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Curriculum of Chaos / Shops

STUDENT STORE

Item Name Rarity Cost Effect
Bottle of Boundless Coffee Common 100gp This bottle can dispense an infinite amount of coffee. Whenever you try to use it, roll a d20. On a 1, the bottle won't dispense coffee until the next dawn.
Cuddly Deroulex Mascot Common 100gp Once per long rest, if this plushie is on your person, you can give yourself advantage on saves to avoid or end the Frightened Condition. You must declare this before rolling.
Lorehold Primer Uncommon

(Attuned)

300gp 3 Charges, regains 1d3 charges at dawn. Whenever you make a History or Religion check, you can expend a charge to add 1d4 after rolling.

If you study the primer over a long rest, choose a 1st-Level Cleric or Wizard spell. You can cast that spell once without expending a spell slot per long rest.

Prismari Primer Uncommon

(Attuned)

300gp 3 Charges, regains 1d3 charges at dawn. Whenever you make an Acrobatics or Performance check, you can expend a charge to add 1d4 after rolling.

If you study the primer over a long rest, choose a 1st-Level Bard or Sorcerer spell. You can cast that spell once without expending a spell slot per long rest.

Quandrix Primer Uncommon

(Attuned)

300gp 3 Charges, regains 1d3 charges at dawn. Whenever you make an Arcana or Nature check, you can expend a charge to add 1d4 after rolling.

If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest.

Silverquill Primer Uncommon

(Attuned)

300gp 3 Charges, regains 1d3 charges at dawn. Whenever you make an Intimidation or Persuasion check, you can expend a charge to add 1d4 after rolling.

If you study the primer over a long rest, choose a 1st-Level Cleric or Bard spell. You can cast that spell once without expending a spell slot per long rest.

1st-Level Spell Scroll Common 50gp Allows you to cast a 1st-Level Spell from it.
Deroulex Penant Common 100gp When you use an action to wave this pendant, it glows bright light in a 10-foot radius and dim light in another 10-foot radius.
+1 Weapons Uncommon 300gp This weapon has a +1 to attack and damage rolls, and is considered magical for the purpose of overcoming nonmagical resistance.
Witherbloom Primer Uncommon

(Attuned)

300gp 3 Charges, regains 1d3 charges at dawn. Whenever you make a Nature or Survival check, you can expend a charge to add 1d4 after rolling.

If you study the primer over a long rest, choose a 1st-Level Druid or Wizard spell. You can cast that spell once without expending a spell slot per long rest.

LIVE-ACTION ROLEPLAYING GUILD

Item Name Rarity Cost Effect
+1 Armor Rare 500gp Gain an additional +1 AC.
Armor of Resistance Rare (Attunement) 500gp Gain resistance to a damage type of your choice.
Arrow-Catching Shield Rare (Attunement) 500gp Gain an additional +2 AC against ranged attacks.
Boots of Elvenkind Uncommon 300gp Gain advantage on all Stealth Checks
Boots of Speed Rare

(Attunement)

500gp As a bonus action, you can click the heels of these shoes to turn them on. While on, your walking speed is doubled. This effect lasts for a total of 10 minutes, and recharges at dawn.
+1 Bloodwell Vial Uncommon

(Attunement)

300gp +1 Spell Attack & Spell Save DC. Whenever you use a hit dice, regain 5 sorcery points.
+1 Amulet of the Devout Uncommon

(Attunement)

300gp +1 Spell Attack & Spell Save DC. Gain 1 free use of Channel Divinity.
+1 Arcane Grimoire Uncommon

(Attunement)

300gp +1 Spell Attack & Spell Save DC. Can restore +1 Level of Spell with Arcane Recovery.
+1 Moon Sickle Uncommon (Attunement) 300gp +1 Spell Attack & Spell Save DC. +1 to Attack Rolls and Damage Rolls made with this weapon. Any healing spells you cast heal an additional 1d4 HP.
+1 Rod of the Pact Keeper Uncommon (Attunement) 300gp +1 Spell Attack & Spell Save DC. 1/day, restore 1 spell slot.
Broom of Flying Uncommon 300gp While mounted on this broom, gain a Flying Speed of 40 feet.
Cloak of Protection Uncommon

(Attunement)

300gp +1 AC and +1 to all Saving Throws
Heward's Handy Haversack Rare 500gp A backpack with interdimensional space that can hold 80 pounds.
+1 Ammunition Uncommon 300gp +1 to damage rolls made with this ammunition. Damage done with this ammunition is considered magical for the purposes of overcoming resistance to nonmagical damage.
+1 Shield Uncommon 300gp Gain an additional +1 AC while wielding this shield.
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