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Wynnipher Winchester: Difference between revisions

 
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As the Shepherd member is making the job posting, a group of adventurers approach the person and inform them that they were all willing to take care of the swarming demon issues. Wynnipher wanting to help in taking care of these demon swarms decides to join the group signing up for the mission. After signing up for the mission, the group, consisting of [[Ichake Asaku|Ichake]], [[Patches Vanderburg|Patches]], and [[Avel]] huddle up and decide that they are going to skip renting horses due to low funds of some members. After making sure they had enough rations and supplies for the trip, they left the Arboretum.
As the Shepherd member is making the job posting, a group of adventurers approach the person and inform them that they were all willing to take care of the swarming demon issues. Wynnipher wanting to help in taking care of these demon swarms decides to join the group signing up for the mission. After signing up for the mission, the group, consisting of [[Ichake Asaku|Ichake]], [[Patches Vanderburg|Patches]], and [[Avel]] huddle up and decide that they are going to skip renting horses due to low funds of some members. After making sure they had enough rations and supplies for the trip, they left the Arboretum.


Travel to the location where swarms of demons were being reported were pretty uneventful. Wynnipher noticed that Avel was struggling on the first days travel, but after some help from the rest of the group, he was fine traveling for the other days. During our travel out, Avel tells us some stories, Ichake points out some constellations in the night sky, and I forage for food and water in the surrounding areas. During our fourth day of travel, I can start to sense the demons before we see or hear them due to the mystical senses I have developed towards hunting demons and other such monsters. As our group gets closer, we start to see some dark clouds moving through the air, but they aren't clouds, they are swarms of small demons; and they appear to be chasing a halfling who is riding a dustrunner our direction while screaming his head off. Seeing that the halfling is in need of help and is already riding towards us, our group springs into action to fight against the two swarms of tiny demon heads. We successfully defeat the two swarms of demons, with the swarms dissipating into a black mist. But, our group did not escape unscathed; Avel was bitten by one of the swarms and resulting in him getting cursed. Seeing this, and knowing that he might eventually turn into a demon, I keep an eye on him so that I can take him down before he harms the rest of the group.
Travel to the location where swarms of demons were being reported were pretty uneventful. Wynnipher noticed that Avel was struggling on the first days travel, but after some help from the rest of the group, he was fine traveling for the other days. During our travel out, Avel tells us some stories, Ichake points out some constellations in the night sky, and I forage for food and water in the surrounding areas. During our fourth day of travel, I can start to sense the demons before we see or hear them due to the mystical senses I have developed towards hunting demons and other such monsters. As our group gets closer, we start to see some dark clouds moving through the air, but they aren't clouds, they are swarms of small demons; and they appear to be chasing a halfling who is riding a dustrunner our direction while screaming his head off. Seeing that the halfling is in need of help and is already riding towards us, our group springs into action to fight against the two swarms of tiny demon heads. We successfully defeat the two swarms of demons, with the swarms dissipating into a black mist. But, our group did not escape unscathed; Avel was bitten by one of the swarms and resulting in him getting cursed. Seeing this, and remembering what happened in the Arboretum a couple of days ago, I keep an eye on him so that I can take him down before he fully turns into a demon. We then approach the still panicking Halfling and Ichake goes to calm them down. The Halfling introduces themself as Ryzen and then explains to us how the demon curse works, stating that once one gets cursed, their facial features start becoming demonic, their ears start elongating, before finally, the head detaches itself from the body of the host and becomes a Vargouille. The group hearing this explanation then looks towards the dustrunner and Ryzen inspecting them for signs of becoming Vargouille. They both show signs of being cursed. We then ask Ryzen about someone who could help remove the curse and they explain that there is a Tortle named Yuru hiding out in a small grove of cactus and other desert fauna above a bluff. Avel hearing that Yuru should be able to help them recognizes the name as he has interacted with her previously with some other members from the Arboretum. We then decide that it is best to travel towards Yuru's location so that Avel and Ryzen could get healed. As Ryzen is getting back on their dustrunner, the dustrunner bucks them off before starting to scream while their ears turn into wings and the head detaches itself. Quickly responding, Patches grabs the head so that it cant fly away while Avel swings at it and I shoot at it taking it down. After recovering from that, we start making our way towards the bluff that Ryzen mentioned.
[[File:Image 2026-03-18 122944306.png|thumb|Ruin Demon Swarm escaping from a corpse. ]]
As we approach the bluff, Avel remarks that he has been here previously on a mission where the group he was a part of took down a corrupted owlbear along with some of the Vargouilles. Approaching the bluff, we see the owlbear corpse on the ground along with several other corpses of horses and a camel. There is also the campfire that Avels group had used previously. Getting an uneasy feeling about the area, we try to sneak around the side towards the bluff face as the corpses are sitting right between us and the bluff face. This however doesn't go well and our group makes too much noise causing our suspicions to become reality as the owlbear corpse starts to vibrate before a large swarm of demons escapes the corpse. We quickly start to fight the demon swarm that I learn to be a Ruin Demon. Recalling what I have heard about Ruin Demons, I remember that they are resistant to most elemental damage along with non-magical damage and I share this with the group before separating and casting Magic Weapon on my longbow. As we fight the Ruin Demon, the varying corpses around us start releasing more parts of the Ruin Demon that fly back to it allowing it to shrug off some of our attacks. Seeing this, I use my Fey Step ability to teleport next to the corpses and have them go up in flames while still fighting the Ruin Demon to prevent the small swarms from rejoining the main swarm. Some Vargouille also fly from somewhere in the bluff and join the battle. Our group eventually gets the upper hand on the Ruin Demon and vanquish it along with the rest of the Vargouilles. We then spend some time healing from the battle as during the fight, Ichake went down due to attacks from the Ruin Demon and Vargouille. I help heal Patches as he tanked a lot of the damage from the Ruin Demon. Following our group healing up, we look around to see where Ryzen went during the fight and find that his body was laying out in the desert without a head and an understanding falls on the group that one of the Vargouille we killed was Ryzen's former head.

Our group then heads towards the bluff and climbs up the face of it to search for the patch of desert fauna that Ryzen stated Yuru the desert Tortle was camping in. We quickly find the patch of fauna and make our way towards the center where we find a tent set up and a Tortle foraging some plants from the area. Avel leads the group toward Yuru before he calls out to Yuru letting her know that we were there. Yuru then greets us before Avel explains that they recently fought some Vargouille and he got cursed by one of them and asks if she could cure him. Yuru approaches Avel and inspects him, with a soft glow escaping her palm and enveloping Avel. She confirms that he is indeed cursed and agrees to help remove the curse. She then pulls out some powder of some kind and takes a sniff of it, seemingly getting a magical high from it, before moving back to Avel and casting a spell to remove the curse from his body. Yuru almost falls over after casting the spell as it appeared to take a small tole on her to cast it. Avel then brings up the powder that Yuru used before curing him and Yuru appears startled that he recognizes it as it is one of the Shepherds secrets. She then asks for our groups silence before discussing the substance. I guess she did not trust the look on my face as she kindly asked me to step out of her tent while they discuss the substance. After Yuru, Avel, Patches, and Ichake finish discussing the substance, I am invited back into the tent for some prickly pear juice. Yuru then informs our group that she is planning to depart from this area soon, but we are more then welcome to use the area as a camp for the night before travelling back to the Arboretum. I am able to forage some food and water from the local fauna patch before we rest for the night.

The following morning, we head back to the bluff face and hear the sound of flapping wings nearby and we see that there are three more Vargouille flying in amongst the remains of corpses below the bluff. Seeing this and wondering where they came from for them to appear in the area along with remembering that some flew from the bluff face the previous day during our fight with the Ruin Demon, we quickly take care of them before they can respond. We then investigate the bluff face and eventually find that there is a loose section of the bluff face that is able to be pushed in. After the section of the bluff falls in, we find that it leads to a small open area inside the bluff and that there is a statue with a demonic head along with a magic circle on the ground that is glowing with a purple light. The statue has a amulet around its neck. Ichake picks up the amulet and we agree that the best path forward would be to destroy the magic circle and statue as we believe that this was what was summoning the Vargouille and demon swarms. Patches smashes the statue and when it falls apart, some viscera comes out if the statue. Patches continues to smash the statue until the viscera stops squirming. Looking around the ritual room, we find that there is a section of wall that has runes on it in Sylvan. Avel reads the rooms and finds that it is a riddle with the answer to the riddle being a coin. Once Avel says "coin" the part of the wall with the Sylvan runes rumbles before moving into the ceiling revealing a door that leads to another room inside the bluff. This room is full of alchemical equipment on several tables along with enough space in the center of the room for an owlbear corpse to reside. Finding that there is nothing in this room to take other than some junk, we quickly pack up our stuff and start our return trip to the Arboretum. We travel back to the Arboretum with nothing of notice occurring during our days of walking. When we arrive back at the Arboretum, we find the Shepherd agent and inform him that we took care of the demon swarms along with the source summoning them and show him the amulet that Ichake picked up. He then pays us each our wage for taking the mission before we split up and go our own ways now that we are back in the Arboretum.


== Languages ==
== Languages ==

Latest revision as of 17:09, 18 March 2026

Wynnipher Winchester
Wynnipher readying an arrow on her bow
Player Name Connor S / Doublecheese247
Relatives No immediate relatives alive
Languages Common, Elvish, Infernal, Abyssal
Affiliations Demonic Abomination Neutralizers Guild (DANG), The Feywild Collective
Aliases Winchester
Place of Birth A village in the Feywild that is no more
Species Eladrin
Gender Female
Height 7' 1"
Weight 185
Eye Color Gold
Character Sheet https://www.dndbeyond.com/characters/162187361


Wynnipher Winchester is a Summer Eladrin Monster Slayer ranger whose village in the Feywild was destroyed by demons and is now in Pteris to help remove the demons that threaten the continent.

Physical Appearance[edit | edit source]

Wynnipher is a tall Summer Eladrin who stands at 7' 1" with a lithe build. She has wavy bleach blonde that is partially braided and goes down to her mid back. Her skin is of a sandy hue from] long stretches of time spent out in the deserts of both the Feywild and Pteris. Her attire is compatible with a desert climate, consisting mainly of lightweight and/or flowing materials in earth tones. Notably, she is never seen without her ring, inscribed with the designs of the Demonic Abomination Neutralizers Guild (also known as DANG).

Personality[edit | edit source]

Wynnipher has an aggressive and gruff nature when interacting with "normal" people. But once she hears about something related to demons and fiends, she becomes focused on figuring out how to eliminate the threat by whatever means necessary. She does not hold many around her in high regards unless they are direct superiors that have proven themselves capable of doing what is necessary to rid the world of demons and other such abominations.

Even though she looks down on most, she still has a soft spot in her heart for those in times of need and will help if able for she was once in that very situation when her mentor picked her up off the ground and took her in.

History[edit | edit source]

The Village:[edit | edit source]

Wynnipher was a bright child growing up. She found endless things that would fascinate and entertain her in the Feywild where she grew up. Her parents were pretty loose with her allowing her to roam outside of the village due to the immediate surroundings of the village being safe with the matriarch of the village having a pact with the local oasis queen. Wynnipher only had to promise to behave, be respectful towards anyone and anything she were to come across, and never venture too far away from the village whenever she wanted to venture outside of the village. Wynnipher always respected those three rules of her parents as she loved her parents too much to do anything that would upset them. She would go out often due to this and play with the local water spirits of the oasis along with some other kids from her village.

As she grew up, she learned more about the Feywild that she grew up in and how it closely mirrored the material plane geographically and that there were portals that allowed members of either plane to travel to another. That is when she was told another absolute rule by her parents, which was to never travel to the material plane as it is a place that is not as nice as the village in the Feywild and the people there are not as nice as the people of the village and the ruling members of the Oasis that they were in alliance with. She would also come to learn more about their village and their relationship with the local Oasis. Even as she grew up, and began to learn many new things regarding where she grew up, she continued to venture outside of the village, as she found it truly freeing to be able to run out and experience the Feywild desert. She would surf the sand waves of the Yellow Ocean of liquid sand. She would gaze into the towering crystal pillars of the nearby Crystal Plane where all of the sand had been turned into glass and crystal due to the intense heat in the area. She would run into the Endless Desert where the sand would actively work against your movement making it difficult to move from the edges.

Wynnipher one day decided to visit said endless desert as she was feeling a bit pent up doing her chores around the village and her parents were starting to nag at her to not go out as often due to her getting more responsibilities. And on this day, she decided to run and run at the edge of the Endless Desert, going nowhere, till her legs gave out on her and she collapsed onto the sand. She laid there that day, on the shores of the Endless Desert staring into the sky of the Feywild wondering about what was on the other shore of the Endless Desert as she had only ever been on this one. After laying down on the shore for a bit, she decided that she should probably head back to the village and resume her chores. However, she would never complete those chores...

The Scream:[edit | edit source]

As she was getting back into the village and letting her parents know that she was back and that she would pick up her chores where she left them, there was an alarm that started going off from the center of the village. Wynnipher was only ever told about this alarm, she had never seen or heard it be used before which caused her to stumble over her own feet and fall to the ground. And right as she was getting up, she heard another new sound that she hadn't heard before today, screams. Not the screams of kids playing and having fun, but screams of terror and pain. She glanced at where the scream originated from and saw a towering demon with red skin that caused her to feel heat from just looking at it and blazing red eyes that caused one to feel dread if looked into for too long. The demon was holding a spear that was taller than its body, and on that spear was the head of the matriarch, removed from her body and still dripping blood down the shaft of the spear. The matriarchs face still holding a look of terror from when it was savagely ripped from her body. The demon then lifted the spear and screamed in a language that Wynnipher did not understand, but she could feel her body shiver in the heat of the desert as the grating sounds coming from the demons mouth rattled in through her ears and tore through her mind. And after the scratching sound coming from the demon ended, she could see a multitude of other demons sweeping out from behind the one that killed the matriarch, for the new demons were rushing towards the other nearby villagers. Seeing this, Wynnipher panicked and felt like she was back at the Endless Desert, wanting to move but having the sand keep her from moving from her spot. She wanted to run back to her parents and make sure that they are okay. Before she was able to get up from her spot, she felt something grab the back of her shirt firmly and aggressively pull her back from her current spot. She looked to see what had grabbed her, and found her father standing there with a worried look in his eyes, he seemed to be saying something to her, but she couldn't hear him, the demons language and the sight of the matriarchs head on the spear were still running circles around her mind.

Her father seeing that Wynnipher wasn't responding to his calls, then decides to pick her up and throw her over his shoulder as he then turns to run toward their house. As Wynnipher gets picked up and thrown over her dads shoulder, she finds that her mind snaps back to the present and starts to yell at her dad wondering what is going on, where her mom is, and where he is taking her. Her dad, continues to run trough the village turning through gaps between houses while trying to answer Wynniphers question that come out at the rate of an Arch Mages magic missile. He lets her know that he doesn't know what is going on other than the alarm means that the village is under attack and that the attackers appear to be demons followed by letting her know that her mom is at the house preparing a bag for her so that she can get out of the village along with some other kids and some of the elders that are unable to fight, and that they are running to the house to meet up with her mom before getting Wynnipher out of the village. Wynniphers dad turns a final corner and runs up to the house, using Wynniphers feet to knock open the door and screams into the house asking where Wynniphers mom is. They then hear Wynniphers mom call back that she was in the main bedroom getting everything together and that shell be out in a second. That second feels like an eternity not only to Wynnipher, but to her dad as well.

After her moms joins her and her dad in the main room of the house, she shoves a overpacked backpack into Wynniphers arms and tells her to put it on before handing her father a bow and quiver full of arrows along with a shortsword. Wynnipher questions what is in the bag and why its so heavy and her mom quickly answers that it has food and water for several days worth of travel, clothes, a rolled up tent, other miscellaneous gear, and most importantly, a shortsword that she is not to get out unless necessary and to only use it in self defense. It is at that point that she looks back to her mom realizes that she is currently half-plate armor and has a large sword strapped to her back. Her mom then explains that the plan in this situation is that a small group of adults is to lead the kids and elders out of the village and head toward the Endless Desert and then use the secret method to briefly reverse the sand movement for the group before reverting it to prevent any enemies of the village to follow before returning if possible to the village to help defeat the demon invasion.

And as her mom said, the plan that was made in case of scenarios like this started to come into effect. At the border of the village, there was a gathering of kids and elderly along with some armed adults. Wynnipher was forced to join the group by her parents. Her parents briefly stayed with her while telling her to listen to the adults in the group and follow their orders. Wynnipher at this point was back in a state of shock as her village had large plumes of smoke rising from it due to the damage caused by the demon attack. There were also sounds of fighting going on inside the village along with the occasional scream of pain. Her parents noticing this, tried to calm her down saying things along the line of "its going to be okay...", "we will send the demons back before coming to get you..." and most importantly "We love you Wynn." while giving her hugs and kissing her head. After a little bit longer, the adults decided that it was best to send the group away before the demons get to this side of town. And so with that, Wynniphers parents say a tearful goodbye / see you later before looking at each other, nodding, and turning back towards the village where they would go and help fight off the demons. Wynnipher, still distraught by what was happening, stared at her parents backs as they ran back to town that was on fire and engulfed in smoke, quietly telling them to come back and stay with her. A lot of the kids around her were screaming, crying, or in various states of shock/panic just like her while the elders and adults in the group worked to get the kids moving towards the Endless Desert.

The Escape:[edit | edit source]

The escape group led by two adults from the village was able to lead the group of elders and kids to the Endless Desert where Wynnipher was not 4 hours ago. One of them then pulled out a token that appeared to be made of solid water, but not ice, that was given to the matriarch from the Oasis. They then pressed a floating rune on the solid water that caused it to fall out of its structure and onto the shore of the Endless Ocean before forming up into a large disc of water that stabilized the sand. This would allow them to actually traverse the Endless Ocean as long as they stayed in the area affected by the water. With that, everybody in the group got into the area affected by the water and the adult that had control over the water commanded it to move forward along with the group. Wynnipher absentmindedly trudged along with the group while staring down at her feet, not realizing that she was actually traveling through the Endless Desert. She did this until she bumped into the person in front of her which caused her to fall onto her butt due to the weight of the backpack that she still had with her. She looked up to see an adult standing there and looking towards the direction of the village. Following their line of sight, Wynnipher looks in the direction of the village as well and what she sees terrifies her, for what she saw will live in her mind forever. She saw the landscape of the desert being changed before her eyes as a large ball of fire grew on the horizon, climbing higher into the sky until it billowed out forming a massive cloud of sand and smoke in the shape of a mushroom. Seeing this, tears would have continued rolling down her face if she was able to cry anymore, but she was out of tears, and out of time, as centering from the large remnant explosion cloud came a fast moving wave of compressed air that travelled from the village to the Endless Desert in no time at all. The group was hit with by the wave and everybody was thrown into the surrounding Endless Desert with everybody being thrown around in different directions. By a matter of luck, Wynnipher ended up landing in the same area that the adult who controlled the water landed. She was also saved from the brunt of the impact as she landed on her butt. After making sure that she was okay, Wynnipher then looked around at the other members of the group, hoping to see that everybody was okay and together. That was not the case; for not too far away from her, another kid from the village, one that she would frequently play with in the outskirts of the village was lying there with no life left in their eyes as they had landed on the ground head first. Similarly, a lot of the elderly members of the group had their bones broken just due to the impact from the wind wall, combining that with the rough landings they experienced, not many of them lived. The adults that were escorting them started gathering what survivors there were left before continuing to painfully move through the Endless Desert to their goal. It was then explained to the group that the goal is to reach the center of the Endless Desert which is rumored to hold a portal between the Feywild and the Material Plane and that the only way to reach the center from the shores of the desert is by flying or by using some other method to prevent the sand from keeping you out, which is where the water disc from the Oasis comes into play. After traveling for a bit more, they end up reaching the center where on the ground, on could see an unending amount of sand being pushed out of a circle and flowed out towards the boundaries of the Endless Desert. This circle where the sand of the desert was being pushed out of was the portal to the material plane, one just had to jump/drop into the circle to move between the Planes. And so, with guidance and encouragement from the adults escorting the group, the kids jumped in first with Wynnipher being part of that group.

The Material Plane:[edit | edit source]

Shifting forward through time a bit, we find Wynnipher in a town in the material plane doing some light work to earn some coin to help support herself and the group she came here with. That group consisting of other kids, the two adults, and a couple elders from the Feywild village. It has been a year since they crossed over from the Feywild and escaped the damning event that occurred at their village. The adults had agreed that it was best for the group to continue traveling together as there is strength in numbers. Everybody in the group has given up hope that there are any other survivors from their village in the Feywild after the massive explosion they saw, so they moved forward, or at least physically did so. Mentally, Wynnipher and other children are still in the Endless Desert staring at the large mushroom cloud that came from the explosion in the village, stuck in the sand, unable to run away or move. And like that, time went by as the members of the group started working at various spots in the town of Caftans Ridge to try and make ends meet. But little did the group know, they weren't out of the woods yet, for their fears followed them.

One dreary morning following another sleepless night, Wynnipher was cooped up in the stable of a local tavern, The 3 Legged Dragon, helping take care of some horses that customers have put there. Wynnipher has been helping take care of the stables for a couple of months now, the tavern owners are nice enough and they pay her for her help around the stables and the tavern if needed. Wynnipher has also come to know some of the horses that have been put there as they have been there a while due to their owners having extended their stays due to whatever business they have in the town. She had come to know that most of the horses were pretty smart as they recognized her as their caretaker while they were here, and they knew how to relay the simple needs that they wanted, whether that was being brushed, being fed, taken for a small walk out of the stables, or whatever basic needs it was they wanted/needed. And this morning that she was working, she saw the horses acting strange, at least stranger than she had ever seen. They were neighing to each other in a quick and quiet manner, jostling against each other while trying to get out of the stables. But she recognized this emotion that was being shared by the horses, for it was the same emotion that she had been experiencing every time she closed her eyes, fear. She didn't know what the horses were so afraid of this morning, but their fear soon got picked up by her and she started to look around in a panic, wondering where the source of the fear was coming from. She looked up and saw a flow of birds suddenly take flight in a panic as they flew from the town as well. And in the next moment, she felt it, the inescapable heat that she felt when she gazed at the demon that killed the matriarch of the village, and in that moment, she understood, her past has chased her here.

Bells started ringing and people started running and screaming to their houses and to the taverns, towards wherever they were staying as they wanted, no, needed to escape the attack from the demons. Wynnipher stayed in the stables with the horses, not because she didn't know where to go, but because she couldn't make herself move. And what came next shook her to her core. A demon was blasted through the tavern wall that faced the stables, it had multiple arrows sticking out of it along with multiple wounds scattered along its body. Following that, a group of 4 people came out of the hole that the demon had created, and started circling around the demon, making sure it had nowhere to go. And, without a word, they all resumed fighting the demon, creating openings for each other and covering each other when the demon went on the offensive. It was a masterclass of teamwork that she was witnessing and her eyes sparkled with emotions that was long lost to her, hope, admiration, and one emotion that wasn't entirely new, but was surprising in the moment, anger. She could feel her body trembling with a long pent up rage that was directed at the demon that was being systematically taken care of by the four adventurers who had made sure that the fight between them and the demon didn't escape the stable grounds. And then she saw it, the demon took one last arrow to the chest, but this one was a better shot than the previous ones as it zipped right into the demons heart, piercing it and ending the demons life. The demon fell over onto the ground, dead, but it wouldn't remain there alone, as out from the stables Wynnipher ran at the demon screaming in pure rage at it before she leaped onto the back of the dead demon and started raining fists upon it. The adventurers were stunned, they knew that Wynnipher was in the stable with the horses, as they were their horses she was taking care of, but they never would have expected the timid and quiet girl who took care of the horses to have such an anger and rage about her for she almost looked like a barbarian in her current state. It took them a second to recover from the shock, but then they came together and helped pull off the now crying and screaming Wynnipher who was still swinging her arms and kicking her legs trying to get free so that she could hit the dead demon some more. She didn't even care that her hands were in pain from punching the demon, nor that she had small burns along her body from being on top of the dead demons body. As they carried her away while trying to calm her down, her screams and cries never slowed down, nor did her arms and legs stop thrashing about. And so, in the interest of her not hurting herself further, one of the party members knocked her out with a quick chop to the back of the neck.

Arthur:[edit | edit source]

Wynnipher woke up later that day in a room on the second floor of the tavern, she found herself tucked into a bed with the faint smell of a burnt incense still hanging in the air. She shifted her position on the bed so that she could take a better look around the room. As she was doing so, she noticed that her hands were wrapped in bandages along with parts of her legs and chest. It was then that she woke up enough to feel the aches and pain radiating from those spots where she has bandages. With the pain, the memories of what happened came rushing back as well, memories of her hiding in the stable with the horses, watching the demon get killed by the adventurers, and then everything turning red when she jumped on top of the dead demon and started raining blows on its corpse as she cried and screamed before being picked up by the adventurers and taken away from the corpse. Remembering that last bit, she then looked around the room and finally saw one of the adventurers sitting in the corner reading a note. The adventurer was an old man for all she could tell. He had deep piercing black eyes, a nose that looks like it was broken multiple times and was never healed properly, cracked lips from the desert heat and limited amounts of water, and a stubbled white beard and mustache adorning his tanned face. Noticing Wynnipher getting up and looking at him, he greets her, letting her know that she is safe while she is in this room before rolling the scroll back up and tying it up. He then thanks Wynnipher for taking care of his groups horses while they stayed here and that the horses are gonna miss her when they leave town in a couple days. The man then introduces himself as Arthur before telling her that she is free to stay here as long as she likes while him and his group are still in town, after that, he gets up and goes out of the room, closing the door behind him, before heading downstairs to presumably meet up with his group.

Wynnipher stays in the bed for a bit before getting up and wandering the room that she found herself in. She found it odd that Arthur left her here in his room unsupervised, but then again, remembering how he and his team fought the demon, she was pretty confident that they could easily take care of her as well if needed. Looking around the room, it was pretty baren and familiar as she has helped clean up the tavern rooms that are for rent before. There was a window with curtains opposite the wall with the door, a bed on the one side with a trunk at the foot of the bed. A desk and chair are along the other wall along with a standing wardrobe for customers to store their clothes and anything else that might not fit in the trunk. While looking around the room, she noticed the note that Arthur had tied up and left on the desk. Seeing this, she could feel her curiosity getting the better of her, drawing her hand towards the small rolled up note. Finally, after contemplating it some more, she decided to grab it, she quickly undid the knot and opened the note up. On the note it read

"I feel for you kid, I see your pain and it resonates with me for I once held the same pain in my heart. My partners and I will be out of town for the next couple of days. We will be returning briefly to wrap up our business in this town before moving on to the next. If you are still around when we get back in, come find me. ~ That's Cool, A"

Wynnipher then puts the note down and feels her gaze drawn out the window, there, on the streets outside the tavern, she sees Arthur and his group on their horses riding towards the one town exit. As if he knew she had just read the note, he turns around and looks at the room she is in, a small smile appears on his face, gives her a small wave, and then turns back around to continue riding out of town. Wynnipher continues to stare out the window in the direction they went until they are out of site. Once they are out of site, she then looks around the room once more before picking up the note that he left her and then leaves the room to find Brost the tavern keeper to let him know that she is taking the day off due to her injuries from the encounter with the demon. Before she is able to leave the tavern, Brost calls out for her to take a seat then and stay for a bite to eat. Wynnipher does just that, she goes and finds an empty seat at the bar, not that there are many taken at the moment, and she waits for Brost to come back out front. After a minute or two, Brost comes back out of the kitchen area with a plate of steaming scrambled eggs along with some fried bacon. He slides it on over to Wynnipher before grabbing her a glass of milk. After doing that the two exchange in some small talk while Wynnipher eats the food given to her. Brost then says he's sorry that she got hurt in the attack yesterday unaware that Wynnipher gave the injuries to herself when she attacked the dead demon. She quietly nods her head in acknowledgement before slightly digging her nails into the bar table in a bit of embarrassment and frustration. After finishing the plate of food that Brost gave her, she gets up and quietly nods a goodbye to Brost before leaving the tavern clutching at the note and thinking back to the group killing the demon.

A couple days pass for Wynnipher as she keeps absentmindedly going through the stables of the Three Legged Dragon and cleaning them up so that they are ready for the next batch of customers to drop their horses off. Every so often she will walk out in front of the tavern and look down the road that Arthur and his group left on, deep down, hoping that they come back, but afraid of if they don't. After checking the roads and seeing nothing, she heads back to the stables, her head down looking at the ground, just wondering if the old man will make it back. She gets back to the stables and continues her duties as day turns to dusk. She goes and tells Brost that she is leaving as there aren't any horses in the stables right now and that they are clean for the next group. Brost bids her a good evening after handing her the money she earned for the work she did today. The money isn't too much, but Wynnipher has been saving up her money so that she could buy a bow that she saw in a display window at the Ravens Wing, the towns hunting supplies store. And with the money she acquired from working for Brost, she should be able to afford the bow, however, she still needs to buy food and other necessities for the Feywild Collective as they have taken to calling themselves. The Feywild Collective being the members who were able to escape from the Feywild with Wynnipher. And so, Wynnipher continues walking through the town to the local butcher and some farm stands to buy some meat and vegetables for her group so that they at least have something to eat. Wynnipher eventually makes it back to the Collective and drops off the food she picked up by the cooking pots and then goes to lie down for the evening. As she's laying on the ground, she once again pulls out that note, wondering what Arthur wants to talk to her about if/when he gets back.

The Offer:[edit | edit source]

The following day, Wynnipher makes her way to the Three Legged Dragon and lets Brost know that she is heading back to the stables to take care of the horses that people have taken back before she arrived, and with that, she goes about her normal duties, tending to the horses and the stable grounds. With the day going by, and her still not seeing or hearing anything about Arthur and his group, she gets her days pay from Brost and heads down to Ravens Wing to see if the display bow is still there. She sees the owner of Ravens Wing out front, cleaning the display window where the bow would normally be, and she soon comes to find that the reason the owner is cleaning the window is because he has a new display piece and that the bow was sold earlier that day. Wynnipher, emotionally shaken by the news nods her head in farewell to the owner and leaves the shop before heading back to the residence of the Feywild Collective with her head towards the ground and her feet slightly dragging as she walks. She eventually makes it back to the building where the collective is staying and oddly finds some horses tied to a post out front. Not giving it too much thought, she heads in and goes to greet everybody but stops when she hears a familiar gruff voice in the next room talking to the members of the Collective. Her ears perk up when she hears the voice and she looks outside at the horses and recognizes them as well. Putting 2 and 2 together, she knows that its Arthur and his group visiting the Collective. But then she wonders why they are here, for they shouldn't have any reason to be here. Wondering why they are here, she sneaks up to the room entrance and hides on the other side of the door, listening into their conversation.

She listens into the conversation and learns that Arthur and his companions are what could be considered mercenary adventurers who go around the continent of Pteris working for those who have gold to spare and things that need done. Arthur then lets the elders of the Collective know that should they require any assistance with their future plans of relocation, that Arthur and his group could help relocate them safely for a small fee. Arthur then also lets them know that the offer isn't the main reason they are here. At that, Wynniphers ears perk up even more wondering what the real reason they are here is. Arthur further explains that he understands that they were refugees from the Feywild due to a demon attack and that he is sorry for their losses. He also explains that he understand that people go the grief in different ways before mentioning that Wynnipher herself still caries a lot of grief and anger with her even though she holds it well. He explains what happened the day that Caftans Ridge was attacked by a demon and how Wynnipher lost herself to the rage and sadness that she holds; hearing this, Wynnipher blushes a little in embarrassment briefly remembering her actions that day. Following his explanation, he brings up his reason for being here, he would like to take Wynnipher under his wing and have her become an apprentice member of their organization. Wynnipher hearing this is absolutely shocked and her mind starts racing faster than it ever, her eyes darting to look around the room she is in questioning why it suddenly felt like a new space. The elders of the Collective start to murmur to each other hearing Arthurs proposition. The leader of the collective then sighs and looks back at Arthur and responds by saying that it would be unfair to further discuss this without Wynnipher here, and as if knowing that she had been listening in the entire time, the elder gets up and walks over to the door that Wynnipher was listening in from and opens it up. Wynnipher surprised that the elder knew she was there, falls on her face as the elder opened the door. Wynnipher is then given a light scolding from the elder about listening in to private conversations, but is then given a pass since she is the subject of said conversation. The elder then invites her into the room and offers her a chair at the table and asks Wynnipher if she has any questions for Arthur since she has already heard what that the offer was for him to take her under his wing and for her to become an apprentice adventurer. Wynnipher, still stunned by what is going on is slow to respond as she opens and closes her mouth as if she has something she wants to ask but is unsure of what words to use. Everybody sees that Wynnipher is a bit in shock with what is going on and so Arthur tells her that its alright and that no questions are off the table, to feel free to ask him or his companions anything.

After thinking it over a bit, Wynnipher starts firing some questions off rapidly about what they do, who they are, where would they be going, why her, what about the members of the Collective, what would she be doing, why her, why her, why her, when would they leave, would she be able to come back, would she get paid as if this is a job, does she need anything before hand, is it binding, and many other questions that were bouncing around her mind while she was secretly listening into the conversation earlier. Arthur, his companions, and the elders at the table all chuckle seeing her questions. The main elder then stops her before she passes out from asking so many questions and motions to Arthur to further explain and possibly answer what this offer of his would entail. The elder then gives Wynnipher a cup of water before telling her to just drink and listen with as calm of a mind as she can manage for this may be a great opportunity for her. And so with that, Arthur then goes further into detail about who him and his companions are, who they work for, the kinds of jobs they take, where they have been and where they plan to go, along with many other details with Wynnipher taking it all in. After a while Wynnipher told Arthur that she would let him know after she talked to the members of the Collective as currently she was one of the main members that brought in money for them to survive. Arthur told her to take her time, but not too much, as their group will be leaving the following evening; and once she came to a decision, she would know where to find them. With that, Arthur and his group left the building that housed the Feywild Collective and went back to the Three Legged Dragon where Brost had kept their rooms for them.

That night and into the following day, Wynnipher contemplated the decision before her that Arthur has offered. It was an offer of potential great fortune but great danger and peril as well as some of the missions Arthur and his group took up were monster hunting missions that would place them in immediate danger. Wynnipher had some thoughts after hearing Arthurs in detail explanation and shared those with the leaders of the Collective as she would need their approval if she was to join Arthur due to her being one of their main areas of income at the moment. After a night of talking, they came to a decision to allow Wynnipher to join Arthur is she so chooses on a couple conditions, she writes back to them with monthly or bi-monthly updates, she sends some coin if able or unless noted otherwise in a response letter, she introduces Brost to one of the other kids in the Collective so that they can take her job at the tavern as a stable hand, and most importantly, to be safe and happy with her decision as while her direct parents are gone, the Collective is still her family and family looks out for each other. Before even hearing their response, she had silently determined that she was going to accept Arthurs deal, and now with hearing the decision of the elders, a small smile lit her face and her eyes sparkled as she started to thank them profusely before giving them all hugs and promises to adhere to their conditions. She then gathered some of the kids who she thought would be a good replacement for her at the tavern as a stable hand. After getting them together, she took them back to the tavern which was still open and introduced them to Brost as possible replacements for her as she was going to be leaving town to become an Adventurer! She then went into the tavern and found Arthur and his companions having a meal and drinking. Her brightly shining eyes connected with Arthurs dark eyes and he smiled, beckoning her over to join them. Wynnipher went on over and told them that the Collective was okay with her joining them and that she was ready to become an adventurer. Arthur jokingly scoffed at her after looking her up and down and mentioning that she sure doesn't look like she's ready as she doesn't have any adventuring gear! Hearing this, Wynnipher blushed a little in embarrassment and looked down stating that she didn't have time to prepare anything yet. But then the group laughs at her embarrassment and lets her know that they were joking before telling her that they prepared a little welcoming gift for her. Arthur then pulled a long item that was wrapped in a blanket before sliding it over to her and nodding for her to open it. Without waiting, she removed the blanket and was surprised to find the display bow from Ravens Wing along with a small quiver of arrows and some fingerless adventuring gloves. Wynnipher was floored, as just earlier that day, she was disappointed to see that someone had bought the bow she had been saving up for and so, without warning, she started to happily cry a little before jumping into Arthurs arms and giving him a big hug. Arthur then explains to her that when they had returned to town, he noticed her stopping at Ravens Wing and staring at the display bow with unfettered determination to have that bow. Wynnipher hearing this, chuckled and shyly asked if it was that obvious she had wanted the bow. The group then laughed in response at her remark. That night was Wynniphers happiest day in a while and would continue to be her happiest day for a long time to come.

DANG:[edit | edit source]

After Wynnipher joined Arthur and his group as Arthurs apprentice adventurer, they left the town of Caftans Ridge by horseback and rode North, Arthur not saying where they were going next. And then time passed for Wynnipher as she joined the group and helped in missions, slowly, day by day, week by week, month by month, and year by year becoming a proper adventurer. During that time, Arthur explained and initiated Wynnipher into the Demonic Abomination Neutralizers Guild also known as DANG. They were not a very well know guild, but their group operated under a small list of guidelines which was to A) Neutralize any demonic abominations that threaten the current peace of Pteris, B) Help those in need of helping if able, C) Care for ones own brothers and sisters, and D) Never trust anybody or anything from the Outer Planes. Wynnipher eventually became a fully fledged member of DANG after leading her own demon hunting mission where Arthur and his group followed her lead for the mission. The mission went well and the demonic appearance was taken care of with nothing major going wrong. Time continued to pass and eventually, Arthurs group disbanded when Arthur retired from being an active mission leader for DANG due to receiving a near fatal wound in a botched mission. With their group in DANG being disbanded, each member decided to go and form their own group through other members of DANG or by recruiting new members into the guild. Wynnipher however went a different path, she had heard tell of a settlement out in the western regions of Pteris where there was a coalition of unlikely partners working together to fight against the demonic invasion into the Badlands. And so, with that, she traveled there, planning to join their ranks in the fight to stop the demonic incursions.

Mission Log[edit | edit source]

Mission Name: Stop the Swarming Demons[edit | edit source]

Mission Brief: Reports of demon attacks have been increasing of late. Traders shakingly tell of having to abandon their goods to escape the clouds of flying demons that swarm parts of the trade routes. They tell how those attacked and bitten turn into demons. These swarms must be coming from somewhere and the Arboretum wants to send a group to investigate.

I arrived at the Arboretum and has been wandering around and getting a lay of the land, for I plan to stay here till the demon incursions have been stopped. I learn that the group defending the Arboretum and using it as a base camp is actually comprised of three different groups who came together to defend shared interests. The groups in the alliance are The Shepherds, The Federation, and the Scrappers. The Scrappers are being lead by the Cambion devil, Raegina, and that her group consists of hell-touched, undead, and other similar vagabonds. I am not a fan of knowing that there is a devil leading one of the groups in the alliance. But, I am going to have to come to terms that I will be taking missions that might be helping said devil and knowing that devils are still better than demons. The Federation is led by a reclusive man by the name of Hektor. He and his group run businesses that deal with peoples want for recreation and excess. I learn that they are in charge of the tavern, the gambling circle, and the fighting ring. The Shepherds are an interesting group, ruled by Duke Solon and led by Vettik Herbert. They typically specialize in agriculture and trade while helping maintain the lives of those who live in the northern/central areas of the Badlands. Overall, the Shepherds and the Federation come across better to me due to not being led by a devil, but I am not so sure that everything is as they say.

I was lounging around the central area of the Arboretum people watching before her gaze landed on another newly arrived person. I studied the person for a while as they were just standing out in the open sun, unmoving, wondering if the person standing there is even alive as they haven't moved for a while. While studying the person standing there, the calm and peaceful atmosphere of the area is broken when a person comes running into the central area screaming their head off until literally, their head detaches from their body, grows wings from where their ears were, and begins to fly away continuing to scream. Seeing this, I am shocked as I have never seen this kind of demon before. The flying head is quickly taken care of by the ones chasing after the now headless corpse in the central area. The people from the group then start talking to one another wondering where all of the flying head demons are coming from and if somebody is going to do something about it as they are swarming the trade routes that were said to be safe. A member in garments representing the Shepherds approaches them and informs the group that a job posting will be made to clean up the trade route and the demon swarms.

As the Shepherd member is making the job posting, a group of adventurers approach the person and inform them that they were all willing to take care of the swarming demon issues. Wynnipher wanting to help in taking care of these demon swarms decides to join the group signing up for the mission. After signing up for the mission, the group, consisting of Ichake, Patches, and Avel huddle up and decide that they are going to skip renting horses due to low funds of some members. After making sure they had enough rations and supplies for the trip, they left the Arboretum.

Travel to the location where swarms of demons were being reported were pretty uneventful. Wynnipher noticed that Avel was struggling on the first days travel, but after some help from the rest of the group, he was fine traveling for the other days. During our travel out, Avel tells us some stories, Ichake points out some constellations in the night sky, and I forage for food and water in the surrounding areas. During our fourth day of travel, I can start to sense the demons before we see or hear them due to the mystical senses I have developed towards hunting demons and other such monsters. As our group gets closer, we start to see some dark clouds moving through the air, but they aren't clouds, they are swarms of small demons; and they appear to be chasing a halfling who is riding a dustrunner our direction while screaming his head off. Seeing that the halfling is in need of help and is already riding towards us, our group springs into action to fight against the two swarms of tiny demon heads. We successfully defeat the two swarms of demons, with the swarms dissipating into a black mist. But, our group did not escape unscathed; Avel was bitten by one of the swarms and resulting in him getting cursed. Seeing this, and remembering what happened in the Arboretum a couple of days ago, I keep an eye on him so that I can take him down before he fully turns into a demon. We then approach the still panicking Halfling and Ichake goes to calm them down. The Halfling introduces themself as Ryzen and then explains to us how the demon curse works, stating that once one gets cursed, their facial features start becoming demonic, their ears start elongating, before finally, the head detaches itself from the body of the host and becomes a Vargouille. The group hearing this explanation then looks towards the dustrunner and Ryzen inspecting them for signs of becoming Vargouille. They both show signs of being cursed. We then ask Ryzen about someone who could help remove the curse and they explain that there is a Tortle named Yuru hiding out in a small grove of cactus and other desert fauna above a bluff. Avel hearing that Yuru should be able to help them recognizes the name as he has interacted with her previously with some other members from the Arboretum. We then decide that it is best to travel towards Yuru's location so that Avel and Ryzen could get healed. As Ryzen is getting back on their dustrunner, the dustrunner bucks them off before starting to scream while their ears turn into wings and the head detaches itself. Quickly responding, Patches grabs the head so that it cant fly away while Avel swings at it and I shoot at it taking it down. After recovering from that, we start making our way towards the bluff that Ryzen mentioned.

Ruin Demon Swarm escaping from a corpse.

As we approach the bluff, Avel remarks that he has been here previously on a mission where the group he was a part of took down a corrupted owlbear along with some of the Vargouilles. Approaching the bluff, we see the owlbear corpse on the ground along with several other corpses of horses and a camel. There is also the campfire that Avels group had used previously. Getting an uneasy feeling about the area, we try to sneak around the side towards the bluff face as the corpses are sitting right between us and the bluff face. This however doesn't go well and our group makes too much noise causing our suspicions to become reality as the owlbear corpse starts to vibrate before a large swarm of demons escapes the corpse. We quickly start to fight the demon swarm that I learn to be a Ruin Demon. Recalling what I have heard about Ruin Demons, I remember that they are resistant to most elemental damage along with non-magical damage and I share this with the group before separating and casting Magic Weapon on my longbow. As we fight the Ruin Demon, the varying corpses around us start releasing more parts of the Ruin Demon that fly back to it allowing it to shrug off some of our attacks. Seeing this, I use my Fey Step ability to teleport next to the corpses and have them go up in flames while still fighting the Ruin Demon to prevent the small swarms from rejoining the main swarm. Some Vargouille also fly from somewhere in the bluff and join the battle. Our group eventually gets the upper hand on the Ruin Demon and vanquish it along with the rest of the Vargouilles. We then spend some time healing from the battle as during the fight, Ichake went down due to attacks from the Ruin Demon and Vargouille. I help heal Patches as he tanked a lot of the damage from the Ruin Demon. Following our group healing up, we look around to see where Ryzen went during the fight and find that his body was laying out in the desert without a head and an understanding falls on the group that one of the Vargouille we killed was Ryzen's former head.

Our group then heads towards the bluff and climbs up the face of it to search for the patch of desert fauna that Ryzen stated Yuru the desert Tortle was camping in. We quickly find the patch of fauna and make our way towards the center where we find a tent set up and a Tortle foraging some plants from the area. Avel leads the group toward Yuru before he calls out to Yuru letting her know that we were there. Yuru then greets us before Avel explains that they recently fought some Vargouille and he got cursed by one of them and asks if she could cure him. Yuru approaches Avel and inspects him, with a soft glow escaping her palm and enveloping Avel. She confirms that he is indeed cursed and agrees to help remove the curse. She then pulls out some powder of some kind and takes a sniff of it, seemingly getting a magical high from it, before moving back to Avel and casting a spell to remove the curse from his body. Yuru almost falls over after casting the spell as it appeared to take a small tole on her to cast it. Avel then brings up the powder that Yuru used before curing him and Yuru appears startled that he recognizes it as it is one of the Shepherds secrets. She then asks for our groups silence before discussing the substance. I guess she did not trust the look on my face as she kindly asked me to step out of her tent while they discuss the substance. After Yuru, Avel, Patches, and Ichake finish discussing the substance, I am invited back into the tent for some prickly pear juice. Yuru then informs our group that she is planning to depart from this area soon, but we are more then welcome to use the area as a camp for the night before travelling back to the Arboretum. I am able to forage some food and water from the local fauna patch before we rest for the night.

The following morning, we head back to the bluff face and hear the sound of flapping wings nearby and we see that there are three more Vargouille flying in amongst the remains of corpses below the bluff. Seeing this and wondering where they came from for them to appear in the area along with remembering that some flew from the bluff face the previous day during our fight with the Ruin Demon, we quickly take care of them before they can respond. We then investigate the bluff face and eventually find that there is a loose section of the bluff face that is able to be pushed in. After the section of the bluff falls in, we find that it leads to a small open area inside the bluff and that there is a statue with a demonic head along with a magic circle on the ground that is glowing with a purple light. The statue has a amulet around its neck. Ichake picks up the amulet and we agree that the best path forward would be to destroy the magic circle and statue as we believe that this was what was summoning the Vargouille and demon swarms. Patches smashes the statue and when it falls apart, some viscera comes out if the statue. Patches continues to smash the statue until the viscera stops squirming. Looking around the ritual room, we find that there is a section of wall that has runes on it in Sylvan. Avel reads the rooms and finds that it is a riddle with the answer to the riddle being a coin. Once Avel says "coin" the part of the wall with the Sylvan runes rumbles before moving into the ceiling revealing a door that leads to another room inside the bluff. This room is full of alchemical equipment on several tables along with enough space in the center of the room for an owlbear corpse to reside. Finding that there is nothing in this room to take other than some junk, we quickly pack up our stuff and start our return trip to the Arboretum. We travel back to the Arboretum with nothing of notice occurring during our days of walking. When we arrive back at the Arboretum, we find the Shepherd agent and inform him that we took care of the demon swarms along with the source summoning them and show him the amulet that Ichake picked up. He then pays us each our wage for taking the mission before we split up and go our own ways now that we are back in the Arboretum.

Languages[edit | edit source]

Wynnipher knows how to speak and read Common, Elvish, Infernal, and Abyssal. She took up learning how to speak Infernal and Abyssal to help with understanding those that she hunts.

Powers and Abilities[edit | edit source]

Wynnipher developed herself as a Monster Slayer within DANG.

She has become an excellent tracker of fiends, being able to focus in on them with a strong desire to exterminate them. Alongside fiends, she is able to magically enhance her senses to determine if any aberrations, celestials, dragons, elementals, fey, or undead are present within the local area.

With Wynnipher growing up in the deserts of the Feywild, she finds herself able more easily track creatures, navigate, and generally survive in the deserts of the material plane.

Being developed as a Monster Slayer, Wynnipher has learned some magic to help herself and her partners when hunting.

More specifically, when hunting enemies, she is able to boost her damage to targets through both skills as a Monster Slayer and through some magic that she has learned.

But that is not all she can do, naturally as an Eladrin, Wynnipher can change the season that she is in tune with; she can see in the dark as if it were dim light; she is resistant against being charmed; and can teleport in a similar fashion to the spell Misty Step; Wynnipher also doe not need to sleep and cannot be put to sleep.

Attacks and Weapons [edit | edit source]

For ranged targets, Wynnipher uses her longbow to target them, and if they get in close, she uses her shortswords, one of which is the one that her parents give her

Useful Links:[edit | edit source]

Bedlam in the Badlands/Player Resources

Bedlam in the Badlands/The Arboretum Marketplace

Bedlam in the Badlands/The Story So Far

Pteris

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