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=== Clutch === | === Clutch === | ||
A | A versitile term, a clutch (or G'tok) is not only the term used for kreen who hatched from eggs that were laid together (known as a birth clutch) but also for a group of individuals which a kreen later accepts as its own close companions (known as clutchmates). Kreen individually can belong to several clutches, but get possessive when non-kreen decide to find allies in other clutches. But to a kreen, the birth clutch is the most special. | ||
Lone kreen separated from all others have been observed to find new clutchmates in whatever is available, building a strong and naive friendship with various races. But kreen can also be judgmental | Lone kreen separated from all others have been observed to find new clutchmates in whatever is available, building a strong and naive friendship with various races. But kreen can also be judgmental, possible clutchmates who do not return the friendship are judged harshly and cast off from the clutch in the kreen's mind. However, those who protect and fight alongside a kreen are generally considered clutchmates immediately. | ||
=== Pack === | === Pack === | ||
Several clutches that interlink (see figure above) are known as a Pack. Most packs have less than 100 members and fewer than 12 clutches. Packs are typically identified by a group of clutches that share the same geographical land, share habits, and coexist peacefully. Kreen often identify themselves by the name of their pack. Packs that become too large often split | Several clutches that interlink (see figure above) are known as a Pack. Most packs have less than 100 members and fewer than 12 clutches. Packs are typically identified by a group of clutches that share the same geographical land, share habits, and coexist peacefully. Kreen often identify themselves by the name of their pack. Packs that become too large often split | ||
Packs have a leader, a packsecond, and a council clutch, who seek to mediate any troubles that arise between clutches or between clutchmates. Pack leadership is determined by challenges between clutch leaders. These challenges can be physical, mental, or spiritual in nature, but are only ever instigated when a new clutch (and clutch leader) are brought into a pack. | Packs have a leader, a packsecond, and a council clutch, who seek to mediate any troubles that arise between clutches or between clutchmates. Pack leadership is determined by challenges between clutch leaders. These challenges can be physical, mental, or spiritual in nature, but are only ever instigated when a new clutch (and clutch leader) are brought into a pack. | ||
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== Tactics == | == Tactics == | ||
Natural hunters, Kreen stalk their prey with fatal precision. As | Natural hunters, Kreen stalk their prey with fatal precision. As kreep do not sleep, they can cover ground over night while their targets rest. It is said that their stamina and speed rivals even the most well bred humanoids. Like ninjas, they strike with precision and from surprise points. Killing prey in their sleep is an honored tactic, as is attacking a herd and picking off the weakest members. The strategy falls secondary to the success of a bountiful hunt. | ||
When hunting more intelligent or dangerous prey, | When hunting more intelligent or dangerous prey, Kreen hunt in tribes, getting as many willing clutchmates to join them as possible, and getting as many mandibles and claws into the combat as possible. | ||
== Kreen Terms == | == Kreen Terms == |