Languages | Common, Elvish, Infernal, Thieves Cant |
---|---|
Marital Status | Unmarried |
Place of Birth | birthplace |
Date of Death | N/A |
Place of Death | N/A |
Species | Dhamphir |
Gender | Male |
Height | 6'1" |
Weight | 205lbs. |
Eye Color | Grey |
Nockdus is a 5th level Dhampir Arcane Trickster Rogue. He is the second character created by Just Knight for the Into the Greedy Green campaign.
Physical Appearance
Nockdus has the features of a Moon Elf (the race he started as before becoming a Dhampir), but do to his current condition he resembles a paler than usual Drow than his original race. Upon close inspection an observant person can clearly see his eyes are blue with flecks of gold typical of a Moon Elf rather than the pale blue common to Drow.
Personality
Nockdus is cursed with the constant desire to consume raw meat and has been known to occasionally lose control and fling himself at the bodies of recently fallen foes to feast upon their fresh flesh. Upon exiting this feral state, Nockdus feels immense shame for what he is and can fall into bouts of depression. For his own safety as well as those around him, Nockdus tends to avoid crowded areas and will often sneak off to find a quiet corner or elevated position in the shadows.
History
Nockdus was a simple warehouse worker in the city of (somebody help me here) where he was born. His primary role was to maintain and use the warehouse's elaborate rigging systems to help lift heavy crates from ship to storage to wagons and back again. It was during one work day when a rope snapped, bringing a medium sized crate crashing to the floor. Unknown to anyone at the time the crate was housing a weakened vampire on the run. The vampire attacked Nockdus before fleeing in the daylight. As Nockdus lay dying in the sunlight, the foreman came over with a medicine kit and stabilized him. The combination of the vampire's bite along with the direct sunlight and the unique (and somewhat outdated) herbal medicines in the medicine kit transformed Nockdus into a Dhampir.
Not knowing what was happening to him, Nockdus returned to work after a few days to his normal life. It wasn't until he and his work friends went to the tavern after the last shift of the week that his new status became apparent to him. While drinking ale's was no issue, the smell of the cooked stew that the people were eating at the next table was making him nauseous. He went outside to get some air and walked past the nearby fishmonger. The "Hunger" came over him and paid for a freshly caught salmon which he then began to energetically consume on the spot, skin and all. The fishmonger reached out with concern toward Nockdus to see if he was OK, and that was when Nockdus in his feral state bit the man's fingers breaking them with a wet crunch. The fishmonger stabbed Nockdus with a fillet knife knocking him out of of his feral state, and Nockdus ran away into the night.
After that night Nockdus began to understand his condition more and started a life as a hermit. He lived on the streets, eating out of the fly infested garbage bins behind butcher shops that were filled with the fatty scraps of raw meat that were left after trimming. He began to explore his new abilities and utilize them to make a living. He joined the local thieves guild and took on jobs that others were either unable or afraid to do. He would hide in barrels, underwater, or in bags of holding for hours or days because he doesn't need to breathe. He would complete complex climbs to get the goods with ease because of his ability to crawl along surfaces and ceilings with ease. He did however make sure to take on smaller jobs only because the larger ones could attract the type of attention that Nockdus did not want.
This was how the party first came into contact with Nockdus.
(Story Continues)
Languages
Common, Elvish, Infernal, Thieves Cant
Powers and Abilities
Nockdus is a Dhampir, and as such has powers that are similar to a vampire. First, Nockdus can climb along walls and ceiling using only his feet at his normal walking speed. This makes Nockdus very mobile especially when using this ability to Dash as a bonus action as a rogue. Secondly, Nockdus does not need to breathe which can make for interesting ways that he can ambush others. Nockdus also has a Vampiric Bite which can help restore a small amount of hit points during or immediately after a combat.
Nockdus travels with his Familiar, a skeletal owl named Renfield, who provides tactical support for Nockdus as well as a general scout for the party.
Attacks and Weapons
Nockdus' primary tactic is to attack with his longbow from an elevated position and using a rogue's Sneak Attack ability to snipe at targets, though he has been known to move into melee with his rapier and then disengage from combat in a "Hit and Run" tactic to aid his allies when necessary.