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=== Entry 1: (4/29/2023) Swampery & The Warden ===
=== Entry 1: (4/29/2023) Swampery & The Warden ===
Adrian Tempest gathered a small group of us onto his fancy [[airship]]. I thought it was neat (I never saw a flying ship before), however, when I tried to tell everyone about the flying citadels back home in Krynn, but no one seemed interested. Oh well.  Anyway, we landed in this gloomy swampy area and were told that we were supposed to “scout” the swamps for any dangers or whatnot. As it would turn out the first thing, we learned was that really big or really heavily armored peoples might struggle a bit. Our cleric and barbarian found themselves getting stuck a lot of times, but I was able to keep myself to mostly dryish land.  
Adrian Tempest gathered a small group of us onto his fancy airship. I thought it was neat (I never saw a flying ship before), however, when I tried to tell everyone about the flying citadels back home in Krynn, but no one seemed interested. Oh well.  Anyway, we landed in this gloomy swampy area and were told that we were supposed to “scout” the swamps for any dangers or whatnot. As it would turn out the first thing, we learned was that really big or really heavily armored peoples might struggle a bit. Our cleric and barbarian found themselves getting stuck a lot of times, but I was able to keep myself to mostly dryish land.  


While we were walking there was this oddly humanoidly shaped shadowy thing off in the distance. There’s like mists and stuffs so it’s kinda hard to see any great distance. I decided to go check it out all stealthy like and some of the others decided to join me. As I got closer, I saw it was just some silly trees looking all like beasties in the mist. Before I could tell anyone what I found I heard the sloshing of our more noisy ones moving through the water. I preferred to stay on the drier lands but… to each their own.   
While we were walking there was this oddly humanoidly shaped shadowy thing off in the distance. There’s like mists and stuffs so it’s kinda hard to see any great distance. I decided to go check it out all stealthy like and some of the others decided to join me. As I got closer, I saw it was just some silly trees looking all like beasties in the mist. Before I could tell anyone what I found I heard the sloshing of our more noisy ones moving through the water. I preferred to stay on the drier lands but… to each their own.   
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Before we left, I asked The Warden if it would be okay for us to stay there and how we can be friends not enemies. The Warden asks that the land is treated with respect. We are not to unnecessarily destroy the flora and fauna. Also, they warn us not to bring necromantic workings into their area with evil intent to spread undeath and necromancy across the land. They asked that we try to find out WHY the Oblex are here. Did something push them out? Why so? Did something purposely send them? The Warden is fairly certain that regardless of the “why” behind the creatures' original shift that they are likely long forgotten by the culprits behind their upheaval and have just simply gotten to existing here. Our wise cleric came up with the idea that perhaps (since the scar is in the west and it’s all fiery) something left the scar and perhaps scared them into leaving their old territory.   
Before we left, I asked The Warden if it would be okay for us to stay there and how we can be friends not enemies. The Warden asks that the land is treated with respect. We are not to unnecessarily destroy the flora and fauna. Also, they warn us not to bring necromantic workings into their area with evil intent to spread undeath and necromancy across the land. They asked that we try to find out WHY the Oblex are here. Did something push them out? Why so? Did something purposely send them? The Warden is fairly certain that regardless of the “why” behind the creatures' original shift that they are likely long forgotten by the culprits behind their upheaval and have just simply gotten to existing here. Our wise cleric came up with the idea that perhaps (since the scar is in the west and it’s all fiery) something left the scar and perhaps scared them into leaving their old territory.   


The Warden led us all a secret way (much easier) out of the swamp and back to the [[airship]]. They did leave us with a warning that if people don’t follow the request of how to treat the lands that the Warden WILL take action against them and depending on how horrendous the act may punish all of us. It will be up to how we handle it first and foremost. If we take proper action to stop them, punish them, and rectify the wrong as best we can, we may be spared but… that’s a big maybe so it’s best we tell everyone to be on good behavior with the wilds.   
The Warden led us all a secret way (much easier) out of the swamp and back to the airship. They did leave us with a warning that if people don’t follow the request of how to treat the lands that the Warden WILL take action against them and depending on how horrendous the act may punish all of us. It will be up to how we handle it first and foremost. If we take proper action to stop them, punish them, and rectify the wrong as best we can, we may be spared but… that’s a big maybe so it’s best we tell everyone to be on good behavior with the wilds.   


The Warden will reach out to us if they ever need to and a few of us were given special broaches that can contact the Warden should we need to (once a month) but they really prefer not to be bothered.
The Warden will reach out to us if they ever need to and a few of us were given special broaches that can contact the Warden should we need to (once a month) but they really prefer not to be bothered.
[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Wicked Wilds]]
[[Category:Wicked Wilds]]
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