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Revision as of 08:11, 16 February 2026 by Glamourpal (talk | contribs) (Created the Chains of Rage campaign page.)
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Chains of Rage is an open-table Werewolf: The Apocalypse 5th Edition campaign that began on (Date). The campaign involves a pack of beginner werewolves called to the town of Clearbrook by the Heart of Blood pack to deal with spiritual corruption.

About

This campaign takes place in one of the many alternate universes separate from mainline Quelmar. In this universe, the goddess Gaia—also known as the earth mother—is dying. There is too much pollution: both environmental and spiritual. The creature ultimately responsible for this is the Wyrm, a spirit of pure entropy that fell to corruption in ages past. Gaia created werewolves as her warriors and the enforcers of her will among humans and spirits. As such, werewolves are beings that walk between two worlds: the world of flesh (the Map) and the world of spirit (the Umbra). Now, the once proud werewolves have been brought to heel. Their numbers are sparse and many of their greatest spiritual gifts have been lost. Despite this age of the apocalypse, there are still werewolves fighting to preserve what they can and stave off Gaia’s death.

Some such werewolves are those belonging to the Heart of Blood pack: a band of metal musicians and their manager who travel between regions, fighting the forces of the Wyrm where they can. They’ve recently set up camp in Clearbrook under the guise of taking a break from touring. In reality, their leader noticed that the local genetic research company, Stem Tech, was becoming a center of spiritual blight. They put out a call for assistance, and several young werewolves answered, eager to prove themselves to the rest of werewolf society. Unfortunately, the Heart of Blood pack has lost their leader, and they find themselves struggling to act in her absence. It will be up to the werewolves they’ve recruited to their cause to pick up the slack.

Player Characters

Follow the link to Chains of Rage/Player Characters.

NPCs

Follow the link to Chains of Rage/NPCs.

The Story So Far

Follow the link to Chains of Rage/The Story so Far.

House Rules

White Dragon of Friendship: Call out the “White Dragon of Friendship” if you believe a scene is creating out of character hostility between one or more players. This is to remind everyone that we are here to have fun and tell people to change the subject and cool off.

X Card: If at any point a subject comes up that is triggering to you, say “X Card” and the DM will pivot the scene in a different direction.

Rule of Cool: The DM reserves the right to overrule the system rules if a player wants to do something especially cool or interesting that normally wouldn’t be possible.

Final Moments: If a player’s character is in a situation where they are going to die, they may use their final moments to do something such as deliver an uninterrupted monologue and/or perform an action that will succeed, but not save them.

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