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<div>{{Ultraviolet Clearance}} | |||
Information regarding the adaption of Paranoia into the Quelmar campaign setting is for ULTRAVIOLET clearance individuals only. </div> | Information regarding the adaption of Paranoia into the Quelmar campaign setting is for ULTRAVIOLET clearance individuals only. </div> | ||
== Timeline == | == Timeline == | ||
Because of the nature of | Because of the nature of Alpha Complex's sci-fi setting, Paranoia only sensibly takes place in the [[CR]] era. | ||
== | == Alpha Complex == | ||
Because the Alpha Complex in the world of Paranoia is an enclosed utopia, it can be easy to place Alpha Complex anywhere in the world, as the interaction between the interior and "outdoors" is typically kept to a bare minimum. | Because the Alpha Complex in the world of Paranoia is an enclosed utopia, it can be easy to place Alpha Complex anywhere in the world, as the interaction between the interior and "outdoors" is typically kept to a bare minimum. | ||
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* In [[⮞Get Submodule]], the specific Cof complex is located alarmingly close to the central whirlpool, with most people on the island already trapped by the tides, forming a closed ecosystem of island inhabitants sharing the "outdoors" together. | * In [[⮞Get Submodule]], the specific Cof complex is located alarmingly close to the central whirlpool, with most people on the island already trapped by the tides, forming a closed ecosystem of island inhabitants sharing the "outdoors" together. | ||
** Though just because it was an island doesn't mean it was barren or deserted. It's known that at least 4 factions of island societies live outside the Alpha Complex, including [[The Cyberpunks]], [[Nouvelle Vague]], [[PACE Studios]], and the experimental team that created [[HARV(E)]], with possibly more on the island that haven't been seen yet. | ** Though just because it was an island doesn't mean it was barren or deserted. It's known that at least 4 factions of island societies live outside the Alpha Complex, including [[The Cyberpunks]], [[Nouvelle Vague]], [[PACE Studios]], and the experimental team that created [[HARV(E)]], with possibly more on the island that haven't been seen yet. | ||