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Gammelgard: Difference between revisions

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==History==
==History==
In approximately 990BR, Gammelgard was founded on the remains of an abandoned fishing Hamlet the dwarves had discovered in their search for a new home after the Holy War.  As the story goes, these original founding dwarves hailed from some now lost dwarven stronghold that existed in the Snowy Northern mountains about two days travel east from the town. Why the dwarves could not or did not return to the mountain is unknown but the rumors abound. Some say the dwarves that remained behind were left unguarded and were slaughtered by monsters. When the dwarves returned, the stronghold was overrun and in ruins . Other stories say the dwarves who left to fight in the war had angered or dishonored Moradin somehow. They and all their descendants were banned from ever returning under the mountain.
The vast majority of the dwarves that live in Gammelgard have ties to the mountains and will dreamily speak of returning there one day. But as to why they don't or why their ancestors couldn't. none of the dwarves in town really know. They turn to the Order of the Watchful Eye for guidance on all things regarding their society and confidently say ''"When it is time to go, they will know. Then, so will we."''. 


==Notable Places==
==Notable Places==
'''Cloister of the Order of the Watchful Eye'''
This collection of buildings surrounded by walls with high parapets overlooks the town of Gammelgard and the sea beyond. The cloister houses approximately 100 people that are exclusively dwarves. The occupants are a collection of Clerics, Paladins and Monks who follow and serve the causes of Moradin. Since the inception of  firearms, Artificers have found a prominent role in the Order as well. Many of the best dwarven crafters of firearms, weapons and armor come to collaborate in the Cloister and sell their wares in the market of Gammelgard.
Access to the cloister by anyone not of the Order is restricted to the largest building in the complex, The Great Hall, which is accessed directly from the main gate. Any attempts to enter the cloister through another location or to leave the Great Hall and enter the cloister will be met with swift and harsh resistance.


==Notable Events==
==Notable Events==

Revision as of 01:42, 24 March 2022

Gammelgard


Type TOWN
Government Triumvirate. One seat for the Order of the Watchful Eye and two that are democratically chosen by the townsfolk.
Location Northern coast of Isonhound. East of the Snowy Northern Mountains and West of the Chilcrest Forest
Inhabiting Race Dwarves: 58%

Humans 22%

Halflings 6%

Elves (all types): 4%

All Others: 10%

About

Gammelgard is a town on the northern coast of Isonhound. It was founded by a large cohort of Dwarves sometime after the Holy War.

History

In approximately 990BR, Gammelgard was founded on the remains of an abandoned fishing Hamlet the dwarves had discovered in their search for a new home after the Holy War. As the story goes, these original founding dwarves hailed from some now lost dwarven stronghold that existed in the Snowy Northern mountains about two days travel east from the town. Why the dwarves could not or did not return to the mountain is unknown but the rumors abound. Some say the dwarves that remained behind were left unguarded and were slaughtered by monsters. When the dwarves returned, the stronghold was overrun and in ruins . Other stories say the dwarves who left to fight in the war had angered or dishonored Moradin somehow. They and all their descendants were banned from ever returning under the mountain.

The vast majority of the dwarves that live in Gammelgard have ties to the mountains and will dreamily speak of returning there one day. But as to why they don't or why their ancestors couldn't. none of the dwarves in town really know. They turn to the Order of the Watchful Eye for guidance on all things regarding their society and confidently say "When it is time to go, they will know. Then, so will we.".

Notable Places

Cloister of the Order of the Watchful Eye

This collection of buildings surrounded by walls with high parapets overlooks the town of Gammelgard and the sea beyond. The cloister houses approximately 100 people that are exclusively dwarves. The occupants are a collection of Clerics, Paladins and Monks who follow and serve the causes of Moradin. Since the inception of firearms, Artificers have found a prominent role in the Order as well. Many of the best dwarven crafters of firearms, weapons and armor come to collaborate in the Cloister and sell their wares in the market of Gammelgard.

Access to the cloister by anyone not of the Order is restricted to the largest building in the complex, The Great Hall, which is accessed directly from the main gate. Any attempts to enter the cloister through another location or to leave the Great Hall and enter the cloister will be met with swift and harsh resistance.

Notable Events

 

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