The MapGabbers are a guild of traveling bards trapped in The BackHalls whose rank and file are constantly being cycled through as members die off and new members join up.
Members
At some point they were lead by a bard named Tanya. During this time the group became infected with the GlassBreakers curse, which was later cured by the vanaran shaman Thetsu.
Other known MapGabbers include:
Name | Class | HP | AC | Attack | Damage | Spells |
Tanya | Rogue | 35 | 15 | +6 | d8 | None |
Jarson | Bard | 23 | 11 | +4 | d6 | Command, Friends, Light |
Richard | Bard | 34 | 15 | +5 | d8 | None |
Sebastian | Rogue | 27 | 14 | +4 | d4 | None |
Samael | Bard | 21 | 10 | +2 | d6 | Charm Person, Detect Magic, and Sleep |
Ezra | Rogue | 24 | 13 | +3 | d4 | None |
Hercules | Bard | 32 | 14 | +4 | d6 | Charm Person, Color Spray, Command |
Avery | Bard | 27 | 12 | +3 | d4 | Prestidigitation, Sleep, Thunderclap |
Ester | Rogue | 25 | 12 | +3 | d4 | None |
The MapGabbers Song
A snippet of their perpetually growing and infinitely long log of their travels can be found below:
In 299 we arrived in a room,
Encounted the Allip and thought we were doomed.
But he ate up some Orcs that were served on the side
And gave us the chance to go run and go hide.
In 322 we fought demons from hell
Abyssal dark shadows with secrets to tell
They taught us the halls are not all in plain view
And how to find secret rooms, just what to do.
In 342 we fought orcs once again
They told us the secrets of staying in Ten.
With the knowledge in tow we were ready to go
Then one chamber later you folks said Hello.
With our minds now afire we fled through the halls
And discovered a man who was trapped in the walls.
Kept running and running to Room 406
When the Allip appeared with his devious tricks
So we split up the group, 10 stayed there, 2 went back
And the Allip passed us up to go find a snack.
And speaking of Snacks, we were feeling hungry
When we stumbled upon room Four Hundred and Twenty.
We bought up a map and we met the Ape-Man
Who cured Tanya in trade for a pot and a pan.
But he skipped the part where we could get cursed again.
And if we find him in these halls we’ll hold him hostage until he cures every single one of us because as far as we can tell this is going to be the only way we get everyone cured, it involves a quite intricate plan involving seizing up two adjacent chambers and
…..sorry moving on.
Four-Seventy-Nine was the room where we’ll tell
We fought off 6 wolfmen and every one fell.
Four Nintety was tricky, the floor disappeared
And we climbed on a rope to make it over here.
Then encounterd the Crab Man who came from below
the Floor that was missing, I guess was his home?
He chased us until we met friends like the dwarves
Who held off the beasty with powerful doors.
Then they said, and I quote “Please shut up or we’ll blast you”
“And give us your money and we’ll let you pass through”
So we gave em our coin and went 431
Where we settled and blathered and planned till we’d done.
Now we have our group leader, our group name, and more
And we’re ready to fight with our curse of eyesore