| Relatives | Nid (Adoptive Brother) |
|---|---|
| Languages | Common, Goblin, Draconic |
| Affiliations | The Scrappers, Greenskin's Crew |
| Aliases | Captain Greenskin (Pryderi), Ruler Of The Skies |
| Marital Status | Single |
| Date of Birth | Rranos 21, 117 PR |
| Place of Birth | The Fairytale Woods |
| Species | Fairytale Goblin |
| Gender | Nonbinary |
| Height | 3'7" |
| Eye Color | Golden |
Gobbo Greenskin is a Fairytale Goblin Battle Smith in Bedlam in the Badlands. They are played by Amia.
Physical Appearance
Gobbo Greenskin is a very soft-faced goblin, often seen wearing an oversized red swashbuckler's coat with scale mail armor underneath. They wear worn work boots, as well as an eyepatch with small grooves etched into it that wires run through. On their belt is a pair of goggles, and they cart around a massive backpack filled with their inventions. The weight of it is hard to carry, so they often move around atop Froggy, a BDX-Droid that they have created, by sitting atop their large head.
Personality
Gobbo has quite an electric personality, often fixating on whatever it is most in that moment, though they are just as easily distractible. Though they always try to be nice, this fixative nature often causes them to miss social cues.
They are known for thinking logically, and not smartly, and are more easily excitable than a small puppy if enticed with something that fits their goals. Though they claim to be just "independent" and "headstrong," they are just as easily controlled as a child, if you know how to appeal to them.
History
Gobbo grew up a traditional Fairytale Goblin, imbued with the innate curiosity and wanderlust of the little creatures so often part of storybook tales. And though they were warned to keep their hubris in check, Gobbo often investigated things with an unchecked curiosity unlike most others, and with a mix of dumb luck and goblin nimbleness, they were able to keep their life about then.
One day, when Gobbo was 8, their hometown was attacked by Shend, Hobgoblin slavers who wished to enslave the goblins and use them as fodder in their oncoming battles. As Gobbo returned, they were thankfully able to spot them from afar, and though Shend attempted to give chase, Gobbo's distance head-start allowed them to make it into an oncoming dust-storm, giving Gobbo the cover they needed to escape. However, the arid sands combined with heat quickly exhausted Gobbo's energy, and with no water or food, they quickly passed out, hitting their head against a rock and suffering from retrograde amnesia. A few days later, they were found by Nid and joined the Scrappers, working for Miss Raegina because they don't know anything else. They use the missions to gather and build as an excuse to try and learn more about Goblins, hoping to find some someday, and with Gloria's tales of a Captain Greenskin off in the east, pirating the coasts with a crew of Goblins, Gobbo wants to seek them out.
Languages
Common, Goblin, Draconic
Gobbo's Inventions / The Magitek Files
MAGITEK
Rules as written: Arcane Focus, general
"I say that Froggy was my first invention...but in a sense, this was. I was lucky to find it in the first place...it's the core of everything that I do. Everything that I make. It's all powered by Magitek...it's like a dream come true, with how much it can do." -Gobbo Greenskin
CHANGEOVER CRYSTAL
Rules as written: Arcane Focus, Ray of Frost
"I gotta get these guys off my tail! What's good at slowing people down? Slow, slow...ice is slow! If I can shoot them with ice, they should stop dead in their tracks!" -Gobbo Greenskin
FIX-IT STICK
Rules as written: Arcane Focus, Mending
"My bonking stick isn't good enough...but it's my favorite stick. Even if I used it to run away, it's gotten me this far." -Gobbo Greenskin
.///OVERCLOCK_PROTOCOL
Rules as written: Arcane Focus, Heroism (only on Scrappers or Constructs)
"Yeah, I know about robots! But anyway, I found a way to quantize Magitek, and then I was able to rewrite it out into programming. It's weird, though, if it gets coded into something...they kind of just...go wild? But in a good way!" -Gobbo Greenskin
WIRETAP
Rules as written: Arcane Focus, Heroism
"My first limitation is that anything I was able to do with the specific magical frequency of Magitek can't be replicated on humans. But, if I can take physical Magitek, and turn it into what makes it up at it's core, then surely I can take that core and turn it back into something physical and transferrable!" -Gobbo Greenskin
.///BARRIER
Rules as written: Arcane Focus, Shield
"It's curious...the Magitek frequency, when injected into my armor, almost seems to...work to protect me. Maybe the source coding of this substance isn't as naturally feral as I first prescribed...maybe it's a magical amplifier for things. I'll have to research it further." -Gobbo Greenskin
AURA GOGGLES
Rules as written: Arcane Focus, Detect Magic
"Shapes and colors! No, really, don't try on my glasses. You'll think you're on drugs. It's something you have to get used to, being able to see magic in front of you. Plus, without a direct Magitek source, it takes too long to power up. If only I could make it more efficient..." -Gobbo Greenskin
DATAFRAME PACK
Rules as written: Arcane Focus, Identify
"I haven't been able to get this one to work in a while. For some reason, when I slot a Magitek crystal into it, it just...tries to read what it does. I need it to power it! I don't know why it's insistent on absorbing new information instead of telling it to me. Am I missing a part?" -Gobbo Greenskin
THE BELCHER
Rules as written: Arcane Focus, Tasha's Caustic Brew
"Now, this one's a beaut! I took inspiration from some of the demons we've been fighting, and their ability to spit up all kinds of corrosive shit, and made this spitfire gun! It, just, um...makes a mess. A mess that also dissolves armor and flesh and bone in a very slow, excruciating death! Just like a demon!" -Gobbo Greenskin
MEDI-SPRAY
Rules as written: Arcane Focus, Cure Wounds
"This one's saved my life too many times. Through acid, scratches, cuts, explosions...electrical fires...poisons...really everything, this general-purpose medi-spray that I was able to craft is great at healing wounds. It focuses on purpose, and not efficacy, so it's not the BEST healing solution on the market yet, but it can heal most anything you come across!:" -Gobbo Greenskin
GOBBO'S TOOLBOX
Rules as written: Bag of Holding (Replicate Magic Item Infusion)
INFERNAL EYES
Rules as written: Sending Stone (Replicate Magic Item Infusion)
BLUE DRAGON ARMOR
Rules as written: Scale Mail Armor, Mind Sharpener Infusion
TOMMY BOW
Rules as Written: Light Crossbow, Repeating Shot Infusion
"I'm not very good at firing my crossbow to be strong...but maybe, with a few bells and whistles, I can make it fire to be really, REALLY fast!" -Gobbo Greenskin
The Tommy Bow is Gobbo's main weapon of choice, though with the amount of tweaks Gobbo has done to it, it hardly resembles the crossbow it once was. Gobbo has removed the arrow bar, instead lining it with Magitek in order to create bolts of pure light. The camwheels have also been replaced with Magitek, allowing them to instantly create the string to propel bolts forward, instead of Gobbo having to use their own strength to pull the string back, which saves both time and energy. The rest of the parts of the crossbow have been subtly changed to accommodate for this new form of firing, as well as to make it generally lighter to carry, sleeker in design, and more efficient to fire, increasing it's combat potential by a nominal amount. Gobbo has also been working to form and fire tommy-gun-esq barrels that can rotate on the front of the crossbow, allowing Gobbo to add explosive power to the bolts, increasing their average damage. The rotating chambers would also allow Gobbo to fire more frequently, and at multiple targets at once, planning to use Infernal Power to charge the spinning of the barrel.
FROGGY
Rules as written: Battle Smith Steel Defender
"Now, this is my magnum opus! We've been through a lot together, but I know that Froggy's always got my back. He helped me get to the Scrapyard, and now he's a lean, mean, killing machine! But he's still adorable! -Gobbo Greenskin
Greenskin's Crew
Though Gobbo doesn't know it yet, they are the fabled Captain Greenskin that Gloria told stories of in the Arboretum Tavern. These are the members of Gobbo's Crew:
CAPTAIN - Gobbo Greenskin
FIRST MATE - Nid
SECOND MATE - Rhogar Dreel
BOATSWAIN - Unrecruited
COOK - Unrecruited
DOCTOR - Pryderi
NAVIGATOR - Unrecruited
SHIPWRIGHT - Lethe Bloodhorn
SNIPER - Koro
BAILMEN:
Silgr
Syl Vipershade
The Story So Far...
Gobbo Greenskin first appeared in the Bedlam in the Badlands Megagame Episode "Out Of The Pot," where they, alongside Syl Vipershade and Sixsplitter, ventured forth to a Shend camp to investigate. Gobbo was originally not to be part of a mission, but was recruited by Syl as a desperate last hope, and Gobbo, wanting to help Rhogar, accepted. Together, the four of them tracked the Shend Camp down in the desert, finding all of the prisoners dead, except for a prisoner named Brandran, who was suffering from minor insanity. However, his drabbles were able to warn Gobbo and the others about the bugs and bats in the cave that would attack them, shapeshifting between the forms, though the nature of their biology was unclear. The group was able to rescue Brandran from the prison, and Gobbo was also able to sample a small vial of the alleged shapeshifter's black ichorous blood, which they hope to look into later.
Gobbo also had a brief cameo in Part 2 of the megagame, "And Into The Fire," where they, alongside Syl and Sixsplitter, responded to a signal flare just outside the Arboretum after leaving the Shend camp, meeting up with Caesanna, Lyrina, and Dallas, facing an impending wave of creature caravans, adorned with two ballistas. Knowing that Brandran couldn't fight (and being somewhat of a consumate coward themselves), Gobbo retreated back to the Arboretum with Brandran to get them medical assistance.
Gobbo next appeared in "The Doll, The Vulpine, and the Corpse Girl" where they, alongside Demil, Diana, Razzdrogg, Steady Wind, and Koro, took Koro, Syl, and Himo's scouting knowledge to head to the rendezvous point where the Shabby Scales were attempting to sell off Cilvldy, Jitcwal, and Stix to the Baroness of Filth in exchange for money and to draw Raegina out. They encountered a large band of demons and Shabby Scales outside the rendezvous point, where Gobbo attempted to fight, but was taken out and almost eaten by a demon in order to turn them into one. Gobbo was saved, and they managed to find the cages holding Stix, Cilvdy, and Jitcwal, working hurriedly to try and pick the locks, going down a second time. Koro managed to stabilize them, and the group was able to get Stix, Cilvdy, and Jitcwal home.
The journey continues...
Relationships (Last Updated - 11.08.25)
THIS SEGMENT ONLY CONTAINS RELATIONSHIPS WITH PLAYER CHARACTERS AS OF THE MOST RECENT UPDATE.
RHOGAR DREEL - HIGH
"An esteemed member of my crew. They know what needs to be done, and how to do it. They have some anger issues...but together, we can work on pointing that anger in the right direction.
DELAIAH - LOW
"She has a penchant for antagonism, and doesn't see it. For being so careful, she still takes so many risks."
SILGR ÞYRIKK - MEDIUM
"A craftsman friend is always good to have. I like his vibe. He's very comforting."
NID - EXCEPTIONAL
"I mean...what is there more to say, really? He's my brother, literally. He saved my life, and we grew up together. I'd never leave him behind."
PRYDERI - HIGH
"A craftsman friend is always good in my book. And she's lots of fun! She calls me "Captain" a lot though, which is a little embarrassing..."
LENORE - MEDIUM
"Her music is always super nice and calming. I like to sit by her while I work. I hope she doesn't mind it, my work can get pretty loud."
GLORIA - NEUTRAL
"Truly? I don't know where I stand with her. Sometimes she treats me well, sometimes I feel like I'm walking on eggshells around her. I don't know what to make of it...but she did tell me the Greenskin story."
ABRAHAM MAUL - MEDIUM
"Another musician! We had a great jam session together. He's super cool, and his voice makes me feel like...like everything's gonna be okay. I like that a lot."
SYL VIPERSHADE - NEUTRAL
"I think...that they don't see me as capable. And I'm still not over the whole "guts-spilling" stuff. They speak with such gentleness towards me...but I can't trust it."
GOLDMARY FLUTTERHEART - MEDIUM
"I want SO BADLY for her to join the crew! But I can't force it. I know I can't...I just hope she'll consider someday. It'd be a gem to have her on board."
LETHE BLOODHORN - HIGH
"I think that they see themselves as a lot weaker than they actually are. I hope they don't take that to heart too much...they're really strong. Even if I did beat them, they almost beat me back. I'm honored to have them on my crew."
CHANTERELLE VISCARYN - NEUTRAL
"I've talked to her once or twice. She seems so serious...maybe we just don't click that way. But I know she's formidable, which is good."
SORVANAN DUSTWALKER - NEUTRAL
"I AM CONVINCED that they are two people at once, somehow. I can't put my finger on it. But other than that, I think they're cool."
KORO - High
"They have a penchant for peace that I like. You think they'd also be super relaxed, and yet, they're kinda not. They're serious when they need to be. Everyone looks at them weird sometimes, but they saved my life, so I couldn't care less.
HIMO NILO - LOW
"He has this innate entitlement to him. The way he talks, the way he acts, and the way he presents himself, it all just reads "I am more important." He keeps insisting on my help a lot, but once he's gotten it, he'll turn away. I'm glad he thinks that I took Sparkburn from him. I'll revel in that."
STEADY WIND - MEDIUM
"We only got to work together for one mission...but I can already tell that they're very capable. I mostly hope that the wounds that they're nursing are okay...we both took quite a beating. I'm glad Froggy was able to save them."
DEMIR - NEUTRAL
"I didn't see much of them, but they didn't die while we were saving Cilvdy, Jitcwal, and Stix, so they seem alright."
DIANA BELKACEM - MEDIUM
"Another craftsman! With a penchant for robots, too! I can't wait to continue to work with them, it'll be so much fun to talk about robots together!"
RAZZDROGG - NEUTRAL
"Though they are also a craftsman who has a penchant for robots...I don't know. Something about Razzdrogg puts me more on edge than Diana. I can't place it yet."
