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== WILDEMERE AND GROJSH == |
== [[Wildemere & Grojsh|WILDEMERE AND GROJSH]] == |
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Revision as of 02:35, 15 January 2026
STUDENT STORE
| Item Name | Rarity | Cost | Effect |
|---|---|---|---|
| Bottle of Boundless Coffee | Common | 100gp | This bottle can dispense an infinite amount of coffee. Whenever you try to use it, roll a d20. On a 1, the bottle won't dispense coffee until the next dawn. |
| Cuddly Deroulex Mascot | Common | 100gp | Once per long rest, if this plushie is on your person, you can give yourself advantage on saves to avoid or end the Frightened Condition. You must declare this before rolling. |
| Lorehold Primer | Uncommon
(Attuned) |
300gp | 3 Charges, regains 1d3 charges at dawn. Whenever you make a History or Religion check, you can expend a charge to add 1d4 after rolling.
If you study the primer over a long rest, choose a 1st-Level Cleric or Wizard spell. You can cast that spell once without expending a spell slot per long rest. |
| Prismari Primer | Uncommon
(Attuned) |
300gp | 3 Charges, regains 1d3 charges at dawn. Whenever you make an Acrobatics or Performance check, you can expend a charge to add 1d4 after rolling.
If you study the primer over a long rest, choose a 1st-Level Bard or Sorcerer spell. You can cast that spell once without expending a spell slot per long rest. |
| Quandrix Primer | Uncommon
(Attuned) |
300gp | 3 Charges, regains 1d3 charges at dawn. Whenever you make an Arcana or Nature check, you can expend a charge to add 1d4 after rolling.
If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest. |
| Silverquill Primer | Uncommon
(Attuned) |
300gp | 3 Charges, regains 1d3 charges at dawn. Whenever you make an Intimidation or Persuasion check, you can expend a charge to add 1d4 after rolling.
If you study the primer over a long rest, choose a 1st-Level Cleric or Bard spell. You can cast that spell once without expending a spell slot per long rest. |
| 1st-Level Spell Scroll | Common | 50gp | Allows you to cast a 1st-Level Spell from it. |
| Deroulex Penant | Common | 100gp | When you use an action to wave this pendant, it glows bright light in a 10-foot radius and dim light in another 10-foot radius. |
| +1 Weapons | Uncommon | 300gp | This weapon has a +1 to attack and damage rolls, and is considered magical for the purpose of overcoming nonmagical resistance. |
| Witherbloom Primer | Uncommon
(Attuned) |
300gp | 3 Charges, regains 1d3 charges at dawn. Whenever you make a Nature or Survival check, you can expend a charge to add 1d4 after rolling.
If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest. |
LIVE-ACTION ROLEPLAYING GUILD
DAMELLAWAR GUILD GOODS
| Item Name | Rarity | Cost | Effect |
|---|---|---|---|
| +1 Armor | Rare | 500gp | Gain an additional +1 AC. |
| Armor of Resistance | Rare (Attunement) | 500gp | Gain resistance to a damage type of your choice. |
| Arrow-Catching Shield | Rare (Attunement) | 500gp | Gain an additional +2 AC against ranged attacks. |
| Boots of Elvenkind | Uncommon | 300gp | Gain advantage on all Stealth Checks |
| Boots of Speed | Rare
(Attunement) |
500gp | As a bonus action, you can click the heels of these shoes to turn them on. While on, your walking speed is doubled. This effect lasts for a total of 10 minutes, and recharges at dawn. |
| +1 Bloodwell Vial | Uncommon
(Attunement) |
300gp | +1 Spell Attack & Spell Save DC. Whenever you use a hit dice, regain 5 sorcery points. |
| +1 Amulet of the Devout | Uncommon
(Attunement) |
300gp | +1 Spell Attack & Spell Save DC. Gain 1 free use of Channel Divinity. |
| +1 Arcane Grimoire | Uncommon
(Attunement) |
300gp | +1 Spell Attack & Spell Save DC. Can restore +1 Level of Spell with Arcane Recovery. |
| +1 Moon Sickle | Uncommon (Attunement) | 300gp | +1 Spell Attack & Spell Save DC. +1 to Attack Rolls and Damage Rolls made with this weapon. Any healing spells you cast heal an additional 1d4 HP. |
| +1 Rod of the Pact Keeper | Uncommon (Attunement) | 300gp | +1 Spell Attack & Spell Save DC. 1/day, restore 1 spell slot. |
| Broom of Flying | Uncommon | 300gp | While mounted on this broom, gain a Flying Speed of 40 feet. |
| Cloak of Protection | Uncommon
(Attunement) |
300gp | +1 AC and +1 to all Saving Throws |
| Heward's Handy Haversack | Rare | 500gp | A backpack with interdimensional space that can hold 80 pounds. |
| +1 Ammunition | Uncommon | 300gp | +1 to damage rolls made with this ammunition. Damage done with this ammunition is considered magical for the purposes of overcoming resistance to nonmagical damage. |
| +1 Shield | Uncommon | 300gp | Gain an additional +1 AC while wielding this shield. |
WILDEMERE AND GROJSH
| Item Name | Rarity | Cost | Effect |
|---|---|---|---|
| Oil Of Slipperiness | Uncommon | 300gp | Grants the effects of Freedom of Movement or Grease for 8 hours. |
| Potion of Animal Friendship | Uncommon | 300gp | Grants the effects of Animal Friendship for 1 hour. |
| Potion of Climbing | Uncommon | 300gp | Grants a climbing speed equal to your walking speed for 1 hour. |
| Potion of Fire Breath | Uncommon | 300gp | Gain 3 exhalations of Fire Breath (15-foot cone, DC 13 Dex Save or take 4d6 fire damage) |
| Potion of Hill Giant Strength | Uncommon | 300gp | Sets your Strength Score to 21 for 1 hour. |
| Potion of Growth | Uncommon | 300gp | Grants the effects of Enlarge for 1d4 hours. |
| Potion of Poison | Uncommon | 300gp | Deals 3d6 poison damage, and the consumer must succeed on a DC 13 Con Save or be poisoned. |
| Potion of Resistance | Uncommon | 300gp | Grants resistance to a chosen damage type for 1 hour. |
| Potion of Water Breathing | Uncommon | 300gp | Grant the ability to breathe underwater for 1 hour. |
LOREHOLD'S DRAGONSGUARD HISTORICAL SOCIETY
| Item Name | Rarity | Cost | Effect |
|---|---|---|---|
| Ring of Jumping | Uncommon
(Attunement) |
300gp | While wearing the ring, you can cast the Jump spell as a Bonus Action, only targeting yourself. |
| Ring of Mind Shielding | Uncommon
(Attunement) |
300gp | While wearing the ring, you are immune to magic that allows people to read your thoughts. |
| Ring of Swimming | Uncommon | 300gp | While wearing the ring, you have a Swimming Speed of 40 feet. |
| Ring of Warmth | Uncommon
(Attunement) |
300gp | While wearing the ring, you gain resistance to Cold damage, and are unaffected temperatures as low as -50 degrees Farenheit |
| Ring of Water Walking | Uncommon | 300gp | While wearing the ring, you can stand on and move across any liquid surface. |
| Ring of Animal Influence | Rare | 500gp | This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to cast Animal Friendship, Fear or Speak With Animals. |
| Ring of Evasion | Rare
(Attunement) |
500gp | This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to turn a failed Dexterity Saving Throw into a success. |
| Ring of Feather Falling | Rare
(Attunement) |
500gp | While wearing this ring, you are immune to fall damage. |
| Ring of Free Action | Rare
(Attunement) |
500gp | While wearing this ring, difficult terrain doesn't cost you extra movement, and magic can't reduce your speed or paralyze or restrain you. |
| Ring of Poison Resistance | Rare
(Attunement) |
500gp | While wearing this ring, you gain resistance to Poison damage. |
| Ring of Protection | Rare
(Attunement) |
500gp | While wearing this ring, you gain +1 to your Armor Class and Saving Throws. |
| Ring of Resistance | Rare
(Attunement) |
500gp | While wearing this ring, you gain resistance to one damage type of your choice (Chosen when attuned) |
| Ring of Spell Storing | Rare
(Attunement) |
500gp | While wearing this ring, you can store up to 5 Levels of casted spells |
| Ring of the Ram | Rare
(Attunement) |
500gp | This ring has 3 charges, and regains 1d3 charges at dawn. While wearing the ring, you can expend a charge to make a ranged spell attack, +7 to hit, that deals 2d10 force damage. |
| Ring of X-Ray Vision | Rare
(Attunement) |
500gp | While wearing this ring, you can activate it to see through solid matter for 1 minute. |
