Quelmar was originally built for Dungeons and Dragons, and as such, often easily fits in as the campaign setting for any variety of D&D adventures with minimal changes. But this page also contains advice on handling D&D and Quelmar, as well as common mistakes to avoid.
Do[edit | edit source]
- Set your adventures in the Prehistory, BR, or PR eras. (Aka the Fantasy eras)
- Remember that the sky is red, not blue.