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Revision as of 13:05, 10 April 2023 by Krissakao (talk | contribs) (Created Rhea Vav's character page.)
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Rhea Vav


Rhea Vav is a half-orc life cleric that is a player character of Within the Wicked Wilds campaign. She is a follower of Helm and hopes to live up to her mother's legacy, but yearns for a unique imprint on the world. She's young and cautious of everything, terrified of ruining her chances to leave a mark on the Land of the Lost.

Appearance

Rhea is only 1/4 orc, but that small amount overpowers her features. Her father was a half-elf and so she has pointier ears than the typical half-orc. Her skin is a light tea green like her mother's and she has sharp blue eyes. Her black hair is cut just above the shoulders and usually pulled half-back. She's tall and muscular due to the mix of her heritage and her training as a Free Defender.

Backstory

WIP


Features

Racial

  • Darkvision. 60 feet, only shades of gray.
  • Menacing. Proficiency in the Intimidation skill.
  • Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
  • Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Languages. You can speak, read, and write Common and Orc.

Background

City Watch - Watcher's Eye

Your experience in enforcing the law, and dealing with lawbreakers, gives you a feel for local laws and criminals. You can easily find the local outpost of the watch or a similar organization, and just as easily pick out the dens of criminal activity in a community, although you're more likely to be welcome in the former locations rather than the latter.

Skill Proficiencies: Athletics, Insight

Tool Proficiencies: None

Languages: Two of your choice (Chosen: Elvish and Celestial.)

Equipment: A uniform in the style of your unit and indicative of your rank, a horn with which to summon help, a set of manacles, and a pouch containing 10gp

Class - Life Cleric

Proficiencies

Armor: Light armor, medium armor, heavy armor, shields

Weapons: All simple weapons

Skills: Medicine and Religion

Disciple of Life

Your healing spells are more effective. Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level.

Channel Divinity

At 2nd level, you gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description.

Channel Divinity: Turn Undead

As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.

Channel Divinity: Preserve Life

Starting at 2nd level, you can use your Channel Divinity to heal the badly injured.

As an action, you present your holy symbol and evoke healing energy that can restore a number of hit points equal to five times your cleric level. Choose any creatures within 30 feet of you, and divide those hit points among them. This feature can restore a creature to no more than half of its hit point maximum. You can't use this feature on an undead or a construct.

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Recent changes

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