Scavaging Tables[edit | edit source]
Early on, the campaign's priority was survival on a mysterious island, and the following basic crafting systems were implemented for use in sessions 1-3. Depending on the success of a Survival check, the players could roll up to 4d10 and check this table.
|32||Birds Nest (empty)||Rope|
|38||Ichor Paste (Wyvern Gland Resin)||adhesive|
Crafting Table[edit | edit source]
In combination with the scavenging above, the following rules guided what the players could create using what they scavenged.
Session Outlines[edit | edit source]
Session 1[edit | edit source]
Session 1: Outlive
Players start with no spell slots, level 1 exhaustion.
Both can be fixed on a long rest.
Wake two people up on beach
See one person out at Sea
Combat with SeaSerpantfolk
Find two more people underwater.
Quippers (Pirahnas) in the water
-List of items they can find
-Includes natural things like coconuts, large palms, etc
-Remnants of their ship (AND OTHER SHIPS)
-Crossing large rivers/ravines
-Constitution Saving versus more exhaustion
Bottle-Episode Esque bit where the players explain what they can do to each other, what good skills they have as far as surviving goes. · Emphasis: Players get to know each other · As the storm starts to subside at dawn, they can explore, search for life, any indication of where they are, etc. But the beaches seem to go on for a while, and the land seems untouched. · Survival checks to hunt down material and such. Maybe start working on weapons. If the players go too far east/west on the beach, have a coastal encounter with the large decapod
More Scavenging and Exploring - Possible Giant Frogs or Giant Eagle Attacks
Ends with Discovery of the Blue Dragon in the Cave