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Bedlam in the Badlands/The Arboretum Marketplace

Revision as of 16:22, 7 October 2025 by 192.168.0.25 (talk) (Added Steven's stellar general store and all the items.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
The Arboretum Marketplace


Type A Marketplace in the center of the Arboretum.
Government Operates within the faction alliance.
Location In the Arboretum in the Badlands of Pteris
Inhabiting Race There is no one major race.

The central market within the Arboretum.

About

Need to do some shopping in between adventures? You're in luck! This is the place to stock up on equipment, spell components, and sundries within the Arboretum!

History

As long as people have been using the ancient petrified tree as a way station along trading routes, they have been using this place as a market. The humble way station turned into a trading hub and then into a bustling marketplace for anyone traveling through the badlands. It had taken a huge hit when the demons attacked, but is slowly coming back to life as traders and merchants find their way back.

Notable Places

Steven's Stellar General Store!

Run by Steven the lizardfolk, this shop has almost everything an adventurer needs to brave the badlands!

He sells Armor!
Light Armor Armor Class (AC) Strength Stealth Weight Cost How many in stock?
Padded 11 + Dex Modifier -- Disadvantage 8 lb 5 gp 7
Leather 11 + Dex Modifier -- -- 10 lb 10 gp 1
Studded Leather 12 + Dex Modifier -- -- 13 lb 45 gp 10
Medium Armor Armor Class (AC) Strength Stealth Weight Cost How many in stock?
Hide 12 + Dex Modifier -- -- 12 lb 10 gp 4
Chain shirt 13 + Dex Modifier -- -- 20 lb 50 gp 2
Scale Mail 14 + Dex Modifier -- Disadvantage 45 lb 50 gp 4
Spiked Armor 14 + Dex Modifier -- Disadvantage 45 lb 75 gp 10
Breastplate 14 + Dex Modifier -- -- 20 lb 400 gp 1
Halfplate 15 + Dex Modifier -- Disadvantage 40 lb 750 gp 4
Heavy Armor Armor Class (AC) Strength Stealth Weight Cost How many in stock?
Ring Mail 14 -- Disadvantage 40 lb 30 gp 6
Chain mail 16 Str 13 Disadvantage 55 lb 75 gp 3
Splint 17 Str 15 Disadvantage 60 lb 200 gp 1
Plate 18 Str 15 Disadvantage 65 lb 1,500 gp 2

Shields Armor Class (AC) +2, weighs 6 lb, costs 10 gp.

He sells Simple Weapons!
Simple Melee Cost Damage Range Weight Properties How many in stock?
Club 1 sp 1d4 bludgeoning -- 2 lb light 7
Dagger 2 gp 1d4 piercing 20/60 1 lb finesse, light, thrown 8
Greatclub 2 sp 1d8 bludgeoning -- 10 lb two-handed 8
Handaxe 5 gp 1d6 slashing 20/60 2 lb light, thrown 5
Javelin 5 sp 1d6 piercing 30/120 2 lb light, thrown 6
Light hammer 2 gp 1d4 bludgeoning 20/60 2 lb light, thrown 6
Mace 5 gp 1d6 bludgeoning -- 4 lb -- 7
Quarterstaff 2 sp 1d6 bludgeoning -- 4 lb versatile (1d8) 1
Sickle 1 gp 1d4 slashing -- 2 lb light 10
Spear 1 gp 1d6 piercing 20/60 3 lb thrown, versatile (1d8) 7
Simple Ranged Cost Damage Range Weight Properties How many in stock?
Crossbow (light) 25 gp 1d8 piercing 80/320 5 lb ammunition, loading, two-handed 2
Dart 5 cp 1d4 piercing 20/60 1/4 lb finesse, thrown 8
Shortbow 25 gp 1d6 piercing 80/320 2 lb ammunition, two-handed 7
Sling 1 sp 1d4 bludgeoning 30/120 -- ammunition 9
He sells Martial Weapons!
Martial Melee Cost Damage Range Weight Properties How many in stock?
Battleaxe 10 gp 1d8 slashing -- 2 lb versatile (1d10) 2
Flail 10 gp 1d8 bludgeoning -- 2 lb -- 9
Glaive 20 gp 1d10 slashing -- 6 lb heavy, reach, two-handed 4
Greataxe 30 gp 1d12 slashing -- 7 lb heavy, two-handed 6
Greatsword 50 gp 2d6 slashing -- 6 lb heavy, two-handed 4
Halberd 20 gp 1d10 slashing -- 6 lb heavy, reach, two-handed 10
Lance 10 gp 1d12 piercing -- 6 lb reach, disadvantage unless mounted 10
Longsword 15 gp 1d8 slashing -- 3 lb versatile (1d10) 4
Maul 10 gp 2d6 bludgeoning -- 10 lb heavy, two-handed 3
Morningstar 15 gp 1d8 piercing -- 4 lb -- 10
Pike 5 gp 1d10 piercing -- 18 lb heavy, reach, two-handed 6
Rapier 25 gp 1d8 piercing -- 2 lb finesse 10
Scimitar 25 gp 1d6 slashing -- 3 lb finesse, light 6
Shortsword 10 gp 1d6 piercing -- 2 lb finesse, light 3
Trident 5 gp 1d6 piercing 20/60 4 lb thrown, versatile (1d8) 1
War pick 5 gp 1d8 piercing -- 2 lb -- 8
Warhammer 15 gp 1d8 bludgeoning -- 2 lb versatile 10
Whip 2 gp 1d4 slashing -- 3 lb finesse, reach 3
Martial Ranged Cost Damage Range Weight Properties How many in stock?
Blowgun 10 gp 1 piercing 25/100 1 lb ammunition, loading 2
Crossbow (hand) 75 gp 1d6 piercing 30/120 3 lb ammunition, light, loading 5
Crossbow (heavy) 50 gp 1d10 piercing 100/400 18 lb ammunition, heavy, loading, two-handed 3
Longbow 50 gp 1d8 piercing 150/600 2 lb ammunition, heavy, two-handed 3
Net 1 gp -- 5/15 3 lb thrown, restraining 6
Big Ballista Bow 100 gp 1d12 piercing 150/600 25 lb ammunition, heavy, two-person, two-handed, Str 18 1
He sells Common items!
Item Cost Weight How many in stock?
Abacus 2 gp 2 lb 5
Acid 25 gp 1 lb Out of Stock
Alchemist Fire (flask) 50 gp 1lb Out of Stock
Arcane Focus
Crystal 10 gp 1 lb 2
Orb 20 gp 3 lb Out of Stock
Rod 10 gp 2 lb 2
Staff 5 gp 4 lb 2
Wand 10 gp 1 lb 2
Backpack 2 gp 5 lb 3
Ball bearings

(bag of 1000)

1 gp 2 lb 4
Barrel 2 gp 70 lb 8
Basket 4 sp 2 lb 6
Bedroll 1 gp 7 lb 5
Bell 1 gp -- 8
Blanket 5 sp 3 lb 2
Block and Tackle 1 gp 5 lb 1
Book 25 gp 5 lb 7
Bottle (glass) 2 gp 2 lb 10
Bucket 5 cp 2 lb 2
Caltrops (bag of 20) 1 gp 2 lb 3
Candle 1 cp -- 8
Case

(for crossbow bolts)

1 gp 1 lb 10
Case

(for maps/scrolls)

1 gp 1 lb 3
Chain (10 ft) 5 gp 10 lb 2
Chalk (1 piece) 1 cp -- 9
Chest 5 gp 25 lb 4
Climber's kit 25 gp 12 lb 1
Clothes
Common 5 sp 3 lb 7
Costume 5 gp 4 lb 5
Travelers 2 gp 4 lb 9
Fine 15 gp 6 lb 3
Component Pouch 25 gp 2 lb 4
Crowbar 2 gp 5 lb 1
Druidic Focus
Sprig of Mistletoe 1 gp -- Out of Stock
Totem 1 gp -- 3
Wooden Staff 5 gp 4 lb 1
Yew Wand 10 gp 1 lb 4
Fishing Tackle 1 gp 4 lb Out of Stock
Flask or Tankard 1 cp 1 lb 10
Grappling hook 2 gp 10 lb 4
Hammer 1 gp 3 lb 1
Hammer (sledge) 2 gp 10 lb 2
Healer's Kit 5 gp 3 lb 1
Holy Symbol
Amulet 5 gp 1 lb 4
Emblem 5 gp -- 3
Reliquary 5 gp 2 lb 3
Holy water (flask) 25 gp 1 lb 3
Hourglass 25 gp 1 lb 6
Hunting Trap 5 gp 25 lb 1
Ink (1 oz bottle) 10 gp -- 2
Ink pen 2 cp -- 9
Jug or Pitcher 2 cp 4 lb 7
Ladder (10 ft) 1 sp 25 lb 3
Lamp 5 sp 1 lb 2
Lantern (bullseye) 10 gp 2 lb 2
Lantern (hooded) 5 gp 2 lb 3
Lock 10 gp 1 lb 5
Magnifying Glass 100 gp -- 2
Manacles 2 gp 6 lb 2
Mess kit 2 sp 1 lb 9
Mirror (steel) 5 gp 1/2 lb 4
Oil (flask) 1 sp 1 lb 5
Paper (1 sheet) 2 sp -- 5
Parchment (1 sheet) 1 sp -- 2
Perfume (vial) 5 gp -- 3
Pick (mining) 2 gp 10 lb 3
Piton 5 cp 1/4 lb 5
Poison (basic vial) 100 gp -- 1
Pole (10 ft) 5 cp 7 lb 2
Pot (iron) 2 gp 10 lb 9
Pouch 5 sp 1 lb 5
Quiver 1 gp 1 lb 4
Ram (portable) 4 gp 35 lb 3
Rations (1/day) 5 sp 2 lb 10
Robes 1 gp 4 lb 5
Rope (hempen, 50 ft) 1 gp 10 lb 4
Rope (silk, 50 ft) 10 gp 5 lb 4
Sack 1 cp 1/2 lb 7
Scale (merchants) 5 gp 3 lb Not for Sale
Sealing Wax 5 sp -- 6
Shovel 2 gp 5 lb 3
Signal whistle 5 cp -- 2
Signet ring 5 gp -- 4
Soap 2 cp -- 9
Spellbook 50 gp 3 lb 1
Spikes (iron, 10) 1 gp 5 lb 4
Spyglass 1000 gp 1 lb 2
Tent (2 person) 2 gp 20 lb 1
Tinderbox 5 sp 1 lb 5
Torch 1 cp 1 lb 3
Vial 1 gp -- 7
Waterskin 2 sp 5 lb (full) 6
Whetstone 1 cp 1 lb 6

Notable Events

Many of the things sold here in the marketplace were destroyed in the demon attack on the Arboretum. Until the arboretum is fully restored, goods may be hard to come by. Keep an eye out for traders and new items every month as trade slowly restores.

 

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