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{{Infobox_character|affilliation=The Drow Army of Lolth, Amusa dedication|name={{PAGENAME}}|image=NotaschillMillie.jpeg|relatives=The Luxaeterna Tribe in the Amusa Underdark|languages= |
{{Infobox_character|affilliation=The Drow Army of Lolth, Amusa dedication|name={{PAGENAME}}|image=NotaschillMillie.jpeg|relatives=The Luxaeterna Tribe in the Amusa Underdark|languages=Common, Drow|alias=Lux, Millie, Captain|marital=single|birthPlace=The Underdark|species=Drow|gender=Female|height=5’5|weight=Medium|eyes=bioluminscent green}} |
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'''{{PAGENAME}} '''is a drow Battlemaster fighter in the Wicked Wilds campaign |
'''{{PAGENAME}} '''is a drow Battlemaster fighter in the Wicked Wilds campaign |
Revision as of 23:29, 15 August 2023
Relatives | The Luxaeterna Tribe in the Amusa Underdark |
---|---|
Languages | Common, Drow |
Affiliations | The Drow Army of Lolth, Amusa dedication |
Aliases | Lux, Millie, Captain |
Marital Status | single |
Place of Birth | The Underdark |
Species | Drow |
Gender | Female |
Height | 5’5 |
Weight | Medium |
Eye Color | bioluminscent green |
Amelie Luxaeterna is a drow Battlemaster fighter in the Wicked Wilds campaign
Physical Appearance
With skin like shadow, Amelie is a soft grey-purple with pin points of white and green freckles, bio luminescent in the dark, like the irises of her eyes. They are the definitive train that gives her family their name, the Luxaeterna, the Eternal Light. Her hair is a stark silver white and while she had it long as a child, when she entered the military at the age of 50, she chose to shave it down to avoid it being caught in her way when pulling arrows from her quiver or swinging her sword with gusto. She has since improved with her ability to avoid strangling herself, but still chooses to keep her hair neat on the sides because she likes the way it looks, though she does allow it to grow length on the top. She has a scar over her nose from a fight she got into with another young recruit when she was in training. The wound broke her nose and it healed badly, but it could be worse. The other recruit did not survive Lux’s retaliation.
Amelie’s uniform consists of lavender padding that she wears under her chainmail, with shoulder guards that bear spiderwebs engraved into them, though it does not lower the integrity of the armor itself. She She wears larges leather gloves and keeps all her items close to her through a large leather belt.
She has a specific style of day clothes she enjoys wearing. She enjoys wearing loose fitting pants and collar shirts and has a large black trench coat she wears to keep the sun off the majority of her skin while surfaced. One pocket almost always has a set of playing cards. When not in battle, Lux wears a pair of heavy sun goggles that help her see in the sunlight, though they are too encumbering and short sighted to assist her in an actual fight.
She has no affinities for things like jewelry or accessories.
Personality
Amelie takes her work very seriously as a Captain and a soldier and now as an ambassador, but is still young at heart and that leads her to be immature at times, even prone to having fun once in a while. She is loyal to a fault, devoted to her beliefs, but as this is only the second time she has surfaced, she is wildly curious about this new world that lays before her, up in the sun. She hopes to take advantage of the time and learn all about the surface world, both its dangers and its revelries.
History
The next generation in an era’s worth of drow militia, Amelie has been training to be a soldier since the moment she could walk. For a hundred years, she spent every moment marching, swinging swords, throwing daggers, shooting bows, attacking monsters and aberrations, hunting down escaped prisoners and it didn’t take long for her to rise in the ranks as her tribe and leaders brought her up in the ways of the Drow and their dedication to the goddess queen Lolth and the importance of being strong, despite being the smallest of the elven races.
Amelie has led the same battalion of troops for the last 70 years, but when the temple of Lolth in the Wilds of Amusa reopened on the surface, for the first time since she could even remember, it awoke something down in the underdark. Mind flayers, cloakers, and fungus creatures that had slept for years, waiting for light and life to show its face again, rose from their dormant state and began to attack everything in sight as soon as the doors opened. Amelie’s battalion was called in to deal with the first wave, but soon it was becoming overwhelming for her young troops, who had been stationed here because it had been quiet for so long. It was supposed to be an easy patrol.
The general above Lux took them to see who had opened the temple and awakened those below. They headed up and found evidence of the interference of a group from Galik, the city that way outside the wilds. The general took them to the camp, finding the one who had opened it from within the temple, the one called PAUL. They met with Paul at the camp of the ‘Tempest Brothers’ expedition. Adventurers believing themselves capable of mapping and discovering the dangers within the wilds. It made Amelie laugh. How confident they were. And they had brought the roughest looking group she’d seen. Even her young troops seemed more capable than these. To see what they were made out of, Amelie overheard the general ask Paul and his group to come clean up some of their mess and assist them in taking on some of the beasts they’d awoken.
In the time before that group came to take action, Lux kept watch over some priestesses and temple maiden who came to assist in the restoration of the long-abandoned Temple of Lolththat had been left when a haunter took it up as a lair. The haunter seemed to be dispatched and it’s ichor cleared out. The spiders that once inhabited the temple were all slain though, which left Lux unimpressed. Unless they had been possessed by the haunter, they should have been left to their home here with Lolth’s statue, as they were usually the guardians of such.
When the Tempest Brothers did finally send their party to fight against the creatures in the Underdark, the general and Lux watched from a far, taking note of the different skills and weaknesses. They watched as the party struggled and while this meant they did not pose an immediate threat to the drow and those others who dwelled in the Underdark, there were some with enough skill, like the ranger with the drake, who posed enough of a threat, that they ought to be—monitored. Once the party escaped, leaving one of their own behind, a human sorcerer who had been slain by one of the mushroom creatures, Lux and her troops finished off the remaining enemies before burying the poor human girl and returning to report the information they found about the expeditionary group.
After long debates and discussion, it was decided that someone out to go up and keep their eye on the company from the inside, join their ranks as an ambassador, and with few volunteers, Amelie decided it should be her. She volunteered and even gave instruction for how her current battalion would be divided among the others. She had a long, hearty goodbye with her troops, promising to bring back stories of the surface world.
A ceremony was held for Amelie, the priestesses blessing her so she might find favor with Lolth, even with her long exposure to the sun and that she might find peace with the others above and keep them from bringing their troubles down below again.
And so she set forward, Cpt Amelie Luxaeterna, to join the Tempest Brothers Expeditionary company in the Wicked Wilds.
Languages
Common, Elvish
Powers and Abilities
Lux’s fighting style is Interference, as her job as a leader of a battalion is not only to show them how fight and expect them defend themselves, she also feels strongly about stepping in when she the enemy is too strong.
Attacks and Weapons
Amelie carries with her a sword made of one singular purple crystal, hard as diamond and cut by an expert weapons jeweler in her tribe. She also bears a shield with a web embossed into it, the same as her shoulder armor, and a large, raised spider at the center, the symbol of Lolth.