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Editing System Agnostic/Episode Four: The Brightling Moon

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The thoroughly confused party first battles, then follows the creatures—known only as gerblins—to the Dryad’s Kiss Inn. The gerblins whisk Citizen Merhermbler through the inn, past an equally confused innkeeper, down into the basement—closely followed by Puud Een and Sae. Aranwe chooses to stay out of it all, and books a room for the night.


The thoroughly confused party first battles, then follows the creatures—known only as gurblins—to the Dryad’s Kiss Inn. The gurblins whisk Citizen Merhermbler through the inn, past an equally confused innkeeper, down into the basement—closely followed by Puud Een and Sae. Aranwe chooses to stay out of it all, and books a room for the night.


The creatures toss Merhembler into the corner of the basement and stare silently at her, while the paladin appears to accept the current events as her fate. Sae repeatedly attempts to break through to her, trying to understand where Merhermbler’s thoughts are, while Puud Een attempts to figure out why the gerblins are here to begin with. The creatures continue repeating whatever they hear, occasionally throwing rocks at the Merhermbler’s head.




The creatures toss Merhembler into the corner of the basement and stare silently at her, while the paladin appears to accept the current events as her fate. Sae repeatedly attempts to break through to her, trying to understand where Merhermbler’s thoughts are, while Puud Een attempts to figure out why the gurblins are here to begin with. The creatures continue repeating whatever they hear, occasionally throwing rocks at the Merhermbler’s head.
Over time the gerblins leave one by one, causing utter chaos in their wake—and one of them stabbing the goblin innkeeper in the rear (who is then healed by Sae.) The cleric eventually leaves for her own room, while Puud Een chooses to stay in the basement to keep an eye on the paladin.




 
The last remaining gerblin gives a bottle cork to Merhermbler, who promptly eats it. Puud Een comes to the understanding that the paladin was, essentially, put in “time out” by the creatures, before making her way up the stairs and she, too, books a room amidst the chaos. The paladin, determining the latest events to be a test from her god, stays in the corner of the basement until she falls asleep.
Over time the gurblins leave one by one, causing utter chaos in their wake—and one of them stabbing the goblin innkeeper in the rear (who is then healed by Sae.) The cleric eventually leaves for her own room, while Puud Een chooses to stay in the basement to keep an eye on the paladin.
 
 
 
The last remaining gurblin gives a bottle cork to Merhermbler, who promptly eats it. Puud Een comes to the understanding that the paladin was, essentially, put in “time out” by the creatures, before making her way up the stairs and she, too, books a room amidst the chaos. The paladin, determining the latest events to be a test from her god, stays in the corner of the basement until she falls asleep.




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