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Editing Amun-Her Khepeshef

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As '''the Allip''', Amun-Her Khepeshef hung on to only the faintest of drives which dictated his actions in the halls. One of those was the trusthworthiness of the '''Ten [[Yuan-Ti]] Captains''' who he fought alongside in his last minutes in Quelmar before the banishment. As a result, he would not attack, and would often overlook or even avoid, any group of ten humanoids traveling together in the halls. As a result of this small rule, it became more and more common to see groups travel in packs of 10 (sometimes called '''Contuberniums''') as they navigated the Backhalls.
As '''the Allip''', Amun-Her Khepeshef hung on to only the faintest of drives which dictated his actions in the halls. One of those was the trusthworthiness of the '''Ten [[Yuan-Ti]] Captains''' who he fought alongside in his last minutes in Quelmar before the banishment. As a result, he would not attack, and would often overlook or even avoid, any group of ten humanoids traveling together in the halls. As a result of this small rule, it became more and more common to see groups travel in packs of 10 (sometimes called '''Contuberniums''') as they navigated the Backhalls.
Creatures who destroyed the Allip would claim a small fraction of its essence, absorbing a tiny bit of Amun-Her's godhood into themselves. This would manifest as the following abilities:
* '''Burst of Life:''' As an action, release a 30 foot burst of energy that gives all allies in range 250 points of healing and a use of Greater Restoration.
* '''Scion of War:''' You project a 60-foot aura that enhances your allies. All allies in range receive double your charisma modifier as a bonus to all Strength ability checks and saves.


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