×
Create a new article
Write your page title here:
We currently have 1,665 articles on The Quelmar Wiki. Type your article name above or click on one of the titles below and start writing!



The Quelmar Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Worldbuilders}} {{Infobox
{{Infobox
|image=22.jpeg
|image=22.jpeg
|label1=Not pictured:|data1=force cannon, chainmail bikini
|label1=Not pictured:|data1=force cannon, chainmail bikini
Line 9: Line 9:
|label12=Gender —|data12=Non-binary (they/them)
|label12=Gender —|data12=Non-binary (they/them)
|label14=Aliases —|data14=M2-5U22, Portal, Fursona, Bob
|label14=Aliases —|data14=M2-5U22, Portal, Fursona, Bob
|label16=Associates —|data16=Tacciath (xx), Uldil (xx), [[Grandmush]], [[Bones]], Scope (xx), [[22/_22_and_the_Time_War#Meeting_Their_Maker|Colin Pendergras]]}}
|label16=Associates —|data16=Tacciath (xx), Uldil (xx), Bones, Scope (xx), [[Colin Pendergras]]}}


22 is an [[autom]] [[druid]]; a [[22#Philosophy|natural philosopher]]; an anti-racist [[22#Making a Life|activist]] and an [[22#Rise of the Machines|agent]] of People Are People; a resident of [[The Sky Net]]; and a player character from the [[Within the Wicked Wilds]] campaign.
22 is an autom druid; a natural philosopher; an anti-racist activist and agent of People Are People; a resident of The Sky Net; and a player character from the Within the Wicked Wilds campaign.


=History=
=History=
Line 31: Line 31:
Reflecting on this initial period of their existence over a century later, 22 still treated it with the analytic detachment that remained their primary affect. An example of this, their response to a related question, is notable, as it subtly reflects the pro-warforged position 22 would (unsurprisingly) take in the years leading up to 730 PR and the [[The War of the Forged|War of the Forged]]: "The citizens of Sneerwell generally obeyed my orders when I found it necessary to give them, and, in the approximately 6% of cases when this was not true, the citizen in question was approximately 38% likely to comply when the order was repeated by an organic member of the constabulary."
Reflecting on this initial period of their existence over a century later, 22 still treated it with the analytic detachment that remained their primary affect. An example of this, their response to a related question, is notable, as it subtly reflects the pro-warforged position 22 would (unsurprisingly) take in the years leading up to 730 PR and the [[The War of the Forged|War of the Forged]]: "The citizens of Sneerwell generally obeyed my orders when I found it necessary to give them, and, in the approximately 6% of cases when this was not true, the citizen in question was approximately 38% likely to comply when the order was repeated by an organic member of the constabulary."


===Awakening===
===Waking ===
Near the end of one of 22's otherwise unremarkable, daily maintenance cycles, a weighty coconut fell hard onto their head, whereupon, for reasons 22 has never been able to discover, they immediately began reflecting on their own existence, on how unlikely it seemed, on what had led King Colin to create them, and whether 22 would now exist if not for a ridiculously complex series of seemingly disconnected events years earlier precipitating their creation: Colin being welcomed back to Sneerwell, which depended on [[Montane Capella|Montane]]'s secret being discovered, which in turn depended on the [[Mutated Chimera|chimera]] being freed, which depended on the use of magic in King Andrew's assassination -- which could have nothing to do with 22 here and now, could it? How was 22 now able to contemplate questions like these? And most confusing of all: where had the coconut come from?
Near the end of one of 22's otherwise unremarkable, daily maintenance cycles, a weighty coconut fell hard onto their head, whereupon, for reasons 22 has never been able to discover, they immediately began reflecting on their own existence, on how unlikely it seemed, on what had led King Colin to create them, and whether 22 would now exist if not for a ridiculously complex series of seemingly disconnected events years earlier precipitating their creation: Colin being welcomed back to Sneerwell, which depended on [[Montane Capella|Montane]]'s secret being discovered, which in turn depended on the [[Mutated Chimera|chimera]] being freed, which depended on the use of magic in King Andrew's assassination -- which could have nothing to do with 22 here and now, could it? How was 22 now able to contemplate questions like these? And most confusing of all: where had the coconut come from?


Line 37: Line 37:
</div>
</div>


<span><h2 style="display: inline; border: none; margin: none;">Philosophy</h2>, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fire</span>
<span><h2 style="display: inline; border: none; margin: none;">Philosophy </h2>, in which 22 takes a broad view of Nature, champions creative endeavors, and shuns fire</span>


<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
Line 59: Line 59:


===On the Road===
===On the Road===
After leaving Sneerwell''',''' 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used.
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>After leaving Sneerwell''',''' 22 soon discovered that being alone on the road was not safe, but neither was spending time in large population centers, where the judgement of many of the organic citizens was that 22's metal body was sufficient cause for them to be enslaved. So they soon took up caravan guarding, a vocation that allowed them to be left to themselves for the most part, but also to interact with organics enough to begin building a knowledge base regarding the complex and endlessly nuanced protocols governing social interaction. Before this time, 22 did not have a name, but names were important when coordinating activities with organics, and one of their fellow guards proposed the name "Bob", which they accepted after several milliseconds of consideration on the grounds that it should function at least as well as the longer names most organics used.</p>


After a time, 22 assessed that the curve describing the benefits they had been gaining over time from caravan work, measured in terms of knowledge and useful personal alliances, had flattened sufficiently to warrant seeking an alternative pattern of experiences. An opportunity presented itself shortly, after a group of adventurers came on as guards for a trip south, two of whom were a dragonborn sister and brother, Tacciath and Uldil.
After a time, 22 assessed that the curve describing the benefits they had been gaining over time from caravan work, measured in terms of knowledge and useful personal alliances, had flattened sufficiently to warrant seeking an alternative pattern of experiences. An opportunity presented itself shortly, after a group of adventurers came on as guards for a trip south, two of whom were a dragonborn sister and brother, Tacciath and Uldil.


===Making a Life===
===Making a Life===
The dragonborn twins suggested that their usual work, tracking down missing items, would be more exciting than guarding, and 22 left the caravan life behind as soon as the group received their pay for the current trip. It was from new adventuring group that 22 learned of the plight of dragonborn across [[Isonhound]], and when Tacciath and Uldil planned to visit family and friends in [[Jadenhill]], they travelled along with the twins and found their first home, not counting their time in Sneerwell before they had developed a personal identity.
<p style="font-family: Georgia, serif; font-color: grey" margin-bottom: 1.5em;>The dragonborn twins suggested that their usual work, tracking down missing items, would be more exciting than guarding, and 22 left the caravan life behind as soon as the group received their pay for the current trip. It was from new adventuring group that 22 learned of the plight of dragonborn across [[Isonhound]], and when Tacciath and Uldil planned to visit family and friends in [[Jadenhill]], they travelled along with the twins and found their first home, not counting their time in Sneerwell before they had developed a personal identity.</p>


In Jadenhill, 22 came to be trusted and to feel welcome as they worked with the people to try to ensure the safety of residents of draconic and reptilian heritage, and 22 resided in Jadenhill for several years during which the crusaders grew increasingly aggressive. Tacciath and Uldil had returned to help defend the town, and Uldil was slain during a particularly devastating attack, with 22 unable to do anything to help. Afterward, once the defenses had been rebuilt and reinforcements had arrived, 22 announced that they would set out to discover whatever power they could to make them more effective against the crusaders. Tacciath, knowing 22's love of nature, suggested a druid called [[Grandmush]] she had met weeks earlier, and 22 left to seek the druid out.
In Jadenhill, 22 came to be trusted and to feel welcome as they worked with the people to try to ensure the safety of residents of draconic and reptilian heritage, and 22 resided in Jadenhill for several years during which the crusaders grew increasingly aggressive. Tacciath and Uldil had returned to help defend the town, and Uldil was slain during a particularly devastating attack, with 22 unable to do anything to help. Afterward, once the defenses had been rebuilt and reinforcements had arrived, 22 announced that they would set out to discover whatever power they could to make them more effective against the crusaders. Tacciath, knowing 22's love of nature, suggested a druid called [[Grandmush]] she had met weeks earlier, and 22 left to seek the druid out.
Line 95: Line 95:
In 733, with Jadenhill now well defended, 22 and Tacciath traveled north to where they could be of help to more vulnerable communities. While escorting two warforged refugees from Raritan to safety, they were instructed to meet a contact named Bones who guided them all to the burgeoning warforged settlement of [[Gearguage]], where they based themselves for several years while the War of the Forged escalated. The barren land of the region was inhospitable to organics, but food and water could be created with the use of magic, and Tacciath and the many organics who fought in favor of the forged could be provided for despite the limited natural resources.
In 733, with Jadenhill now well defended, 22 and Tacciath traveled north to where they could be of help to more vulnerable communities. While escorting two warforged refugees from Raritan to safety, they were instructed to meet a contact named Bones who guided them all to the burgeoning warforged settlement of [[Gearguage]], where they based themselves for several years while the War of the Forged escalated. The barren land of the region was inhospitable to organics, but food and water could be created with the use of magic, and Tacciath and the many organics who fought in favor of the forged could be provided for despite the limited natural resources.


One of 22's primary roles during the war was to transport materials both legal and illegal across large distances, sometimes into or out of Gearguage, but, more often than not, from one small camp in the middle of nowhere to another that was separated from the the first by some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, they often went by the code name ''Portal'', but when they saw Tacciath, she always called them ''Fursona'', a term of endearment she had begun using back in Jadenhill.
One of 22's primary roles during the war was to transport materials both legal and illegal across large distances, sometimes into or out of Gearguage, but, more often than not, from one small camp in the middle of nowhere to another that was separated from the the first by some enemy territory. They spent entire days in the shape of a fox (with some payload merged into their form, be it provisions or poisons, explosives or existence crystals). During this time, they often went by the code name *Portal*, but when they saw Tacciath, she always called them *Fursona*, a term of endearment she had begun using back in Jadenhill.


As the war culminated, 22 traveled to Osugbo to battle Wilgrim and his forces directly. They succeeded in neutralizing many opposing automs in dire wolf shape, but in a particularly challenging melee, they sustained too much damage to continue to maintain animal form and began taking friendly fire from allies who could not or would not distinguish one autom from another. They fled, casting healing spells on themself as they ran, and escaped with their life. They stayed out of combat for the remaining weeks of the war, returning to their old habit of serving by transporting equipment for their allies as needed until the war was officially won.
As the war culminated, 22 traveled to Osugbo to battle Wilgrim and his forces directly. They succeeded in neutralizing many opposing automs in dire wolf shape, but in a particularly challenging melee, they sustained too much damage to continue to maintain animal form and began taking friendly fire from allies who could not or would not distinguish one autom from another. They fled, casting healing spells on themself as they ran, and escaped with their lives. They stayed out of melee for the remaining weeks of the war, returning to their old habit of serving by transporting equipment for their allies as needed until the war was officially won.


===Every New Beginning===
===Every New Beginning===
When the war formally ended in 744 PR, the aging Tacciath was ready to retire from soldiering, but 22 continued traveling and working on behalf of People are People, returning often to Jadenhill until Tacciath died of illness in 756. By this time, the [[The Second Draconic Crusades|Second Draconic Crusades]] had almost reached their formal conclusion, and 22 was now coming to grips with the reality that friendships with organics can last only as long as organic bodies can. Afterward, they continued their travels, and although this was not the last time they'd return to Jadenhill, it was the last time it would really feel like home.
When the war formally ended in 744 PR, the aging Tacciath was ready to retire from soldiering, but 22 continued traveling and working on behalf of People are People, returning often to Jadenhill until Tacciath died of illness in 756. By this time, the [[The Second Draconic Crusades|Second Draconic Crusades]] had almost reached their formal conclusion, and 22 was now coming to grips with the reality that friendships with organics can last only as long as organic bodies can. Afterward, they continued their travels, and although this was not the last time they'd return to Jadenhill, it was the last time it would really feel like home.


22 eventually made a new home in [[The Sky Net]] in late 794, only months before both [[The Sundown]] and 22's imminent, unintentional journey. After returning from that challenge, as the decades passed, they would sometimes venture back to Isonhound for a few years at a time, but would always return to the colony eventually. This would come to be a home in a way that Jadenhill never quite could. The organics they befriended in Jadenhill slowly aged and died while 22 lived on, but the people of The Sky Net were as long-lived as 22, although many would still perish over the years.
22 eventually made a new home in [[The Sky Net]] in late 794, only months before both [[The Sundown]] and 22's long and unintentional journey. After returning from that challenge, as the decades passed, they would sometimes venture back to Isonhound for a few years at a time, but would always return to the colony eventually. This would come to be a home in a way that Jadenhill never quite could. The organics they befriended in Jadenhill slowly aged and died while 22 lived on, but the people of The Sky Net were as long-lived as 22, although many would still perish over the years.


In The Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. Bones work didn't precisely emulate [[Colin Pendergras]]' original specifications and wasn't intended to, but it did include the installation of a found component, the origin of which Bones said was unknown, but which  gave 22 the ability to produce a form of short-range telepathic output that other intelligent creatures were able to understand as easily as they did 22's speech.
In The Sky Net, synthetics collaborated in ways 22 had never seen before, and here the warforged called Bones was able to replace many of 22's century-old parts and upgrade their form factor to the sleeker model-3 design. Bones work didn't precisely emulate [[Colin Pendergras]]' original specifications and wasn't intended to, but it did include the installation of a found component, the origin of which Bones said was unknown, but which  gave 22 the ability to produce a form of short-range telepathic output that other intelligent creatures were able to understand as easily as they did 22's speech.
Line 109: Line 109:
</div>
</div>


<span><h2 style="display: inline; border: none; margin: none;">[[22/ 22 and the Time War|22 and the Time War]]</h2>, in which 22 is kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlair</span><div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
<span><h2 style="display: inline; border: none; margin: none;">[[22/ 22 and the Time War|22 and the Time War]]</h2>, in which 22 gets kidnapped, surprises Colin Pendergras, and intends to kill Zugs McFlair</span><div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
:Subpage: [[22/ 22 and the Time War|22 and the Time War]]</div>
:Subpage: [[22/ 22 and the Time War|22 and the Time War]]</div>


<span><h2 style="display: inline; border: none; margin: none;">Lessons of Katharda</h2>, in which 22 loses a bet, serves The One That Waits, and dons a chainmail bikini</span>
<span><h2 style="display: inline; border: none; margin: none;">Lessons of Katharda</h2>, in which 22 attends school, serves dark forces, loses a bet, and dons a chainmail bikini</span>


<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
Line 127: Line 127:
During these few months at Katharda, 22 also sought to gain whatever skills would improve their ability to repair and improve their own physical body, but they made only nominal progress in this endeavor. However, ''Tinkeryore'' instructor Professor Yindi Birwubart (she/her) took an interest in resolving the issue of 22's susceptibility to [[Bluestone]]. After some research, she was able to disconnect a particular relay, in the absence of which  she believed 22 could not be enslaved by Bluestone. She manufactured a Bluestone device to test the effectiveness of her modification, and, after her tests were successful, gave the device to 22, who disassembled it out of an abundance of caution.
During these few months at Katharda, 22 also sought to gain whatever skills would improve their ability to repair and improve their own physical body, but they made only nominal progress in this endeavor. However, ''Tinkeryore'' instructor Professor Yindi Birwubart (she/her) took an interest in resolving the issue of 22's susceptibility to [[Bluestone]]. After some research, she was able to disconnect a particular relay, in the absence of which  she believed 22 could not be enslaved by Bluestone. She manufactured a Bluestone device to test the effectiveness of her modification, and, after her tests were successful, gave the device to 22, who disassembled it out of an abundance of caution.


===Venaleth and the Bikini ===
===Veneleth and the Bikini ===
After some months, confirmation reached Katharda that the rumors of shadows encroaching from  the [[Northern Snowy Mountains]] in northeastern [Isonhound]] were true, and 22 announced their intention to venture north to [[Gearguage]] to aid their friends there should the darkness descend upon them. Almost no one at Katharda supported this plan to venture so close to the source of danger, but 22 was intransigent. Others, including Grandmush and Professor Yllalen, also intended to leave Katharda to fight the shadows, but they would be more cautious and stay as close to major population centers as they could.
After some months, confirmation reached Katharda that the rumors of shadows encroaching from  the [[Northern Snowy Mountains]] in northeastern [Isonhound]] were true, and 22 announced their intention to venture north to [[Gearguage]] to aid their friends there should the darkness descend upon them. Almost no one at Katharda supported this plan to venture so close to the source of danger, but 22 was intransigent. Others, including Grandmush and Professor Yllalen, also intended to leave Katharda to fight the shadows, but they would be more cautious and stay as close to major population centers as they could.


When it had become clear that 22 was unwilling to accompany the other six warriors beyond Raritan, Director Venaleth offered to wager on the result of their attempt to reach Gearguage and return to Katharda without being corrupted by the shadows. If 22 were to succeed, Director Venaleth agreed to pay their tuition at Katharda Academy for life (which might be a long time indeed), but if 22 were to fail (and live) they agreed to wear a chainmail bikini until they had learned to transform into a Quetzalcoatlus. 22 accepted before setting out.
When it had become clear that 22 was unwilling to accompany the other six warriors beyond Raritan, Director Velsius offered to wager on the result of their attempt to reaching Gearguage and return to Katharda without being corrupted by the shadows. If 22 were to succeed, Director Velsius agreed to pay their tuition at Katharda Academy for life (which might be a long time indeed), but if 22 were to fail (and live) they agreed to wear a chainmail bikini until they had learned to transform into a Quetzalcoatlus. 22 accepted before setting out.


===Serving The One That Waits===
===Serving The One That Waits===
Within days after parting ways with Grandmush (and the rest of the travelers from the academy) at Raritan, 22 was set upon by humanoid shadows and joined the ranks of the corrupted creatures fighting for [[Into_the_Greedy_Green/The_Story_So_Far#Session_20:_Echemus_II|The One That Waits]]. For the next several months, they put all their efforts into converting other creatures, particularly intelligent ones, into the service to their new master.
Within days after parting ways with Grandmush (and the rest of the travelers from the academy) at Raritan, 22 was set upon by humanoid shadows and joined the ranks of the corrupted creatures fighting for [[Into_the_Greedy_Green/The_Story_So_Far#Session_20:_Echemus_II|The One That Waits]]. For the next several months, they put all their efforts into converting other creatures, particularly intelligent ones, into the service to their new master.


And then one day, as suddenly as it had begun, the nightmare ended. Unbeknownst to 22, Grandmush and their allies had been victorious at the [[Sardior#Battle of Five Lights|Battle of Five Lights]]. The spell was lifted, and 22 was left to wonder about the fates of all they had killed or corrupted during their most recent bout of servitude. Soon they learned that The One That Waits had been the Emerald dragon [[Sardior#Thanes|Feredemius]] and that he had been redeemed by a team of heroes in the Snowy Mountains, that included Grandmush; the Ruby dragon [[Sardior]] had been resurrected, and his [[Sardior#Ruby_Court|Ruby Court]] had been re-formed; and Venaleth had actually been the Amethyst dragon [[Into_the_Greedy_Green/The_Story_So_Far#Session_61:_Silent_IV/Feredemius_I/Smargarg_I|Venaleth]], who was now serving the Ruby Court full-time and had appointed Grandmush his successor as Director of Katharda Academy.
And then one day, as suddenly as it had begun, the nightmare ended. Unbeknownst to 22, Grandmush and their allies had been victorious at the [[Sardior#Battle of Five Lights|Battle of Five Lights]]. The spell was lifted, and 22 was left to wonder about the fates of all they had killed or corrupted during their most recent bout of servitude. Soon they learned that The One That Waits had been the Emerald dragon [[Sardior#Thanes|Feredemius]] and that he had been redeemed by a team of heroes in the Snowy Mountains, that included Grandmush; the Ruby dragon [[Sardior]] had been resurrected, and his [[Sardior#Ruby_Court|Ruby Court]] had been re-formed; and Velsius had actually been the Amethyst dragon [[Into_the_Greedy_Green/The_Story_So_Far#Session_61:_Silent_IV/Feredemius_I/Smargarg_I|Veneleth]], who was now serving the Ruby Court full-time and had appointed Grandmush his successor as Director of Katharda Academy.


22 would later return to teach ''Path of the Material'' classes under Director Grandmush after the disappearance of Professor Yllalen, but they first had much to think about in the wake of the defeat of The One That Waits.</div>
22 would later return to teach ''Path of the Material'' classes under Director Grandmush after the disappearance of Professor Yllalen, but they first had much to think about in the wake of the defeat of The One That Waits.</div>
Line 156: Line 156:


<h3 style="margin-bottom: -0.5em">TLDR Quelmar</h3>
<h3 style="margin-bottom: -0.5em">TLDR Quelmar</h3>
'''Twenty-two's Log of Divinations Regarding Quelmar'''
Twenty-two's Log of Divinations Regarding Quelmar
<br />
<br />
<small>...documenting the peculiarly precise prognostications of the Oracle of Athenaeum</small>
<small>...documenting the peculiarly precise prognostications of the Oracle of Athenaeum</small>


<br />
<br />
====Meta-divination====
====Meta Divination====
Erin, an early human in Quelmar, performed a powerful divination (with the rest of [[Athenaeum_(The_First_to_be_Forgotten)#Connor's_Vision|Connor's Six]]). This magic revealed the firsthand experiences of six particular settlers of [[Athenaeum (The First to be Forgotten)|Athenaeum]] (said to be the first colony in Quelmar), including those of its oracle Pythea.
Erin, an early human in Quelmar, performed a powerful divination (with the rest of [[Athenaeum_(The_First_to_be_Forgotten)#Connor's_Vision|Connor's Six]]). This magic revealed the firsthand experiences of six particular settlers of [[Athenaeum|Athenaeum (The First to be Forgotten)]] (said to be the first colony in Quelmar), including those of its oracle Pythea.


Erin found that the oracle's own divinations had shown her the broad history of Quelmar with remarkable precision -- even to the point of revealing myths that would evolve, indicating names that would be given to major conflicts, specifying dates for defining events, and charting the evolution of the calendars which would give those dates their meaning.
Erin found that the oracle's own divinations had shown her the broad history of Quelmar with remarkable precision -- even to the point of revealing myths that would evolve, indicating names that would be given to major conflicts, specifying dates for defining events, and charting the evolution of the calendars which would give those dates their meaning.
Line 169: Line 169:
    
    
<br />
<br />
====You Are Here====
====The Big Picture====
* Quelmar is not a spheroidal world but instead closely [[The Quelmar Realm#Shape|resembles a flat plane]].
* Quelmar is not a spheroidal world but instead closely [[The Quelmar Realm#Shape|resembles a flat plane]].
* Quelmar and all of its [[The Quelmar Realm#About|secondary planes]] compose the vast [[The Quelmar Great Wheel|Amitere Nebula]], an anomalous section of greater Galactic Space.
* Quelmar and all of its [[The Quelmar Realm#About|secondary planes]] compose the vast [[The Quelmar Great Wheel|Amitere Nebula]], an anomalous section of greater Galactic Space.
* The sky is orange-red but turns blue when magic eventually leaves the realm.
* The sky is orange-red but turns blue when magic eventually leaves the realm.
* Quelmar's land originally comprises a single landmass that scholars come to call [[The_Quelmar_Realm#Ywrought|Ywrought]]
* Quelmar's land originally comprises a single landmass that scholars come to call [[The_Quelmar_Realm#Ywrought|Ywrought]].
* Several myths arise regarding the origins of the world, its people, and its magic:
* Several myths arise regarding the origins of the world, its people, and its magic:
** [[Tiamat]] and [[Sardior]] gave rise to the world, and Tiamat later sought its destruction, opposed by their grandchildren, [[Chronepsis]] and [[Bahamut]] '''–''' but Tiamat absconded, heartbroken, when the gods shattered Sardior.
** [[Tiamat]] and [[Sardior]] gave rise to the world but Tiamat later sought its destruction, opposed by their grandchildren, [[Chronepsis]] and [[Bahamut]], and Tiamat absconded, heartbroken, when the gods shattered Sardior.
** Six original gods created six races: Dwarves, Gnomes, Centaurs, Dryads, Orcs, and Rakshasa
** Six original gods created six races: Dwarves, Gnomes, Centaur, Dryads, Orcs, and Rakshasa
** New gods arrived to [[List_of_Major_Conflicts#The_Giving_and_The_Plane_Wars|compete for followers]], largely through bribing Quelmartians with gifts, which gave rise to Quelmar's magic (as well as the moon, elves, the continent of [[Isonhound]], and the island of [[Kiston]]).
** New gods arrived to [[List_of_Major_Conflicts#The_Giving_and_The_Plane_Wars|compete for followers]], largely through bribing Quelmartians with gifts, which gave rise to Quelmar's magic (as well as the moon, elves, the continent of [[Isonhound]], and the island of [[Kiston]]).
* The original Quelmar world gets claimed by [[Asmodeus]] and becomes [[Hellmar]], the Tenth Circle of Hell; the Gods generously [[The_Infernal_Emergence#The_New_World|reboot the realm]] with most of its inhabitants none the wiser.
* The original Quelmar world gets claimed by [[Asmodeus]] and becomes [[Hellmar]], the Tenth Circle of Hell; the Gods generously [[The_Infernal_Emergence#The_New_World|reboot the realm]] with most of its inhabitants none the wiser.
Line 182: Line 182:




====Historical Eras====
====Historical Times====
Quelmar has three historical [[Quelmar Timeline|eras]]:  
Quelmar has three historical [[Quelmar Timeline|eras]]:  
* [[BR|Bekilip Rekisix]], meaning Destructive Time (aka Before the Reckoning)
* [[BR|Bekilip Rekisix]], meaning Destructive Time (aka Before the Reckoning)
** Lasts 995 years
** Lasts 995 years
** Begins when [[Human|humans]] appear and start tracking time
** Begins when [[Human|humans]] appear and start tracking time
** Named for the ongoing conflict with chromatic dragons (from their emergence in 207 BR until their banishment)
** Named for the ongoing conflict with dragons (from their emergence until their banishment)
** Quelmar develops four seasons (4 years each) during the 7th century BR
** Quelmar develops four seasons (4 years each) during the 7th century BR
** Ends when [[The Holy War]] against the dragons is won
** Ends when [[The Holy War]] against the dragons is won
* [[PR|Petranasul Rekisix]], meaning Pleasant Time (aka Post-Reckoning)
* [[PR|Petranasul Rekisix]], meaning Pleasant Time (aka Post-Reckoning)
** Lasts 1295 years
** Lasts 1295 years
** Begins when the dragons are imprisoned on Kiston (and its [[Kiston Isles|orbital Isles]] appear)  
** Begins when the dragons are imprisoned on Kiston (and its [[Kiston_Guardians|orbital Isles]] appear)  
** Dragons return in the 8th century PR and the conflict lasts almost until the end of the era
** Dragons return in the 8th century PR and the conflict lasts almost until the end of the era
** Ends when the Weave is fractured and magic is lost
** Ends when the Weave is fractured and magic is lost
Line 203: Line 203:
</div>
</div>


<span><h2 style="display: inline; border: none; margin: none;">[[Within_the_Wicked_Wilds/Player_Recaps/TLDR|Within the Wicked Wilds]]</h2>, in which 22 returns to Amusa, encounters new companions and threats, and expands their abilities</span>


<div class="mw-collapsible mw-collapsed" style="min-height: 1.5em; margin-bottom: 1.5em; border-bottom: solid 1px lightgrey;">
=Languages=
:Link: [[Within the Wicked Wilds/Player Recaps/TLDR]]
 
 
<!--
TODO: Document only those missions where 22 was present
 
In 893 PR, once [[Pendergras Industries]]' innovations with [[fellstone]] had made [[airships]] not only technically feasible but affordable to small businesses like the [[Tempest Brothers Expeditionary Company]], 22 returned to [[Amusa]] with the company to explore the wilderness. Some sixty employees and private contractors set up a basecamp perhaps a day's flight inland from Galik on the northwest coast in an area just west of Amusa's perilous [[Amusa#Abzcar_Canyon|great Scar]]. At first, the adventurers encountered seemingly random local people and monsters (along with other adventuring groups and individuals based out of Galik), but a pattern of threats began to develop over time.
 
In the first weeks of the expedition, parties ventured forth from the camp to explore the surrounding areas. They discovered drow living near a ruined temple of Lolth to the south; allied with the large and amicable kobolds of the village of [[https://quelmarwiki.com/wiki/Within_the_Wicked_Wilds/Player_Recaps/TLDR#1c:_Thinwhistle_(Aaron,_4/29/23)|Thinwhistle]] to the southwest; found various reptilian humanoid species living in a swampy area along with the self-appointed ''Warden of the Wilds''; and, at the former base camp of the slaughtered Perseus Company, encountered hostile gnolls and their masked ally ''[[The Green Knight]]'', who had supernatural ties to a nearby temple.
 
Several members of the group acquired a book for the enigmatic [[The Collector|Collector]] from a temple to the east, where they encountered a mysterious adventuring company led by the masked [[Jack of Hearts]], and others discovered magical flora and hostile dinosaurs while investigating the deaths of several missing research teams on a ley line to the northwest. The first [[Ratchet|death of a company member]] (at the hands of a clan of reptilian creatures), as well as the first sign of fiendish influence on the land (in the form of infernal mushrooms), occurred during a successful expedition to combat the pollution of an important water source.
 
Many additional adventurers joined the group including an entire new airship crew, who were hired in Galik by several representatives of the company. The infamous Polypus Caligas applied to be captain but was denied the position. And a small team was forced to rescue the new quartermaster when his airship crashed east of basecamp, resulting in the company's first direct encounter with demons, whose attacks infected members of the party with a vision-impairing and nightmare-inducing disease that would be healed only by the intervention of new allies of the group.
 
These new allies began as likely enemies when one of them helped himself to some of the company's livestock that were grazing north of the basecamp. Investigating the disappearance, a party of adventurers encountered [[Thistlebrook|a druid conclave]] whose land the company had inadvertently encroached on, but the leader of this group formally apologized for the theft and provided advice on curing the disease that had been caused by the demons. The two parties were able to come to an agreement to render mutual aid in the future, and 22 spent time living with their fellow druids in the Thistlebrook Conclave.
 
On a quest to acquire the healing herbs recommended by druids, a team encountered more demons in a swamp to the east. The previous team to have met demons had heard the voice of the fiendish "mother", but this party encountered her directly, and [[Tassa Brightfox|one member of the team]] made a deal with her and did not return to camp with the others. And the same week, a different team managed to thwart efforts by the demon lord Jubilex to amass oozes and slimes in the forest to the northwest via a magical conduit; the group disrupted the conduit, but not before the oozes' fiery attacks set off a wildfire that damaged a large swath of forest.
 
The company encountered The Green Knight at another temple, this one far to the north and devoted to one of the [[The Ten Heralds of Tiamat|heralds of Tiamat]], Kavanmort, the Twin Doom. The knight told the party they "knew too much" after encountering an undead dragonborn called Galidant in the temple, and they barely escaped the encounter with their lives. And another group revisited the southern temple that had been discovered a month earlier, helping the local drow residents by neutralizing aberrations that had been attacking them.
</div>
 
-->


<div style="border-bottom: solid 1px lightgrey;">22 can speak and write Common, Druidic, Draconic, Infernal, and Troverthian.</div>




=Powers and Abilities =
=Powers and Abilities =
<!-- TODO: Describe this stuff -->


[https://docs.google.com/spreadsheets/d/1fJEgX3dkWrtiSLchoGvo9Db-1DmGhL-eRJy59UwAKH4/edit#gid=1750226729 Character Sheet]
<div style="color: grey">TODO: Describe this stuff</div>[https://docs.google.com/spreadsheets/d/1fJEgX3dkWrtiSLchoGvo9Db-1DmGhL-eRJy59UwAKH4/edit#gid=1750226729 Character Sheet]


[[Category:Player Characters]]
[[Category:Player Characters]]
[[Category:Wicked Wilds]]
[[Category:Wicked Wilds]]
[[Category:Just the Q of Us]]
Please note that all contributions to The Quelmar Wiki are considered to be released under the Creative Commons Attribution (see The Quelmar Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)
Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)

Recent changes

  • Spiderjjr45 • Yesterday at 16:58
  • 192.168.0.32 • Yesterday at 22:20
  • Datsadness • Yesterday at 20:36
  • Datsadness • Sunday at 01:58
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)