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Nokori Naru: Difference between revisions

mNo edit summary
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* '''Action Surge'''
* '''Action Surge'''
* '''Martial Archetype:''' Samurai
* '''Martial Archetype:''' Samurai
** '''Fighting Spirit: "'''Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. The number of hit points increases when you reach certain levels in this class, increasing to 10 at 10th level and 15 at 15th level. You can use this feature three times. You regain all expended uses of it when you finish a long rest."
** '''Fighting Spirit: "'''Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. You can use this feature three times. You regain all expended uses of it when you finish a long rest."


== Attacks and Weapons ==
== Attacks and Weapons ==
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[[Category:Player Characters]]
[[Category:Player Characters]]
{{Worldbuilders}}
[[File:Nokori4.jpg|thumb|293x293px|Sketches of Nokori's body with and without his prosthetics. His left arm is a short sword, his right a long sword]]
[[File:Nokori4.jpg|thumb|293x293px|Sketches of Nokori's body with and without his prosthetics. His left arm is a short sword, his right a long sword]]

== Physical Advantages and Disadvantages (Homebrew) ==

* '''Sword arms:''' Since Nokori's swords are attached to his body beneath his false arms, I plan on him having '''''a disadvantage when wielding two-handed weapons''''' because wooden prosthetics don't exactly work like actual arms. His fingers need to be manually manipulated into different positions to grip things or gesture.
** If possible, he should be able to spend money to "upgrade" or enchant his swords, either this or have him find/buy treasure that he can switch out on his arms.
* '''Prosthesis:''' Since Nokori has false arms, if they are hidden beneath his sleeves '''''he can roll for deception''' '''to block an attack aimed at him or someone within his wingspan''''' to take a hit since he physically won't get injured.

Revision as of 14:17, 31 May 2024

Nokori Naru
"These wooden arms were on me when I woke up. I have no name or words associated with me, so the inscription on them was what I adopted. To put it simply: it's all I have left of my identity."
Player Name Avery
Relatives Unknown
Languages Common, Undercommon, Deep Speech
Marital Status Single
Place of Birth Unknown, but woke up in an abandoned Temple one day and has been on the move since.
Species Human
Gender Male
Height 6'4"
Weight 190 lbs
Eye Color Hazel
Concept art of Nokori, the left image is more accurate to his body shape.

Nokori Naru is a Human Fighter with a Samurai subclass. His background is Haunted One.

Physical Appearance

Nokori wears a light green and blue yukata, with a terracotta haori tied back in tasuki fashion. Sloppily over his robes, Nokori dons orange hakama pants that drag against the ground, the ends of which are stained with mud and blood. His umber hair is long and wavy, it spills out from beneath his ragged polka-dot bandana. Hanging from his ears are charms dedicated to Gods he is unfamiliar with, and what does show of his skin is tattered. Beneath his body and facial hair are small scars that litter his form from fights not even he can recall, the skin of which is frigid to the touch. However, Nokori's most striking feature are his false wooden arms. His prosthetics are limp, rigid, and hard to move from where they connect to his biceps, although, this is by design as hidden sheathed beneath his wooden arms are two twin blades which he fights with.

Personality

Nokori can only be described as cold, not only physically but in personality too. He is motivated, at first, only by his drive for vengeance. He speaks when spoken to or only when he has something of value to say, unless you manage to push past his barriers. Behind his intimidating looks and actions, Nokori is quiet and reserved, he enjoys the presence of others even if he says he doesn't and knows a thing or two about gardening- ask him about how to prune your bushes and you'll likely catch him off guard! For those closest to him he feels it's his duty to protect them and often throws himself in harms way, he claims its because he hates being indebted to others.

History

After waking up with apparent amnesia one day, Nokori vows to get revenge upon whoever, quote, "took his memory away", and replaced his real arms with wooden ones. Day in and out, Nokori wonders who he was before he woke, as he is clueless about even what his real name was. He fights with twin blades sheathed beneath his prosthesis and is dead set on achieving his goals. However, as things progress, Nokori will learn that his vengeance is futile.

Languages

Common, Undercommon, Deep Speech

Powers and Abilities

  • Fighting Style: Two Weapon Fighting
  • Second Wind
  • Action Surge
  • Martial Archetype: Samurai
    • Fighting Spirit: "Starting at 3rd level, your intensity in battle can shield you and help you strike true. As a bonus action on your turn, you can give yourself advantage on all weapon attack rolls until the end of the current turn. When you do so, you also gain 5 temporary hit points. You can use this feature three times. You regain all expended uses of it when you finish a long rest."

Attacks and Weapons 

  • Right arm: Long sword (1d8 slashing)
  • Left arm (off-hand): Short sword (1d6 piercing)
  • Tanto: Dagger (1d4 piercing, thrown (range 20/60))
  • Prosthetics: Left and right arms, will need to be picked up after battle since they're literally his wooden arms that cover his swords. He tends to fling them off right as goes off into battle with no intent to hit someone, but i suppose he can attempt to try to hit someone. (1d4 bludgeoning should be disadvantaged honestly, thrown (range 10ft))
Sketches of Nokori's body with and without his prosthetics. His left arm is a short sword, his right a long sword

Physical Advantages and Disadvantages (Homebrew)

  • Sword arms: Since Nokori's swords are attached to his body beneath his false arms, I plan on him having a disadvantage when wielding two-handed weapons because wooden prosthetics don't exactly work like actual arms. His fingers need to be manually manipulated into different positions to grip things or gesture.
    • If possible, he should be able to spend money to "upgrade" or enchant his swords, either this or have him find/buy treasure that he can switch out on his arms.
  • Prosthesis: Since Nokori has false arms, if they are hidden beneath his sleeves he can roll for deception to block an attack aimed at him or someone within his wingspan to take a hit since he physically won't get injured.
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