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Editing GM:Other Stat Blocks

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The ''Orb of Gales'' is said to possess other properties that  can be activated only by an evil being whose willpower can overtake and  shackle the fickle spirit. Followers of Akadi have long believed that the Orb  can be used to erode mountains and blow tsunamis, or can increase the air in  the realm to encourage fires to blow. The Orb could ultimately be used with  the other artifacts to dampen or enhance their abilities.
The ''Orb of Gales'' is said to possess other properties that  can be activated only by an evil being whose willpower can overtake and  shackle the fickle spirit. Followers of Akadi have long believed that the Orb  can be used to erode mountains and blow tsunamis, or can increase the air in  the realm to encourage fires to blow. The Orb could ultimately be used with  the other artifacts to dampen or enhance their abilities.
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== Wand of the Spout ==
''Wand, Artifact (Requires Attunement)''
8 lbs.
'''Nondetection'''.
The Wand of the Spout  defies attempts to magically locate it. Neither the wand nor its wielder can be targeted by any divination magic or perceived through magical scrying sensors.
'''Watery Walk'''.
As long as you wield the wand, you can walk on, in, and around water. Additionally your swim speed increases by 120 feet. If you didn't have the feature before, you gain the ability to breathe underwater.
'''Immunities.'''
While attuned to the  wand, you have immunity to acid, cold, and poison damage. Additionally, you are immune to the poisoned condition and don't suffer any ill effects from extreme cold.
'''Magic'''.
The Wand of the Spout has 12 charges and regains all its expended charges daily at dawn. While wielding the wand, you can expend the necessary number of charges to activate one of the following properties:
* You can expend 1 charge as an    action and use the wand to lower the temperature in a 120-foot-radius    sphere centered on a point you can see within 300 feet of you. The    temperature in that area drops 20 degrees per minute, to a minimum of -30    degrees Fahrenheit. Frost and ice begin to form on surfaces once the    temperature drops below 32 degrees. This effect is permanent unless you    use the wand to end it as an action, at which point the temperature in the    area returns to normal at a rate of 10 degrees per minute.
* You can cast one of the    following spells from the wand (spell save DC 17) by expending the    necessary number of charges: Bigby's Hand (2 charges; the hand is made    of ice, is immune to cold damage, and deals bludgeoning damage instead of    force damage as a clenched fist), cone of cold (2 charges), Wall of Ice (2 charges), ice storm (2 charges), Tsunami (3 charges), Istishia's    Frozen Sphere (3    charges, see next page), Control Water (1 charge).
* You can expend the necessary    number of charges as an action and use the wand to create either an inanimate    ice object (2    charges) or an animated ice creature (4 charges). The ice object can't have any    moving parts, must be able to fit inside a 10-foot cube, and has the    density and durability of metal or stone (your choice). The ice creature    must be modeled after a beast with a challenge rating of 2 or less. The    ice creature has the same statistics as the beast it models, with the    following changes: the creature is a construct with vulnerability to fire    damage, immunity to cold and poison damage, and immunity to the following    conditions: charmed, exhaustion, frightened, paralyzed, petrified, and poisoned. The ice creature obeys only    its creator's commands. The ice object or creature appears in an    unoccupied space within 60 feet of you. It melts into a pool of normal    water after 24 hours or when it drops to 0 hit points. In extreme heat, it    loses 5 (1d10) hit points per minute as it melts. Use the guidelines in    chapter 8 of the Dungeon Master's Guide to determine the hit points of an    inanimate object if they become necessary.
'''Other Properties'''.
The Wand of the Spout is rumored to possess other properties that can be activated only by an evil being whose body can withstand the force the wand emanates. Frost giants have long believed that the wand can be used to freeze entire worlds.
'''Destroying the Wand'''.
The wand is nigh indestructible, resisting even the most intense magical force or fiercest flame.


== Elven Wingship ==
== Elven Wingship ==
[[File:Elvenwingship.png|thumb|alt=|left|Elven Wingship|486x486px]]
[[File:Elvenwingship.png|thumb|alt=|left|Elven Wingship|486x486px]]
[[Category:Ancients Alive]]
[[Category:Ancients Alive]]
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