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== The Wings of the People ==
== The Wings of the People ==
After accepting Archie’s offer to become a member of the Protectors of the People, Airavata decided to stay in town until she heard of the relocation of the Protectors to a larger base where she could make her temporary home while she is staying in Isonhound. 
Airavata serves as a member of the Protector of the People's council, specifically as the Wings of the People.  
 
After Brenna’s fall and Archie’s passing, Airavata, along with several others, decided to take up the mantle of a council of nine members, which they decided on during the first council meeting. Airavata takes up the position of the Wings of the People, helping those in Isonhound to find their purpose and own strengths to keep themselves in the air and promoting self-sufficiency.
 
Airavata appointed four helpers for her part of the guild.
 
Evelyn, who is a half-elf paladin, she is a worshipper of Sune and is on a similar path of Airavata, taking time in her life to do community service and better herself before performing the ultimate service to her people and joining the local military. Evelyn is a young adult half-elf with bright white hair, deep tan skin and freckles of gold on her shoulders and over her nose and cheek bones. She mostly follows whatever Airavata gives and is her right-hand on all things, though she only plans to stay with the Protectors for a year before joining the service. She is often found leading meditations for travelers and at the work areas where they travel to help establish farms, helping those who are working hard to provide for their community with rest between job.


Rolzire is a tiefling carpenter who is a bit more on in years. When she was just a girl, Rollie taught Airavata everything there was to know about taking wood and making it into something more exciting and new. When deciding who to take under her staff at the Protectors of the People, Airavata could think of no one more brilliant with a saw and a chisel. From fence posts to small animal carvings to ornate chair backs and carved table legs, Rolzire's skill with his tools is well known down in their town in Pteris. He's unwed and in his retirement years, so he decided how better to spend that than to travel about Isonhound and bring those people a new skill to help them build better tables, barns, lean-tos, and more so that they can pass those skills on down to the next generation and their peers. Rolzire has deep red skin that his carpentry shop, Scarlet Shavings, is named for, and has long black hair, speckled with silver streaks that show his age. His horns, like that of a ram, curl over twice and he wraps his hair around them when he works to keep it from getting tangled in his projects.  
Rolzire is a tiefling carpenter who is a bit more on in years. When she was just a girl, Rollie taught Airavata everything there was to know about taking wood and making it into something more exciting and new. When deciding who to take under her staff at the Protectors of the People, Airavata could think of no one more brilliant with a saw and a chisel. From fence posts to small animal carvings to ornate chair backs and carved table legs, Rolzire's skill with his tools is well known down in their town in Pteris. He's unwed and in his retirement years, so he decided how better to spend that than to travel about Isonhound and bring those people a new skill to help them build better tables, barns, lean-tos, and more so that they can pass those skills on down to the next generation and their peers. Rolzire has deep red skin that his carpentry shop, Scarlet Shavings, is named for, and has long black hair, speckled with silver streaks that show his age. His horns, like that of a ram, curl over twice and he wraps his hair around them when he works to keep it from getting tangled in his projects.  
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== Airavata's Companion ==
== Airavata's Companion ==
While down in the great caverns of Smargarg’s lair, Airavata and the other adventurers discovered two creatures in one of the small rooms. An almiraj and a jackalope were sitting together, and while the decision was difficult, Airavata could only save one and took the almiraj with her out of the cave. 
She is currently using downtime to search for a companion animal to have a connection with for Beast Sense.  
 
Once they returned to the Protectors of the People’s base, Airavata named her new companion Emerald or Emi, because she found him in the lair of an emerald dragon.
 
Emi is an almiraj of roughly 10 inches in height with 8 inches of ears that lop off to the side of his head. He has a 5 inch horn that resembles that of a unicorn. His fur is a grey-beige in color and he has white on his neck, belly, and the ends of his front paws.
 
He has quickly made his home on a large pillow that sits in Airvata’s office beside the grand cushion where she sits to meditate.
 
Emi’s purpose on adventures is for Airavata to cast beast sense and connect with his mind to look into small areas where she would not be able to fit and where he may not be noticed because of his very small size. When out on adventures, Emi rides in Airavata’s pack, having a small mesh cage built into the underside so he can see and smell the outside while they travel. Emi has custom chainmail armor that keeps him safe and still light enough to stealth around, since he has very little health.  
 
== Legends of the Loxodon ==
== Legends of the Loxodon ==
When given an opportunity, Airvata will gladly sit down and tell the others the legends of the Loxodon that were passed down to her from her family.  
When given an opportunity, Airvata will gladly sit down and tell the others the legends of the Loxodon that were passed down to her from her family.  
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''One night, as the gods gathered in their celestial plane to determine the places and the ways that their new creations would have access to water, one of the very essences of life itself and a necessary resource for all, they began to argue over where the water should be that sat on the land. There was pools of water that would sit on the land that they called lakes and ponds, but their creatures would have to travel far and wide for such, giving power to some and little to others. The gods argued and determines that lanes of water called rivers and streams would connect the larger bodies to one another and out to the oceans that surround their continents. They reached down with their large fingers to sculpt the rivers but it was destroying careful mountains and valleys that they had crafted and their forests of trees. Such delicate work, drawing down these water paths, would require delicate but strong work.''  
''One night, as the gods gathered in their celestial plane to determine the places and the ways that their new creations would have access to water, one of the very essences of life itself and a necessary resource for all, they began to argue over where the water should be that sat on the land. There was pools of water that would sit on the land that they called lakes and ponds, but their creatures would have to travel far and wide for such, giving power to some and little to others. The gods argued and determines that lanes of water called rivers and streams would connect the larger bodies to one another and out to the oceans that surround their continents. They reached down with their large fingers to sculpt the rivers but it was destroying careful mountains and valleys that they had crafted and their forests of trees. Such delicate work, drawing down these water paths, would require delicate but strong work.''  


''So Dysian, in his power, reached down and picked up a few large boulders, blowing upon them until the outer layer blew away and what was left was a humanoid creature, strong, skin crackled like dry earth, four fingers on its hands, a long trunk on it's face for carving out the water ways, and large ears to blow the dust away. He put these creatures down and gave them their instruction, to design the rivers to flow from lake to stream to ocean, over the mountains, deep into the ravines, and on all continents so that water would be available to all creatures. He called these creatures the loxodon. He blessed them with strength but also serenity, an internal peace, that they would be able to spread through the world in their travels.''
''So Dysian, in his power, reached down and picked up a few large boulders, blowing upon them until the outer layer blew away and what was left was a humanoid creature, strong, skin crackled like dry earth, four fingers on its hands, a long trunk on it's face for carving out the water ways, and large ears to blow the dust away. He put these creatures down and gave them their instruction, to design the rivers to flow from lake to stream to ocean, over the mountains, deep into the ravines, and on all continents so that water would be available to all creatures. He called these creatures the loxodon. He blessed them with strength but also serenity, an internal peace, that they would be able to spread through the world in their travels.''
 
== Quotes of Airavata ==
“A good way to get to know yourself is to be more mindful. We take for granted so many things in our lives, like breathing and eating and taking steps. Today was a good reminder of that for me. For me to walk from my office to the door, usually is not something I have to think through; it’s a path I’ve walked a million times, but today with the kobolds hurrying about, I have to be aware of each step I take and how heavy it is and how I balance myself and where the next step will be after that.
 
When I find myself engaged at injustice and the battle is over and I need to calm down, I focus on my breathing. I think of the air that comes through my trunk, into my throat, down to my lungs, and then the release back up my chest into my mouth and out. That thought process, that awareness of where my air comes from and how I process it, brings me to my center and I am able to relax and be still again.
 
If you die, your body will float, right? If you feel you are drowning, stop struggling, lay on your back, and float. Be still, stop training, stop relying on your strength to carry you. In those moments of quiet stillness, your center, your soul, will speak to you at last. We just must quiet ourselves enough to hear it.” -on the matter of Corbie’s loss of self.
 
“We are protectors, they are mercenaries, and they have stakes in it. If we withhold the information, those involved may take it personally and the enemy of the enemy is my friend.
 
When did become our missions to, like dragons of old, hoard information, glory, and wealth for ourselves? This will not be a day for lining our pockets and spreading only our name across Isonhound.
 
We are to protect the people. That includes those of us in our room [the council chambers]. If anyone else wishes to endanger our guild at the stakes of not having to share with the Iron Hawks, then I ask them to reconsider their position as Councilors, for if we vote and we withhold this information from [the Iron Hawks], then I will leave the guild. This is not what we promised upon oath when we recovered this guild from Brenna.” -on the matter of sharing the knowledge of the location of the Dread Flame.
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Into the Greedy Green]]
[[Category:Into the Greedy Green]]
[[Category:Pteris]]
[[Category:Pteris]]
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