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{{Worldbuilders}}Unlike | {{Worldbuilders}}Unlike [[Player Character|Player Characters, ]]a '''Non-Player Character (NPC) '''is employed into the world for immersion, giving the [[player|players]] the impression that they are not the only ones living about Quelmar. NPCs are often used as assistance in adventures, as quest givers, as environment pieces (such as patrons in a bar) or simply to cause trouble for players. | ||
NPCs are not just limited to other inhabiting humanoids, but also to every prominent animal, monster, or villain in the campaign. Typically an NPC can be discerned by their amount of interaction and conversation. | NPCs are not just limited to other inhabiting humanoids, but also to every prominent animal, monster, or villain in the campaign. Typically an NPC can be discerned by their amount of interaction and conversation. |