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The Fantasial Freeze/Downtime

Downtime in The Fantasial Freeze takes one of 10 forms, depending on what the player characters is doing with their downtime. The list is derived as such because these are the 10 actions that both take time and are potentially significant: They develop a character, leave a mark on the world, or provide a leg up for adventuring

Players may question whether or not their hirelings or other retainers can help them perform multiple downtimes -- the answer is no. But they are welcome to invite more players to join the campaign and do downtimes for their character's sake.

At the moment, each PC gets 1 downtime activity per IRL month. Downtimes are resolved at the top of the next month.

Building The Bastion

[Unavailable until a Player hits Level 3]

Cultivating a Relationship

This downtime activity allows a character to form or deepen a relationship with an NPC. To perform this action, the player must identify an already existing NPC or describe a new NPC in collaboration with the GM.

To cultivate a relationship, the player must say what they are trying to achieve during the downtime between their character and the NPC to create or deepen the relationship. The rolls made to resolve the activity will then be noted for that NPC on the player's Faction sheet.

Example Standings

Strangers (0) Acquaintance (1) Associate (2) Friend (3) Intimate (4)
-2 attempts to recruit or utilize for a session. The NPC will do courtesies, but -1 on attempts to recruit them for a session. A lesser bond. NPC will do small favors. +0 on checks to do more than that. A serious bond. +1 on attempts to recruit for adventures. The NPC will do big favors A deep bond between you, like true friends, veterans, or lovers. Receive +2 attempts to recruit, the NPC will risk serious suffering or harm on your behalf.

Resolving

The player then rolls 2d6 adding a base modifier equal to their ability modifier for charisma. Situational modifiers come from things like the character’s standing with a faction to which the NPC belongs, a difference in station between the character and NPC, or perhaps a thoughtful gift or welcome news from the character. Any sum of modifiers bottom/top out at -3/+3.

Roll Result
6- The relationship tracker does not advance
7-9 The relationship tracker advances, but the PC must meet a need of the NPC
10+ The relationship tracker advances.

Gathering Intelligence

Learning a Skill

Martial Training

Research

Revelry

Spellcraft

Splendid Artifacts

Spiritual Exercises

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