B
- Blinding Sand
- Hard grit sand has 1d4 uses, a range of 5 feet. Targets must succeed a DC 13 dexterity save or the target is blind for 1 round.
J
- Troverthian Jackknife
- Normal Jackknives typically function as foldable daggers, but the standard jacknife given to Samurai also contained a series of small tools (making it comparable to a swiss-army-knife).
- Functions as a set of Thieves' Tools
M
- Merciful Dagger
- This rigged jacknife requires a held toggle to stay taut. Releasing the toggle instantly relieves pressure and pulls the dagger back and away from the cutting edge. Can reduce targets to 1 HP instead of 0.
- Minor Sword of Miners
- A pickaxe shaped sword that has advantage on constructs due to its shape and design. Also grants a burrow speed of 5 feet.
N
- Night Cape Leaf-and-Bowl
- If smoked, a blend of flavors and feelings jolt the sense. It tastes like a campfire. Causes +1 Dexterity Score and -1 Wisdom Score for 1 hour.
R
- Ring of the Pugilist
- A sharp spike on this ring makes your unarmed fist attacks do 1d6+Strength Modifier in piercing damage.
S
- Siege Crossbow
- This ultra-heavy crossbow requires 1 minute to set up, and takes both hands to fire. It deals 2d10 bludgeoning damage, and has advantage when used to open doors and windows.