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The Quelmar Wiki
Scoville


Type Town
Government Merchant Guild
Location Capsicum

About[edit | edit source]

A rather large city amongst the Gulfithorp Isles, it is the trading hub to the rest of Capsicum and where most of the merchant and sea goers of the islands find their place of business in either permanent or tent like structures. Scoville is a lively town of music, street vendors, fine wares, homey company, and very pleasant faces.

Two gates lead to docks on the outside of town. One gate in the back leads to Shishito Valley, the harbor floor is riddled with reefs, so tread carefully.

Notable Places[edit | edit source]

Scotch and Bonnet's- The friendliest tavern this side of Amusa, Scotch (Dragonborn) and Bonnet (Dwarf) are an odd couple with love in their heart and plenty of food and drinks to go around to any weary traveler.

Boats by Barge- Barge (Dwarf and Bonnet's brother) is a little lost in the head sometimes so he hired Warryn (Halfling) to carry out the day-to-day of the shop. They offer rentals, purchases, and the customization of ships in various sizes. Warryn has a crazy crush on Donella.

Popper Potions- Offering health potions and some of a more "violent nature" for the right coin. The potion master, Kaira (Tiefling) has infinite knowledge of potions and ingredients but has a shaded past that she seems to hide rather well.

Sambal Styles- "From sacs to slacks" is the motto of this up-and-coming shop. Expertise tailor, Arno (Halfling) deals mostly in fabrics and textiles but has a talent that can turn anything into well...anything.

Serrano's- Giving up their sword of adventure and picking up thier hammers of crafting, Bash and Sitah (Half-Orcs) are a couple new in town who have found a love for weapons making. If you catch them on a good day, they will happily challenge you to a feat of strength for a discount.

Gems and Jewels- Lucinda (Elf) is designer and owner of the shop. She is known for her dramatic attitude and outlandish styles. Her assistant, Donella (Halfling) has a bit more of a level head on her shoulders but is very new to the art of design.

Merchant Square- The closest plaza to the mountain gate, the owners of the shops live here. Their employees live in homes closer to the shore, but this is where laws for Scoville are discussed and made. The plaza in the middle acts as the meeting hall.

Outdoor Bazaar- Full of exotic spices, savory food, sweet treats, countless bit and bobbles, the outdoor bazaar has anything and everything for a traveler on a budget.

Harbor- Guarded by two warships, The Chilean and The Arbolean, this is where the town guard sits. There isn't much of a police presence inside the city, the captains of these ships are trusted with the safety of the town.

Notable Events[edit | edit source]

 One night, like any other night in 669, The Argentinian sounds the alarm as a sail ship is set ablaze in the harbor. The Chilean begins to sail away with the assailants on board. Two eyewitnesses, and crew from the Chilean recount how a group of adventures mercilessly attacked their ship and sent these two into the sea. The rest weren't so lucky. These criminals were dubbed The Pirates of Quelmar.

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