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* '''Blinding Sand''' |
* '''Blinding Sand''' |
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** Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round. |
** Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round. |
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== G == |
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* '''Goggles of Night Sight''' |
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** Invented by [[It Came From Kiston/List of Non-Player Characters#Dr. Weevix|Dr. Weevix]] in the very late PR era, these goggles are [[Caeruleam]] powered, and grant its wearers night vision. |
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== J == |
== J == |
Revision as of 05:35, 3 April 2022
B
- Blinding Sand
- Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round.
G
- Goggles of Night Sight
- Invented by Dr. Weevix in the very late PR era, these goggles are Caeruleam powered, and grant its wearers night vision.
J
- Troverthian Jackknife
- Normal Jackknives typically function as foldable daggers, but the standard jacknife given to Samurai also contained a series of small tools (making it comparable to a swiss-army-knife).
- Functions as a set of Thieves' Tools
M
- Merciful Dagger
- This rigged jacknife requires a held toggle to stay taut. Releasing the toggle instantly relieves pressure and pulls the dagger back and away from the cutting edge. Can reduce targets to 1 HP instead of 0.
- Minor Sword of Miners
- A pickaxe shaped sword that has advantage on constructs due to its shape and design. Also grants a burrow speed of 5 feet.
N
- Night Cape Leaf-and-Bowl
- If smoked, a blend of flavors and feelings jolt the sense. It tastes like a campfire. Causes +1 Dexterity Score and -1 Wisdom Score for 1 hour.
R
- Ring of the Pugilist
- A sharp spike on this ring makes your unarmed fist attacks do 1d6+Strength Modifier in piercing damage.
S
- Siege Crossbow
- This ultra-heavy crossbow requires 1 minute to set up, and takes both hands to fire. It deals 2d10 bludgeoning damage, and has advantage when used to open doors and windows.