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| The group freed Tanis from the cage and returned with her to the Galik Glass Emporium, where Snowdrop rewarded them handsomely for their work with magic items and gold. | | The group freed Tanis from the cage and returned with her to the Galik Glass Emporium, where Snowdrop rewarded them handsomely for their work with magic items and gold. |
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| == Session 54: End of the Line ==
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| '''DM''': Keller
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| '''PCs''':
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| * [[Juno]]
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| * [[Heli Moltenshield]]
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| * [[22]]
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| * [[Ren Atherton]]
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| * [[Marion Ette]]
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| '''NPCs''':
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| * [[Jaqueline Hearthorne]]
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| * [[Benny Thistlewick]]
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| * (See list below)
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| <br />
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| '''A Call to Action'''
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| Jacqueline Harthorne (a human woman whom members of the [[Tempest Brothers Expeditionary Company]] had recently encountered at the Moonsea Museum) entered the TBEC headquarters, wearing fancy clothes over leather armor. Said she had received information about the fungual cult. (After some coaxing, she admitted that she learned this from her family and said that she'd be at risk if they found out.) A high-ranking leader within the cult, a member of a group called the Groomsmen, had exposed that they'd be riding to the end of the line on the Galik City Railway that afternoon. Jacqueline expressed suspicious that the Groomsman would allow this information to get out.
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| The company already knew that the Bride and the Groom were to be feared and not to be crossed; the Collector had confirmed that they were leaders of the cult. The company had also come to know of the cult's crest, a silver owl against a shield and a sword.
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| '''Strangers on a Train'''
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| The group proceeded to the appropriate Galik City Railway station, and boarded the train, which already had many passengers. The party began observing and interacting with them in order to begin forming ideas about which one might be the Groomsman. As the train travelled through the city, stopping at various stations, passengers boarded and others left until there were only three stops left and only seven people remaining on board other than the party themselves. This included:
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| * Sid, a blue male kobold who had stowed away underneath the train and who was located by Marion's use of ''detect thoughts''
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| * Benny Thistlewick, a male gnome whose thoughts could not be detected
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| * Percy Stormrider, a male air genasi working as a professor, whose thoughts also could not be detected
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| * Penny Longhorn, a female minotaur
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| * Lady Isabella Sterling, a female elf trying not to look like a noble
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| * Davros Ironforge, a male dwarf
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| * Gibson Blair, a male human working as a gardener
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| '''Murder Mystery'''
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| When the train failed to stop at the next station, Ren went to speak to the operator, only to find him dead and the train seemingly being driven by a mass of fungus fused to the controls. The ride had become a murder investigation aboard a runaway train. Several of the passengers had something to hide, including Isabella Sterling who had stolen a suitcase full of gold from her noble family, Davros Ironforge who was hired by her father to retrieve the gold, Percy Stormrider who was smuggling a book of powerful enchantment magic, Penny Longhorn who was a pit fighter on the run after accidentally killing her manager, Sid who didn't have a ticket to ride the train, and Benny Thistlewick, who turned out to be the Groomsman and the murderer and who had charmed Gibson Blair into helping him keep his identity hidden.
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| '''High Stakes'''
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| When the party eventually concluded that Benny was the Groomsman, they learned that he had leaked the information about his
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| presence on the train in order to lure company members there to force them to play a high-stakes poker game with him – and that if they refused, he could kill almost any of the other passengers easily using itmes he had placed on their persons. During the game, he bet their various lives, requiring the party to see these bets with items of equal value, including secrets, physical items, and their own lives. In the final hand, he bet his own life and lost, which led him to shoot himself as soon as the game concluded.
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| During the game, the Benny had gambled and lost several secrets relevant to to company including:
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| * the leaders of the cult were the Bride and Groom, and immediately below them was the Reverand.
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| * the cult was fortifying Camp Emberclaw (the gnoll camp that had remained when the TBEC fled the wilds)
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| * the cult had a spy in the Tempest Brothers Expeditionary Company
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| [[Category:Wicked Wilds]] | | [[Category:Wicked Wilds]] |