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| {{Worldbuilders}} | | {{Worldbuilders}} |
| === Endings: ===
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| 4 endings were fully prepared for the descendants campaign:
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| # Players learn and figure that they can use the Tarrasque to save(?) the realm basically saving themselves but dooming the dragons (this is the ancestor echo ending)
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| # Players can decide they will be turning the wheel after all, trapping themselves (sacrificial “better than we were” ending)
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| # Players can learn to use the crystal network to destroy the island, killing dragons, and a high risk escape scenario that ultimately stops the production of Warforged along the way (good and bad ending)
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| # Players could decide not to do anything, and can work with Presidith to leave the island for good and let the realm be. (Bad ending)
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| == Scavenging Table == | | == Scavenging Table == |
| Early on, the campaign's priority was survival on a mysterious island, and the following basic crafting systems were implemented for use in sessions 1-3. Depending on the success of a Survival check, the players could roll up to 4d10 and check this table. | | Early on, the campaign's priority was survival on a mysterious island, and the following basic crafting systems were implemented for use in sessions 1-3. Depending on the success of a Survival check, the players could roll up to 4d10 and check this table. |