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Maglubiyet; A God Contained

Revision as of 21:39, 4 December 2022 by Drang (talk | contribs)

By Administrator directive the following document has been declassified from S Class (top secret) to G class (general information)

Procedures- Any and all goblin or goblinoid creatures that expire either naturally or otherwise are to be immediately reported to the Greenkin Foundation for documentation. This applies to all the citizens of Quelmar, this is an Alpha level directive.

Administrator foreword

"Magic has changed, as is the one constant of this universe. My name is [nomenclative hazard removed], but you can refer to me as The Administrator. I am releasing this document because by my own hubris i have attempted to keep that which cannot be contained a secret from the world, thinking my meager protocols enough to stop what is coming. I do not release this to cause fear, only to spread awareness of the state of our world and what small actions that may seem inconsequential can have effects beyond what is immediately apparent. First, we need to understand how our world has changed, starting 16,000 years ago."


The annuls forgotten

Long ago, the world was a very different place. Before the Sundering, the land masses of Quelmar where each connected by great bridges, and above all else, by magic. The spellweave of the Guildaire Period was by our eyes, almost unrecognizable in that mortals where able to manipulate it to incredible effect. There emerged a cost to magic in the milennia that followed, as if to stop what the Guildaire period had capitalized on for so long. Greater and lesser Gods walked and interacted among their people on the Prime Material Plane, and the people created vast and sprawling metropolis in their honor. The Gnomish Crystal city of Spryyg, where Garl himself sat as leader, the vast and incomprehensible Depths of Deepholme, where Clangheddin, Moradin and Dumathion swung picks amongst their followers, the beautiful and regal plateaus of Nevva'narra and its underwater sister city of Sea'vallara where Correlan Lorethrian resided. There where countless more, but these 3 are the subject of our current situation.


There was no cost to wish, there was no tax, there was no limit. Wish was used as a tool both for problem solving and for infrastructure, for power and for exploration, and some of the greatest works in all of history where forged by its magic. The work in question was created by Spryyg, Deepholme and Nevva'narra, as with all civilization no matter how extravagant and opulent each must have a method of destroying waste. In the Guildaire period both organic and magical waste was treated in a singular, vast and incredibly complex magical structure, originally known as the Great Sewer of Raak. This system connected the 3 vast cities through thousands of miles of pipes that all lead to the treatment complex, larger than the biggest city and completely hidden underground. The Sewers of Raak where constructed under the continent coloquially known as The Lowlands, a place run and home to what where called "sub-humanoids", meaning goblinoids, giants, orcs, and everything in between. These peoples where generally considered the less civilized of the Guildaire period, but where still subject to rights and privileges. They formed their own customs and civilization, known as "The Hobgocracy" as among the sub humanoids the Hobgoblins where by far and away the most intelligent. They where greedy, cruel and ruthless in their methods, and their capital city of Troth was it made manifest. Towering buildings of scrap iron and re purposed pieces of other domains cast a leering and unsteady horizon, perpetual smog kept the light in the city low, and all payed their homage to the Goblin King, the walking god Maglubiyet. Among the millions of citizens of Troth, goblins made up roughly 60% of the population, and where used as an endless source of labor, regardless of the cost in lives. Thousands of goblins died daily, and like all waste from the great cities, where thrown down into the Sewers below the capital.


The great Sewers of Raak where and are one of the most efficient and effective means of breaking down magical items and anomalies, separating and atomizing arcane components down into their base elements, and eventually transforming even class 5 artifacts into harmless dust. This dust and grime settled far, far below the surface, so far that no one was ever able to access it or document it, as the lower levels of the sewers grew increasingly hazardous as the Guildaire period went on. It is believed that the residue from magical items and the very base components of discarded corpses began to react with one another far below the ground, eventually causing the lower half of the sewers to become dimension locked even to the strongest Wish-Crafters *(the most powerful casters of the era). This was allowed to remain unaddressed by the 3 governments that created it, as too them, as long as the sewers of Raak continued to process the worlds waste, it was successful. Time and tide continued on, until the Sundering.

The events of the Sundering can be summed up relatively simply: mortal beings grew so powerful, so inflated with the limitless bounds of magic, that a group of individuals found themselves able to unseat the gods (. The Administrator is the only being currently known to the Greenkin Foundation to have seen this happen, and even his accounts of this world breaking event are scarce. Of the cataclysm that followed, this is what relates to our current events; Maglubiyet was defeated and the great shanty city of Troth was razed to the ground, and in a deific act of irony, Maglubiyet and all his followers where thrown into the great sewers of Raak

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