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"He Who Knocks" rarely appears in their physical form to anyone outside the cult. When they are not manifested they are able to transport their spirit to any point across Dolina. In doing this they mostly either take the form of a dark cloud or a strange beast.  
"He Who Knocks" rarely appears in their physical form to anyone outside the cult. When they are not manifested they are able to transport their spirit to any point across Dolina. In doing this they mostly either take the form of a dark cloud or a strange beast.  


They do have two noted manifestations of their true form. The first was their manifestation on the Night of a Thousand Knocks, where they took the form of a tall humanoid figure with a cloak of dark leaves and with the head of a deer skull. Their second and primary manifestation, and what is believed to be their true form they only show to their cult, taking the form of a large winged figure with a body of bones and vines with shark claws, expansive colorful wings, and a bloody deer skull.
They do have two noted manifestations of their true form. The first was their manifestation on the Night of a Thousand Knocks, where they took the form of a tall humanoid figure with a cloak of dark leaves and with the head of a deer skull. Their second and primary manifestation, and what is belied to be their true form they only show to their cult, taking the form of a large winged figure with a body of bones and vines with shark claws, expansive colorful wings, and a bloody deer skull.


It is unknown what the true origins of "He Who Knocks" are. Some believe they may be a fey spirit who came to the land to fill the void left by Tiamat, while many of the god's more fervent worshipers claim that "He Who Waits" was always present and is old as the land itself. What is known though is that "He Who Knocks" first officially manifested during the Night of a Thousand Knocks and purged Dolina of many of its Tiamat worshipers. Some believe they did this as Tiamat's influence over the land had begun to fade and that it was the land itself fighting back against her poison.
It is unknown what the true origins of "He Who Knocks" is. Some believe he may be a fey spirit who came to the land to fill the void left by Tiamat while many of the god's more fervent worshipers claim that "He Who Waits" was always present and is old as the land itself. What is known though is that "He Who Knocks" first officially manifested during the Night of a Thousand Knocks and purged Dolina of many of its Tiamat worshipers. Some believe they did this as Tiamat's influence over the land had begun to fade and that it was the land itself fighting back against her poison.


The name of "He Who Knocks" along with his other associated titles do not come close to his true name. The only mortal that the deity ever reveals their true name to is the current Arboreal, leader of the Grove of Voiceless Whispers.
The name of "He Who Knocks" along with his other associated titles do not come close to his true name. The only mortal that the deity ever reveals their true name to is the current Arboreal, leader of the Grove of Voiceless Whispers.
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In contrast to the failed trainees, "He Who Knocks" selects a few trainees to follow a lonely "Way of the Ancients" Paladin's Path.  Only those of Metallic Draconic Lineages are selected, and it is believed there are only Seven of these Paladins at any one time.  This small order has been called "Paladins of the Ancient Grove", "The Paladins of The Whispers" or "Paladins of His Knocking Will."   
In contrast to the failed trainees, "He Who Knocks" selects a few trainees to follow a lonely "Way of the Ancients" Paladin's Path.  Only those of Metallic Draconic Lineages are selected, and it is believed there are only Seven of these Paladins at any one time.  This small order has been called "Paladins of the Ancient Grove", "The Paladins of The Whispers" or "Paladins of His Knocking Will."   


The most senior of these Paladins is addressed as "The One Who Hears The Last Whispers" and serves as the sentinel and defender of His Grove. All of the First Born who come to the Grove to be tested pass the eye and judgement of this First Paladin of "He Who Knocks." All of the first born who fail the test of the Grove are escorted to their end by "The One Who Hears The Last Whispers."  It is well known he bears as his symbol the skull of a deer.   
The most senior of these Paladins is addressed as "The One Who Hears The Last Whispers" and serves as the sentinel and defender of His Grove.   All of the First Born who come to the Grove to be tested pass the eye and judgement of this First Paladin of "He Who Knocks." All of the first born who fail the test of the Grove are escorted to their end by "The One Who Hears The Last Whispers."  It is well known he bears as his symbol the skull of a deer.   


The other six Metallic Draconic Paladins of "He Who Knocks" are encountered delivering 'The Swamp's Judgement' on those who have transgressed against "He Who Knocks" or defiled the swamps of Dolina.  They are also known to make deliveries, or collect rare objects or important information on behalf of the Druids of the Grove of Voiceless Whispers. It is reported anyone slain by the Paladins of The Whispers under the judgement of "He Who Knocks" dissolve into a green fluid and sink into the earth, unable to be revivified by even the most powerful magics.  The six are reported to each bear a symbol of the Swamp as their icon, and have been heard to be addressed by their symbol by worshipers and followers.  At present it is believed the Six are known as: Dragonfly, Mosquito, Bat, Frog, Carp and Newt.   
The other six Metallic Draconic Paladins of "He Who Knocks" are encountered delivering 'The Swamp's Judgement' on those who have transgressed against "He Who Knocks" or defiled the swamps of Dolina.  They are also known to make deliveries, or collect rare objects or important information on behalf of the Druids of the Grove of Voiceless Whispers. It is reported anyone slain by the Paladins of The Whispers under the judgement of "He Who Knocks" dissolve into a green fluid and sink into the earth, unable to be revivified by even the most powerful magics.  The six are reported to each bear a symbol of the Swamp as their icon, and have been heard to be addressed by their symbol by worshipers and followers.  At present it is believed the Six are known as: Dragonfly, Mosquito, Bat, Frog, Carp and Newt.   
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