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===Session 1d: ===
=== Session 39: In the Sewers ===
DM: Keller
DM: Keller


PCs:  
PCs: Tinkerton, Lupine, Winter  
 
* [[Tinkerton Tinklebottom]]
* [[Lupine Lucas]]
* [[Winter]]
 




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Belle, you will never believe where I went today! ME a tinker from Troverth, traveled all the way to Galik across the continent to join the "Tempest Brothers Expedition Company". OH man and I saw Tinkle too!!! Can you believe he.... wait I jumped too far ahead let me start at the beginning of the day. I met a few others before I saw our kiddo.
Belle, you will never believe where I went today! ME a tinker from Troverth, traveled all the way to Galik across the continent to join the "Tempest Brothers Expedition Company". OH man and I saw Tinkle too!!! Can you believe he.... wait I jumped too far ahead let me start at the beginning of the day. I met a few others before I saw our kiddo.


There was a furball with snow like fur....a tabook, or tabaxi that's it, named Winter and along with them I met Lupine a human weirdo with druidic powers....well he was more Quirky than weird I think. The three of us were new to the area and went in to meet with Lucinda a retired Lion Guard *I think* whose symbol is that of a golden griffon.
There was a furball with snow like fur....a tabook, or tabaxi that's it named Winter and along with them I met Lupine a human weirdo with druidic powers....well he was more Quirky than weird I think. The three of us were new to the area and went in to meet with Lucinda a retired Lion Guard *I think* whose symbol is that of a golden griffon.


She had tasked the group of us to find GHOSTS in the Bay area of the docks and make it safe again, and really figure out what was happening with these disappearances.... oh yeah that's right, Belle people were being kidnapped for years by these Specters of the night!!! Nothing made sense here, nothing is like home when it comes to safety
She had tasked the group of us to find GHOSTS in the Bay area of the docks and make it safe again, and really figure out what was happening with these disappearances.... oh yeah that's right, Belle people were being kidnapped for years by these Specters of the night!!! Nothing made sense here, nothing is like home when it comes to safety
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well aware, we made a plenty of their gear magical back in the days of old. Belle you would have been so proud, which is good cause that ONLY MAKES one of us....Tinkle our son was the lead weapons designer. He was the GNIOME, all the way in Galik the boy made something of himself....not that he is designing armor but weapons is good too. Belle the boy
well aware, we made a plenty of their gear magical back in the days of old. Belle you would have been so proud, which is good cause that ONLY MAKES one of us....Tinkle our son was the lead weapons designer. He was the GNIOME, all the way in Galik the boy made something of himself....not that he is designing armor but weapons is good too. Belle the boy


told us that there were kidnappers not ghosts that took the halfling boy into the sewers....oh and Tinkle said hi, figured I'd toss that in here too.
told us that there were kidpnappers not ghosts that took the halfling boy into the sewers....oh and TInkle said hi, figured I'd toss that in here too.


When we got in the Sewers my gosh darn shoes got wet and gross, and these darn young-uns pushed me the lil old gnome to lead the group, hehe it was probably because my armor looked so strong and grand! It is the one you helped me make dear, the guardian set! Well we found out this was home to lizard folks that disappeared in the moons glow...Troglodytes.
When we got in the Sewers my gosh darn shoes got wet and gross, and these darn young-uns pushed me the lil old gnome to lead the group, hehe it was probably because my armor looked so strong and grand! It is the one you helped me make dear, the guardian set! Well we found out this was home to lizard folks that disappeared in the moons glow...Troglodytes.
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they needed and fought that beast one on one, gnome on lizard. It was scary hun but you are always what makes me not fear death as it would bring me back to you, however I am not ready I have many stories to write and adventures to live before I can tell you all about them for eternity. Oh right the end, we took it down baiting it to the doors and freed the sewer
they needed and fought that beast one on one, gnome on lizard. It was scary hun but you are always what makes me not fear death as it would bring me back to you, however I am not ready I have many stories to write and adventures to live before I can tell you all about them for eternity. Oh right the end, we took it down baiting it to the doors and freed the sewer


of the lizard problem. The missing people were found...most of em at least. In the end we were given gold and passage to the wilds. I of course went back to give our son the gauntlets he made that were stolen by these monsters but he gifted them to his old man, I know you think it would be sweet but I COULD MAKE THEM BETTER, but I don't craft anymore not since
of the lizard problem. The missing people were found...most of em at least. In the end we were given gold and passage to the wilds. I of course went back to give our son the guantlets he made that were stolen by these monsters but he gifted them to his old man, I know you think it would be sweet but I COULD MAKE THEM BETTER, but I don't craft anymore not since


you left. Besides it would be a shame not to hold on to something from a lead weapon designer.....can't believe he did it. I mean can't believe he isn't in the armor game! As always, I love you Belle, my adventurers for you have started. I will tell you all about them soon and hope that you can wait for me to finish a few more.
you left. Besides it would be a shame not to hold on to something from a lead weapon designer.....can't believe he did it. I mean can't believe he isn't in the armor game! As always, I love you Belle, my adventurers for you have started. I will tell you all about them soon and hope that you can wait for me to finish a few more.
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== Session 52: Night at the Moonsea Museum ==
'''DM''': Keller
'''PCs''':
* [[Juno]]
* [[Marion Ette]]
* [[22]]
* [[Coryn]]
* [[Finnegan (Finny) Warbler|Finny]]
* [[Chrysaor]]
'''NPCs''':
* [[Shelmlock Domes]]
* [[Jacqueline Hearthorne]]
* Clarence
<br />
'''Meeting Shelmlock Domes'''
The party walked to the Galik Herald to meet with tortle reporter [[Shelmlock Domes]] because he had let the [[Tempest Brothers Expeditionary Company|TBEC]] know he had information about fungal cult activity in the city. Upon their arrival, he explained that some of his contacts in the lower end of the city had disappeared after telling him they were worried about gnolls and monsters in the sewers. In his investigations, Shelmlock had come accross a male elf in a suit with a telltale emblem, a white owl on a shield crossed with a sword. Some members of the party recognized it from [[Dynia]]'s allies who helped him to summon [[Xevriss]]. The elf exploded into fungus, but not before divulging that the Heart of [[Kavanmort]] was going to be stolen from the Moonsea Museum, where it was being displayed on the second floor. (Kavanmort was an ancient two-headed dragon, superior to Xevriss and Old Alkinimic, to whom Tiamat had gifted Amusa and who ravaged Amusa until his death in 822 PR.)
Shelmlock believed that the owner of the museum was permitting the heart to be stolen in order to collect the insurance. He feared that if he simply informed the [[Lyreguard]], they might be overpowered by the museum's staff, and he was not allowed in the museum himself due to having been caught stealing receipts for a story several months earlier. He expected the heist to go down during the upcoming masquerade gala at the museum, and he was able to procure invitations for members of the company to attend in hopes of thwarting the robbery and acqiring evidence that the museum owner was behind it. He could also front some money for fancy clothes for the adventurers to wear to the gala. When asked, he conveyed that there was a single museum guard called Clarence whom he believed could be trusted.
'''Casing the Joint'''
Marion, Juno, and 22 went to the museum to try to talk to Clarence. The large museum had gorgeous architecture and a massive dragon skeleton in entry hall. The security included guards with platemail and longswords, warning runes on the exhibits, and floating orbs capable of triggering an alarm if visitors cast any spells nearby. Other notable exhibits near the entrance included a diorama of second crusades and an ancient sarcophagus.
Marion asked a guard where they could find Clarence, and he sent for Clarence who appeared shortly wearing oversized armor. They told him that Shelmlock Domes suspected theft soon and that party intended to prevent it They asked him if there were any items in storage that might help. He mentioned a horn that can dispel magic in the basement where he was working. Marion and Juno snuck into the basement with Clarence, through a magic door that required persuasion, and descended a long ladder into the subbasement where Marion took possession of the horn.
Meanwhile, Coryn, Finny, and Chrysaor went shopping at Bonnibel's Fantastical Boutique for fancy clothes, getting an outfit for 22 as well. Afterward, they ran into Bulio who provided masks for the masquerade gala (as well as show costumes for Finny and Corryn who hated the outfits Madame Bonnibel had come up with for them.)
'''Getting to the Heart'''
After a rest, the group headed to the gala, where they discovered that the guards were taking all weapons and spell components at the door. Marion snuck some weapons in and Finny talked his way in, saying he was with the band. They also discovered that at midnight, magic would cause the exhibits to come to life; this would include wax figures, animated drakes, and a statue of the founder of Galik, as well as the giant dragon skeleton. Attendees would not be allowed upstairs (where the Heart of Kavanmort was displayed), but Juno found a back stairway that was protected by a guard but not by any magic-detection orbs. There Chrysaor spotted a suspicious brown-haired woman in a red dress bribing the guard to let her up the stairs. Marion followed suit, gaining access for several members of the party.
Juno went to the coat check where she beat up the guard and put everybody's stuff in Finny's bag of holding. Finny himself had been performing with the goblin band but found a chance to leave the stage and he and Juno headed for the back stair. He distracted her while she picked his pockets and they joined the rest of the group. Juno had cast ''pass without trace'', and the group snuck past the a dragon skeleton but were noticed by the woman who convincingly claimed she was there to try to stop untoward activities, and the party teamed up with her. She introduced herself as Jacqueline Harthorne. Finny recalled that her noble family had previously tried to buy the heart, but Jacqueline insisted she was there not to steal it but to prevent its theft.
The exhibits in the large hall where the heart was displayed included wax flying monkeys, a mummy, a case full of weapons, a kraken, a sarcophagus, a diorama of a scene from the second draconic crusades, and case containing several magical artifacts. The waring runes on these exhibits were not active, and Jacqueline broke the glass of the weapons case to purloin a rapier, with which she would prove to be skilled.
'''Thwarting the Robbery'''
Chrysaor noticed lights from outside just before the window at the far end of the exhibit hall shattered and six gnolls and three humans climbed in. The humans were the famous Torchelli family of mobster assassins. Brothers Enzo (who was extremely tall) and Antonio (who was capable of shadow walking) wore suits and fedoras and carried firearms, and they were accompanied by their mother, "Ma" Torchelli.
Ma and one of the gnolls moved next to the heart and began chanting, to which Juno quickly put stop by casting ''silence'' over the area. After a short while, Chrysaor slew Enzo and 22, in dinosaur form, bit Ma's head off. Antonio then pulled out a magic item, and took a bite of the heart, transforming into a huge Champion of Mother. Museum guards appeared and the party tried to convince them to help fight the monster, but when Coryn took the monster down and the group had to defeat the guards in combat.
'''Liberating the Artifacts'''
Having prevented the robbery of the museum, the party decided to rob the museum. They magically shrunk the Heart of Kavanmort so they could abscond with it, also taking the eight other magical artifacts from their display case. With the exception of Marion, who had shown her face to Clarence to prove that she was the same person who had befriended him earlier, none of the party could be identified.
Marion soon gave the Heart of Kavanmort to the Collector for safe keeping, and Shelmlock Domes was able to expose the museum's corruption and have the owner jailed, which resulted in Clarence being promoted to head up the museum staff.
== Session 53: Restart My Hearth ==
'''DM''': Mercedes
'''PCs''':
* [[Black Jack]]
* [[Billium Teddly]]
* [[Heli Moltenshield]]
* [[Twilsby Pendergras]]
* [[22]]
* [[Laurence Awrkright]]
'''NPCs:'''
* Malakar
* The Bollezzi Family
* Snowdrop
* Tanis
<br/>
'''A Plea for Help'''
A stranger came into TBEC, told whoever was in the lobby to talk to Snowdrop at the Galik Glass Emporium about a very recent kidnapping. Those present asked her for more information, but she said she had none and Snowdrop would tell them more.
Snowdrop proved to be the tabaxi proprietor of the Galik Glass Emporium, and when the party arrived at her shop she explained that assailants had tunneled into the emorium's boiler room and kidnapped her fire tender, Tanis, who Snowdrop said had a secret. Billium guessed that Tanis was actually a dragon, but Snowdrop insisted (unconvincingly) that she was not.
'''The Tunnel to the Docks'''
The group entered the boiler room, in one corner of which lay a small nest of blankets and treasure that Snowdrop confirmed belonged to Tanis. Turning their attention to the tunnel entrance, the party found a torn cloak with a broken family crest that Twillsby recognized as belonging to the Bizelli family. Investigated further, he found a pair of broken handcuffs and discovered that the tunnel entrance was magically protected. Heli threw her spear down the tunnel, triggering a fire trap on which Twilsby then cast ''dispel magic''.
The party walked down the tunnel and found it to be incredibly long, taking two hours to reach the opening at the far end. There, Twilsby threw a rock out, triggering another trap that shook the earth and collapsed the tunnel, injuring several members of the group as they escaped out into the light. They could see they had arrived at the docks, where a dozen people including Malakar (the undead sorcerer who kept company with the Jack of Hearts) waited for a boat to arrive; two of those present stood guard over an injured woman in a cage, whom the group suspected to be Tanis.
'''Twarting the Kidnappers'''
From the party's hiding place behind a small building, Twilsby began talking to the nearest person, and the party was soon able to intimidate three of those present into walking away before a fight broke out. But the fourth would not be intimidated and a drew a weapon, and Black Jack dispatched him quickly, striking with his boomerang in melee. Heli followed up by taking out a nearby dog and throwing a spear at an unsuspecting man who Laurence then eliminated by casting ''frostbite''. Seeing this, Malakar summoned a water elemental to do his bidding.
Twilsby, who had turned invisible, teleported behind the cage to give Tanis two potions of healing. Josh and Heli moved into melee on either side of the building the party had been hiding behind, felling another foe. Twilsby removed a magic-supressing collar from Tanis (although she remained trapped in the cage). Heli and 22 closed with Malakar, 22's ''frostbite'' causing him lose mental control of the elemental. Freed of the collar, Tanis breathed fire, eliminating another foe and damaging the water elemental.
Twilsby cast ''wave surge'' at Malakar, knocking him into the water. 22 turned into a giant octopus to follow him, but Malakar cast ''misty step'' to reappear on the dock. The party was then able to focus their attacks on Malakar and the water elemental until eventually Black Jack slew Malakar and 22's force cannon dispersed the elemental into mist.
The group freed Tanis from the cage and returned with her to the Galik Glass Emporium, where Snowdrop rewarded them handsomely for their work with magic items and gold.
== Session 54: End of the Line ==
'''DM''': Keller
'''PCs''':
* [[Juno]]
* [[Heli Moltenshield]]
* [[22]]
* [[Ren Atherton]]
* [[Marion Ette]]
'''NPCs''':
* [[Jaqueline Hearthorne]]
* [[Benny Thistlewick]]
* (See list below)
<br />
'''A Call to Action'''
Jacqueline Harthorne (a human woman whom members of the [[Tempest Brothers Expeditionary Company]] had recently encountered at the Moonsea Museum) entered the TBEC headquarters, wearing fancy clothes over leather armor. Said she had received information about the fungual cult. (After some coaxing, she admitted that she learned this from her family and said that she'd be at risk if they found out.) A high-ranking leader within the cult, a member of a group called the Groomsmen, had exposed that they'd be riding to the end of the line on the Galik City Railway that afternoon. Jacqueline expressed suspicious that the Groomsman would allow this information to get out.
The company already knew that the Bride and the Groom were to be feared and not to be crossed; the Collector had confirmed that they were leaders of the cult. The company had also come to know of the cult's crest, a silver owl against a shield and a sword.
'''Strangers on a Train'''
The group proceeded to the appropriate Galik City Railway station, and boarded the train, which already had many passengers. The party began observing and interacting with them in order to begin forming ideas about which one might be the Groomsman. As the train travelled through the city, stopping at various stations, passengers boarded and others left until there were only three stops left and only seven people remaining on board other than the party themselves. This included:
* Sid, a blue male kobold who had stowed away underneath the train and who was located by Marion's use of ''detect thoughts''
* Benny Thistlewick, a male gnome whose thoughts could not be detected
* Percy Stormrider, a male air genasi working as a professor, whose thoughts also could not be detected
* Penny Longhorn, a female minotaur
* Lady Isabella Sterling, a female elf trying not to look like a noble
* Davros Ironforge, a male dwarf
* Gibson Blair, a male human working as a gardener
'''Murder Mystery'''
When the train failed to stop at the next station, Ren went to speak to the operator, only to find him dead and the train seemingly being driven by a mass of fungus fused to the controls. The ride had become a murder investigation aboard a runaway train. Several of the passengers had something to hide, including Isabella Sterling who had stolen a suitcase full of gold from her noble family, Davros Ironforge who was hired by her father to retrieve the gold, Percy Stormrider who was smuggling a book of powerful enchantment magic, Penny Longhorn who was a pit fighter on the run after accidentally killing her manager, Sid who didn't have a ticket to ride the train, and Benny Thistlewick, who turned out to be the Groomsman and the murderer and who had charmed Gibson Blair into helping him keep his identity hidden.
'''High Stakes'''
When the party eventually concluded that Benny was the Groomsman, they learned that he had leaked the information about his
presence on the train in order to lure company members there to force them to play a high-stakes poker game with him – and that if they refused, he could kill almost any of the other passengers easily using itmes he had placed on their persons. During the game, he bet their various lives, requiring the party to see these bets with items of equal value, including secrets, physical items, and their own lives. In the final hand, he bet his own life and lost, which led him to shoot himself as soon as the game concluded.
During the game, the Benny had gambled and lost several secrets relevant to to company including:
* the leaders of the cult were the Bride and Groom, and immediately below them was the Reverand.
* the cult was fortifying Camp Emberclaw (the gnoll camp that had remained when the TBEC fled the wilds)
* the cult had a spy in the Tempest Brothers Expeditionary Company




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