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After a long enough had passed in the halls, and Khepeshef's essence was slowly seeped away, taken and passed around like a cheap drug among the many banished of the halls...Khepeshef officially lost his mind. Becoming only an echo, a vestige, of his nearly unstoppable self, he became a shadowy form of tendrils and claws, sweeping through the halls still with considerable power, maddening and whispering to any creature that came his way. | After a long enough had passed in the halls, and Khepeshef's essence was slowly seeped away, taken and passed around like a cheap drug among the many banished of the halls...Khepeshef officially lost his mind. Becoming only an echo, a vestige, of his nearly unstoppable self, he became a shadowy form of tendrils and claws, sweeping through the halls still with considerable power, maddening and whispering to any creature that came his way. | ||
As '''the Allip''', Amun-Her Khepeshef hung on to only the faintest of drives which dictated his actions in the halls. One of those was the trusthworthiness of the '''Ten | As '''the Allip''', Amun-Her Khepeshef hung on to only the faintest of drives which dictated his actions in the halls. One of those was the trusthworthiness of the '''Ten Captains''' who he fought alongside in his last minutes in Quelmar before the banishment. As a result, he would not attack, and would often overlook or even avoid, any group of ten humanoids traveling together in the halls. As a result of this small rule, it became more and more common to see groups travel in packs of 10 (sometimes called '''Contuberniums''') as they navigated the Backhalls. | ||
Creatures who destroyed the Allip would claim a small fraction of its essence, absorbing a tiny bit of Amun-Her's godhood into themselves. This would manifest as the following abilities: | Creatures who destroyed the Allip would claim a small fraction of its essence, absorbing a tiny bit of Amun-Her's godhood into themselves. This would manifest as the following abilities: |