| Type | A Marketplace in the center of the Arboretum. |
|---|---|
| Government | Operates within the faction alliance. |
| Location | In the Arboretum in the Badlands of Pteris |
The central market within the stadium-sized tree can meet many of your adventuring needs, and related places of business include the Stables, the mysterious Chest in the magical Conservatory, and the Junkyard.
History
As long as people have been using the ancient petrified tree as a way station along trading routes, they have been using this place as a market. The humble waystation turned into a trading hub and then into a bustling marketplace for anyone traveling through the badlands. It had taken a huge hit when the demons attacked, but is slowly coming back to life as traders and merchants find their way back.
The Stables
The Stables of the Arboretum are now available for all Badlanders! Run by Dapple the Saytr, adventurers are able to rent/buy mounts, riding tackle, and carts here. They also may house whatever mounts they may have here for a reasonable price.
Rent price: 5 sp per day with a 50 gp deposit.
Stabling price: 5 sp per day.
Animal descriptions:
- Camel: Easily domesticated, mild tempered, pack animal. Excellent for carrying trade good long distances. Easy to care for.
- Horse: Mild tempered. Easily domesticated. Pack animal. Good for crossing stretches of badlands.
- Dustrunner: Skittish, flighty, easily spooked. Small and fast. Excellent for speed. Easy to care for. Can only be ridden by small adventurers.
- Monitor Lizard: Bad tempered and difficult to tame. Mainly used for traveling in the badlands. Able to move quickly up plateaus and rock faces. Carnivores.
- Elephant: Kind, intelligent, strong, a pack animal for great distances and for riding into war. Need a lot of food.
| Animal | Cost to buy | Speed | Carrying capacity | Are any in the stables? |
|---|---|---|---|---|
| Camel | 50 gp | 50 ft | 480 lb | 1 |
| Horse (draft) | 50 gp | 40 ft | 540 lb | 3 |
| Horse (riding) | 75 gp | 60 ft | 480 lb | 1 |
| Dustrunner | 200 gp | 60 ft | 150 lb | 1 |
| Monitor Lizard | 400 gp | 60 ft (30 ft climb, 30 ft swim) | 400 lb | Not currently |
| Elephant | 200 gp | 40 ft | 1,320 lb | Not currently |
| Item | Cost | Weight | How many in stock? |
|---|---|---|---|
| Barding | x4 | x2 | 7 |
| Bit and Bridle | 2 gp | 1 lb | 4 |
| Cart | 15 gp | 200 lb | 2 |
| Feed (per day) | 5 sp | 10 lb | -- |
| Saddle | 10 gp | 25 lb | 4 |
| Saddlebags | 4 gp | 8 lb | 7 |
| Wagon | 35 gp | 400 lb | 3 |

The Chest
People first noticed the metal-plated chest among the debris in the Conservatory about a month after the attack. No one has yet been able to lift it, and while some are unsettled by the chest's arrival, Jerbo, the Arboretum's head arcanist, insists that only mild caution is warranted.
The black, leather-bound book inside always remains nearby, reappearing inside the chest again when anyone tries to walk off with it. Its pages can't be torn, and all but the first few -- which show a price list and a set of instructions -- are blank.
The instructions begin:
Chest Note: How To Use It
1) Basic Instructions
The accompanying Chest will provide any Item listed on the previous page in exchange for Coin.
• On an empty page of this Notebook, write the name of the Item you wish to acquire.
• Return the Notebook to the Chest -- accompanied by Coin sufficient to meet the listed price.
• Close and latch the lid, then reopen the Chest to find the exchange completed.
• In case of overpayment, any superfluous coins will remain after the exchange, but no new coins will be added.
• All sales are final.
The current inventory list reads:
| Item | Price |
|---|---|
| Bead of Nourishment | 10 gp |
| Antitoxin | 50 gp |
| Potion of Healing | 50 gp |
| Potion of Comprehension | 50 gp |
| Potion of Animal Friendship | 100 gp |
| Potion of Climbing | 100 gp |
| Pipe of Remembrance (1) | 100 gp |
| Tankard of Sobriety (1) | 100 gp |
| Pole of Collapsing (1) | 100 gp |
| Everbright Lantern (1) | 200 gp |
Steven's Stellar General Store!
Run by Steven the lizardfolk, this shop has almost everything an adventurer needs to brave the badlands!
| Light Armor | Armor Class (AC) | Strength | Stealth | Weight | Cost | How many in stock? |
|---|---|---|---|---|---|---|
| Padded | 11 + Dex Modifier | -- | Disadvantage | 8 lb | 5 gp | 7 |
| Leather | 11 + Dex Modifier | -- | -- | 10 lb | 10 gp | 1 |
| Studded Leather | 12 + Dex Modifier | -- | -- | 13 lb | 45 gp | 10 |
| Medium Armor | Armor Class (AC) | Strength | Stealth | Weight | Cost | How many in stock? |
|---|---|---|---|---|---|---|
| Hide | 12 + Dex Modifier | -- | -- | 12 lb | 10 gp | 4 |
| Chain shirt | 13 + Dex Modifier | -- | -- | 20 lb | 50 gp | 2 |
| Scale Mail | 14 + Dex Modifier | -- | Disadvantage | 45 lb | 50 gp | 4 |
| Spiked Armor | 14 + Dex Modifier | -- | Disadvantage | 45 lb | 75 gp | 10 |
| Breastplate | 14 + Dex Modifier | -- | -- | 20 lb | 400 gp | 1 |
| Halfplate | 15 + Dex Modifier | -- | Disadvantage | 40 lb | 750 gp | 4 |
| Heavy Armor | Armor Class (AC) | Strength | Stealth | Weight | Cost | How many in stock? |
|---|---|---|---|---|---|---|
| Ring Mail | 14 | -- | Disadvantage | 40 lb | 30 gp | 6 |
| Chain mail | 16 | Str 13 | Disadvantage | 55 lb | 75 gp | 3 |
| Splint | 17 | Str 15 | Disadvantage | 60 lb | 200 gp | 1 |
| Plate | 18 | Str 15 | Disadvantage | 65 lb | 1,500 gp | 2 |
Shields Armor Class (AC) +2, weighs 6 lb, costs 10 gp.
| Simple Melee | Cost | Damage | Range | Weight | Properties | How many in stock? |
|---|---|---|---|---|---|---|
| Club | 1 sp | 1d4 bludgeoning | -- | 2 lb | light | 7 |
| Dagger | 2 gp | 1d4 piercing | 20/60 | 1 lb | finesse, light, thrown | 8 |
| Greatclub | 2 sp | 1d8 bludgeoning | -- | 10 lb | two-handed | 8 |
| Handaxe | 5 gp | 1d6 slashing | 20/60 | 2 lb | light, thrown | 5 |
| Javelin | 5 sp | 1d6 piercing | 30/120 | 2 lb | light, thrown | 6 |
| Light hammer | 2 gp | 1d4 bludgeoning | 20/60 | 2 lb | light, thrown | 6 |
| Mace | 5 gp | 1d6 bludgeoning | -- | 4 lb | -- | 7 |
| Quarterstaff | 2 sp | 1d6 bludgeoning | -- | 4 lb | versatile (1d8) | 1 |
| Sickle | 1 gp | 1d4 slashing | -- | 2 lb | light | 10 |
| Spear | 1 gp | 1d6 piercing | 20/60 | 3 lb | thrown, versatile (1d8) | 7 |
| Simple Ranged | Cost | Damage | Range | Weight | Properties | How many in stock? |
|---|---|---|---|---|---|---|
| Crossbow (light) | 25 gp | 1d8 piercing | 80/320 | 5 lb | ammunition, loading, two-handed | 2 |
| Dart | 5 cp | 1d4 piercing | 20/60 | 1/4 lb | finesse, thrown | 8 |
| Shortbow | 25 gp | 1d6 piercing | 80/320 | 2 lb | ammunition, two-handed | 7 |
| Sling | 1 sp | 1d4 bludgeoning | 30/120 | -- | ammunition | 9 |
| Martial Melee | Cost | Damage | Range | Weight | Properties | How many in stock? |
|---|---|---|---|---|---|---|
| Battleaxe | 10 gp | 1d8 slashing | -- | 2 lb | versatile (1d10) | 2 |
| Flail | 10 gp | 1d8 bludgeoning | -- | 2 lb | -- | 9 |
| Glaive | 20 gp | 1d10 slashing | -- | 6 lb | heavy, reach, two-handed | 4 |
| Greataxe | 30 gp | 1d12 slashing | -- | 7 lb | heavy, two-handed | 6 |
| Greatsword | 50 gp | 2d6 slashing | -- | 6 lb | heavy, two-handed | 4 |
| Halberd | 20 gp | 1d10 slashing | -- | 6 lb | heavy, reach, two-handed | 10 |
| Lance | 10 gp | 1d12 piercing | -- | 6 lb | reach, disadvantage unless mounted | 10 |
| Longsword | 15 gp | 1d8 slashing | -- | 3 lb | versatile (1d10) | 4 |
| Maul | 10 gp | 2d6 bludgeoning | -- | 10 lb | heavy, two-handed | 3 |
| Morningstar | 15 gp | 1d8 piercing | -- | 4 lb | -- | 10 |
| Pike | 5 gp | 1d10 piercing | -- | 18 lb | heavy, reach, two-handed | 6 |
| Rapier | 25 gp | 1d8 piercing | -- | 2 lb | finesse | 10 |
| Scimitar | 25 gp | 1d6 slashing | -- | 3 lb | finesse, light | 6 |
| Shortsword | 10 gp | 1d6 piercing | -- | 2 lb | finesse, light | 3 |
| Trident | 5 gp | 1d6 piercing | 20/60 | 4 lb | thrown, versatile (1d8) | 1 |
| War pick | 5 gp | 1d8 piercing | -- | 2 lb | -- | 8 |
| Warhammer | 15 gp | 1d8 bludgeoning | -- | 2 lb | versatile | 10 |
| Whip | 2 gp | 1d4 slashing | -- | 3 lb | finesse, reach | 3 |
| Martial Ranged | Cost | Damage | Range | Weight | Properties | How many in stock? |
|---|---|---|---|---|---|---|
| Blowgun | 10 gp | 1 piercing | 25/100 | 1 lb | ammunition, loading | 2 |
| Crossbow (hand) | 75 gp | 1d6 piercing | 30/120 | 3 lb | ammunition, light, loading | 5 |
| Crossbow (heavy) | 50 gp | 1d10 piercing | 100/400 | 18 lb | ammunition, heavy, loading, two-handed | 3 |
| Longbow | 50 gp | 1d8 piercing | 150/600 | 2 lb | ammunition, heavy, two-handed | 2 |
| Net | 1 gp | -- | 5/15 | 3 lb | thrown, restraining | 6 |
| Big |
100 gp | 1d12 piercing | 150/600 | 25 lb | ammunition, heavy, two-person, two-handed, Str 18 | 1 |
| Item | Cost | Weight | How many in stock? |
|---|---|---|---|
| Abacus | 2 gp | 2 lb | 5 |
| Acid | 25 gp | 1 lb | Out of Stock |
| Alchemist Fire (flask) | 50 gp | 1lb | Out of Stock |
| Arcane Focus | |||
| Crystal | 10 gp | 1 lb | 2 |
| Orb | 20 gp | 3 lb | Out of Stock |
| Rod | 10 gp | 2 lb | 2 |
| Staff | 5 gp | 4 lb | 2 |
| Wand | 10 gp | 1 lb | 2 |
| Backpack | 2 gp | 5 lb | 3 |
| Ball bearings
(bag of 1000) |
1 gp | 2 lb | 4 |
| Barrel | 2 gp | 70 lb | 8 |
| Basket | 4 sp | 2 lb | 6 |
| Bedroll | 1 gp | 7 lb | 5 |
| Bell | 1 gp | -- | 8 |
| Blanket | 5 sp | 3 lb | 2 |
| Block and Tackle | 1 gp | 5 lb | 1 |
| Book | 25 gp | 5 lb | 7 |
| Bottle (glass) | 2 gp | 2 lb | 10 |
| Bucket | 5 cp | 2 lb | 2 |
| Caltrops (bag of 20) | 1 gp | 2 lb | 3 |
| Candle | 1 cp | -- | 8 |
| Case
(for crossbow bolts) |
1 gp | 1 lb | 10 |
| Case
(for maps/scrolls) |
1 gp | 1 lb | 3 |
| Chain (10 ft) | 5 gp | 10 lb | 2 |
| Chalk (1 piece) | 1 cp | -- | 9 |
| Chest | 5 gp | 25 lb | 4 |
| Climber's kit | 25 gp | 12 lb | 1 |
| Clothes | |||
| Common | 5 sp | 3 lb | 7 |
| Costume | 5 gp | 4 lb | 5 |
| Travelers | 2 gp | 4 lb | 9 |
| Fine | 15 gp | 6 lb | 3 |
| Component Pouch | 25 gp | 2 lb | 4 |
| Crowbar | 2 gp | 5 lb | 1 |
| Druidic Focus | |||
| Sprig of Mistletoe | 1 gp | -- | Out of Stock |
| Totem | 1 gp | -- | 3 |
| Wooden Staff | 5 gp | 4 lb | 1 |
| Yew Wand | 10 gp | 1 lb | 4 |
| Fishing Tackle | 1 gp | 4 lb | Out of Stock |
| Flask or Tankard | 1 cp | 1 lb | Out of Stock |
| Grappling hook | 2 gp | 10 lb | 4 |
| Hammer | 1 gp | 3 lb | 1 |
| Hammer (sledge) | 2 gp | 10 lb | 2 |
| Healer's Kit | 5 gp | 3 lb | 1 |
| Holy Symbol | |||
| Amulet | 5 gp | 1 lb | 4 |
| Emblem | 5 gp | -- | 3 |
| Reliquary | 5 gp | 2 lb | 3 |
| Holy water (flask) | 25 gp | 1 lb | 3 |
| Hourglass | 25 gp | 1 lb | 6 |
| Hunting Trap | 5 gp | 25 lb | 1 |
| Ink (1 oz bottle) | 10 gp | -- | 2 |
| Ink pen | 2 cp | -- | 9 |
| Jug or Pitcher | 2 cp | 4 lb | 7 |
| Ladder (10 ft) | 1 sp | 25 lb | 3 |
| Lamp | 5 sp | 1 lb | 2 |
| Lantern (bullseye) | 10 gp | 2 lb | 2 |
| Lantern (hooded) | 5 gp | 2 lb | 3 |
| Lock | 10 gp | 1 lb | 5 |
| Magnifying Glass | 100 gp | -- | 2 |
| Manacles | 2 gp | 6 lb | 2 |
| Mess kit | 2 sp | 1 lb | 9 |
| Mirror (steel) | 5 gp | 1/2 lb | 4 |
| Oil (flask) | 1 sp | 1 lb | 5 |
| Paper (1 sheet) | 2 sp | -- | 5 |
| Parchment (1 sheet) | 1 sp | -- | 2 |
| Perfume (vial) | 5 gp | -- | 3 |
| Pick (mining) | 2 gp | 10 lb | 3 |
| Piton | 5 cp | 1/4 lb | 5 |
| Poison (basic vial) | 100 gp | -- | 1 |
| Pole (10 ft) | 5 cp | 7 lb | 2 |
| Pot (iron) | 2 gp | 10 lb | 9 |
| Pouch | 5 sp | 1 lb | 5 |
| Quiver | 1 gp | 1 lb | 3 |
| Ram (portable) | 4 gp | 35 lb | 3 |
| Rations (1/day) | 5 sp | 2 lb | 10 |
| Robes | 1 gp | 4 lb | 5 |
| Rope (hempen, 50 ft) | 1 gp | 10 lb | 4 |
| Rope (silk, 50 ft) | 10 gp | 5 lb | 4 |
| Sack | 1 cp | 1/2 lb | 7 |
| Scale (merchants) | 5 gp | 3 lb | Not for Sale |
| Sealing Wax | 5 sp | -- | 6 |
| Shovel | 2 gp | 5 lb | 3 |
| Signal whistle | 5 cp | -- | 2 |
| Signet ring | 5 gp | -- | 4 |
| Soap | 2 cp | -- | 9 |
| Spellbook | 50 gp | 3 lb | 1 |
| Spikes (iron, 10) | 1 gp | 5 lb | 4 |
| Spyglass | 1000 gp | 1 lb | 2 |
| Tent (2 person) | 2 gp | 20 lb | 1 |
| Tinderbox | 5 sp | 1 lb | 5 |
| Tongs | 100 gp | -- | 1 |
| Torch | 1 cp | 1 lb | 3 |
| Vial | 1 gp | -- | 7 |
| Waterskin | 2 sp | 5 lb (full) | 6 |
| Whetstone | 1 cp | 1 lb | 6 |
Notable Events
Many of the things sold here in the marketplace were destroyed in the demon attack on the Arboretum. Until the arboretum is fully restored, goods may be hard to come by. Keep an eye out for traders and new items every month as trade slowly restores.
