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AIRAVATA
Relatives Taakat (father), Daya (mother), Kamazor (brother)
Languages Common, Loxodon
Affiliations Protectors of the People (council member)
Aliases Wings of the People
Place of Birth Pteris
Species Loxodon
Gender Female
Height 7'5
Weight 350 lbs
Eye Color deep brown, nearly black


Airavata is a Path of the Totem barbarian loxodon, who comes from a farm in Pteris and currently serves as the Wings of the People on the council of the Protectors of the People.

Physical Appearance

Airavata is a female loxodon, so she carries herself at a height of 7'5 feet and a weight of 350 lbs roughly. She has deep grey skin is starting to just show some wear from her 76 years of life. Her eyes are a deep brown that almost always show as pure black, and little to no hair to speak of. She is often found wearing a dress or a skirt made of long slits of fabric for ease of movement and ability to gird so that she may run into action and rage at any time. These fabrics are usually hand dyed with dyes created from plants at her families farm and come in a variety of colors.

Airavata, while tough and ready to serve justice, still cares highly for her outward appearance and has had the tips of her ears dyed blue, as is tradition in her family on the female side, and can normally be found with a warpaint around her eyes that matches whatever color her dress is.

Airavata gained three claw mark scars on her abdomen from a fight with the gold dragon, Bazzniagalvinica

Personality

Airavata is noble-hearted, looking out for the best interest of those who did not grow up in the stable home and comfortable life she did. She has put aside her place as heiress to her family's farm to take time to serve the people of Isonhound to learn how to become a better leader and learn more of the Northern lands to her home. She has a deep sense of calm and often practices meditation and writes letters to her family often of her adventures and journeys.

In battle, Airavata uses either her sense of calm to make level-headed decisions to protect those in her party and other bystanders, but when enraged, she will take justice into her own hands and let righteous anger lead her attacks.

History

When she was only 48, Airavata was out in her family's fields with some farmhands when three bulettes burrowed up from the far end of a field and began to attack a herd of cattle and killed one of the human farm hands. Without a second thought, Airavata took up a stone hammer used for fixing the walls on the farm's border and ran head first into battle, just narrowly defeating all three single handedly in an intense moment of rage over the death of her friend. With this, her first fight, her name began to be whispered among the other workers and nearby farms as "Airavata, the Avenging" and become somewhat of a folk hero in their midst in Pteris.

When she came of age at 60, her father, Taakat announced that Airavata would inherit the family's property and farm when he passed instead of her brother, who had been the expected heir. It caused a rift in their family that drove her brother to leave with no intention to return or to ever speak to them again. It greatly wounded their mother, Daya, and angered Taakat, to the point where he recanted the name they'd given her brother at birth, and only called him Kamazor instead, or "weak".

Her brother's reaction caused Airavata to doubt her worth and position as the next owner of the Khandit land, so she left home while her father was still young, only in his early 200s, and take that name she'd made for herself that day on the farm with the bulettes and really turn it into something that mattered and stood for peace and justice, a name worthy of her brother's approval, that might bring him back.

She spent the first 10 years traveling Pteris, learning the land she'd almost called home. She then spent the next 5 years training under another Loxodon barbarian, learning to fighting and defend and use that rage she felt in battle to her advantage. Her teacher taught her the path of the Totem, the strengths of the wolf, bear, and eagle, and how to apply those into the way she fought.

When her teacher had felt her training was complete, Airavata returned home to have her ears dyed in a ceremony sacred to their family, and then set out for the next continent, Isonhound.

Languages

Airvata can speak, read, and write in both Loxodon and Common.

Powers and Abilities

Like any barbarian, Airavata can rage and attack recklessly, but prides herself on being a team player. Using her connection to the spirit of the Wolf, she can give advantage to any of her allies when she is close to a hostile while she is enraged.

Being at one with nature on her path of the totem warrior, Airavata can use Beast Sense and Speak with Animals as a ritual spell.

Attacks and Weapons 

Airavata is a simple woman when it comes to weaponry, but is most proud of her warhammer, an heirloom passed down from her father's father, called Okusala or "judgement". She was gifted it when her ears were dyed.

She also has recently acquired a lightning javelin, but is weary to use it, as she is not quite used to the idea of magic as a part of her fighting abilities.

Adventures

Mothers III

For Airavata’s first adventure in Isonhound, she found herself on the receiving end of an invitation from The Protectors of the People to come and help them with an issue they were having with a local cult. Airavata came to the then Headquarters of the PotP and met with Archie and a begrudging Brenna who requested that they go out and get rid of an evil cult that had been hanging around their area. Brenna was hesitant to bring in the adventurers after the last group had not delivered on some the goods they had promised or returned the wagon.

After some convincing, Archie was allowed to give the adventurers, including Airavata, the quest to head into the ruined temple area and seek out cult activity.

They arrived outside of a ruins and were able to infiltrate into the cult's ritual as they summoned some kind of partial demon creature. They defeated the cultists and were able to recover the wagon that the Protectors of the People had lost. One of the cultists recovered was actually the mayor's son.

Upon completing their task, Airavata took the cart and information of what had happened at the cult's ritual back to the Protector of the People's base. She was offered to become a member of the Protectors of the People and stay at their case while she is visiting Isonhound until it's destruction, then she moved to the new base to help form the new Protectors of the People and becoming one of its council members.

Bazzniagalvinica IV / DOS I

Thinking it will be a simple escort mission, Airavata gladly joined her companion from the PotP, Asger, and they traveled together to help the gnome, Yosser, to travel to an archeological dig and help him obtain the artifacts inside. They waited for a night for the gnome's pearl to glow so they would be able to go inside the tomb finally.

Finally, they travelled inside the tomb and had to partake in several puzzles focusing on the cycle of water, which Airavata knows well from her background in agriculture.

Arriving at the final chamber, Airavata and the other adventurers were surprised to find a disturbing look creature inside the large tomb. It was a beautiful burial place, the water following from stalactites in the ceilings, dropping down into horns which then flowed into a pool around the stone casket.

The creature brought itself down to the ground, revealing itself to be Bazz, the dragon, who Airavata knew personally as one of the leaders of the protectors of the people, Brenna. Fueled by her anger over this discovery, and also over Bazz's belief that in order to prevent the pain of the future where the One Who Waits comes and attacks, she should kill the weak so that the strong should survive, Airavata rushed into battle, protected by Asger's Sanctuary, and kept the fight directly in Bazz's face, allowing her companions to all have advantage to attack the enemy. Airavata took heavy damage, gaining three deep scars to her ribs from the golden dragon's claws.

At one point, the dragon sent Airavata to a dreamscape. Airavata awoke in a place she had scene many times in her dreams. She is home, on the farm in Pteris, deep in one of the corn fields. She reaches her hand down and her fingers run through the corn hair that stick out from the top of the cobs. She then hears a voice, her brother, calling her name. "Aira! Airavata!" and as she turns to at last see her brother's face for the first time in years, she is suddenly back in the fight, bleeding from her side, a tear in her left ear, blood running over her eye and she grips her hammer even harder.

Airavata, back in the fight, returned to her spot in the dragon's face, bashing her head over and over again with her warhammer. Finally, while staring the dragon down, Clank let out a stray crossbow bolt and it struck the dragon in just the right place to kill her.

Before her death, Bazz begged Airavata not to let them take the baby and not to let it be destroyed.

Airavata had no intention to destroy the egg, but she did hand it over to them. Them-- the Disciples of Sardior, a ground of shining gem toned warforged, stating they were dedicated to bringing forward the great dragon Sardior who would protect and defend against The One Who Waits when they arrive. They requested the Golden Dragon egg so they could use it to bring back the Topaz Dragon, who is needed for Sardior to come.

They were also warned that black eggs could also be used to bring back the Obsidian dragon, the same way they would be transforming the Topaz Dragon.

The Breach III

Airavata was on this quest

The Wings of the People

Airavata serves as a member of the Protector of the People's council, specifically as the Wings of the People.

Airavata's Companion

She is currently using downtime to search for a companion animal to have a connection with for Beast Sense.

Legends of the Loxodon

When given an opportunity, Airvata will gladly sit down and tell the others the legends of the Loxodon that were passed down to her from her family.

Dysian Creates the Loxodon

One night, as the gods gathered in their celestial plane to determine the places and the ways that their new creations would have access to water, one of the very essences of life itself and a necessary resource for all, they began to argue over where the water should be that sat on the land. There was pools of water that would sit on the land that they called lakes and ponds, but their creatures would have to travel far and wide for such, giving power to some and little to others. The gods argued and determines that lanes of water called rivers and streams would connect the larger bodies to one another and out to the oceans that surround their continents. They reached down with their large fingers to sculpt the rivers but it was destroying careful mountains and valleys that they had crafted and their forests of trees. Such delicate work, drawing down these water paths, would require delicate but strong work.

So Dysian, in his power, reached down and picked up a few large boulders, blowing upon them until the outer layer blew away and what was left was a humanoid creature, strong, skin crackled like dry earth, four fingers on its hands, a long trunk on it's face for carving out the water ways, and large ears to blow the dust away. He put these creatures down and gave them their instruction, to design the rivers to flow from lake to stream to ocean, over the mountains, deep into the ravines, and on all continents so that water would be available to all creatures. He called these creatures the loxodon. He blessed them with strength but also serenity, an internal peace, that they would be able to spread through the world in their travels.

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