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[[File:Galikcolormap.png|thumb|A Rough Map of Galik's districts, indicated by color]]
[[File:Galikcolormap.png|thumb|A Rough Map of Galik's districts, indicated by color]]


== Government ==
== City Information ==
Galik is run by an Oligarchy of Leaders, called the '''Galik Council of Burghers''' led by a High Burgher or Burghess. During a time where a council seat is unfilled, the High Burgher can replace the missing vote with their own. The Council contains the following members:
 
=== Government ===
Galik is run by an Oligarchy of Leaders, called the '''Galik Council of Burghers''' led by a High Burgher or Burghess. The Council contains the following members:


* The High Burgher
* The High Burgher
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The 13th High Burgher of Galik was [[James Tyler|James Tyler.]]
The 13th High Burgher of Galik was [[James Tyler|James Tyler.]]


=== Interim Council ===
=== Neighborhoods ===
In 894 PR [[Alistair Hearthorne]] was elected High Burgher and proceeded to use the position to murder the entire council and attempt to destabalize the city. After his defeat and banishment a new interim council was put in place until the next election.
*High Burger Tamlin Elkreak
*Gisabella of House Purlurn
*Vixyra of House Webwell
*Belim of House Marshrence
*Farpip (Pip) of House Tradsairn
*Venroe of House Jengor


== Military and Protections ==
* Acolyte Row, which took a particularly bad hit in [[The Naga's Glaik of Galik]] in 500 [[PR]]
'''Sheriff Centers''' dotted in each district contain a handful of brig cells for temporary housing and interrogation. Watchtowers are found all along the city's walls, and are managed and maintained by a group known as '''Bymeran's Walls''', a large contracted group who also hires out wall watchers and towerguards to patrol the city borders.
* Temple Row, one block over, which similarly was hit, home to at least one temple of [[Lathander]]
 
* Mercantile Row
Small citadel towers, such as the '''Citadel of the Griffon''', were used to house more elite forces around the city, such as the Lyreguard (see below).
*
 
=== Crisis Imperatives ===
When major events in the city or realm impact the day-to-day life of Galik, the Lyreguard (see below) enact an imperative, which changes the laws of the city.
 
===[[Lyreguard]]===
The Lyreguard are the elite leaders of the Galik Military, who rode around on Griffons and later air skiffs. By the late 800s PR, Air Skiffs (smaller [[airships]]) could carry a full complement of troops as well as prisoners and resources. They would also offer respite for an injured Griffon in an emergency.
 
The city's first Lyreguard worked out of the first '''Citadel of the Griffon''', which was a stable for griffons, who were considered the best mount as they were very versatile and could be well trained.
 
===[[Free Defenders (Galik)|The ''Free Defenders'']]===
The Free Defenders are made up of volunteers, and typically had a membership of over 4000 defenders at any given time. They are less trained but far more numerous, as the number of benefits that comes with enrolling (including able to carry more weapons and heavier armor) makes them an enticing side-hustle. Many wanna-be adventurers and young adrenaline junkies join the ranks to get their foot in the door of adventure. The Free Defenders all report to a Lord Commander.
 
There are 300 free defenders at any given time at the city's citadel, and another 400 defenders at the city keep. The rest of the defenders are on patrol around the city, typically going about their own lives, only going into "Defender" mode if they witness a crime. 
 
Free Defenders are also given free housing at barracks located over the cities, and meals in the mornings and evenings at communal meal bunkers.
 
=== River Watch ===
There are 600+ members of the Galik River Watch (GRW) who sail 40+ ships in and around the Galik harbor and naval yard. They keep all eyes out on the water to see any incoming fleets, and to ensure passage of trading and passenger vessels.  They all report to the High Admiral.
 
=== Sheriffs ===
Sheriffs are a very specific type of soldier in Galik who has been trained in the city's extensive laws and can formally arrest and charge criminals. Often times a Free Defender will do a "Citzen's Arrest" by keeping a criminal in place until a Sheriff can arrive to evaluate the damages and formally arrest the criminal. Sheriffs have spent years of their lives in courts and law schools, and live in Sheriff Centers found in every district. A number of sheriffs can also be found at important buildings such as the city citadel. Sheriffs have silver badges in the shape of Harps, and ultimately all follow the lead of the High Sheriff (and the UnderSheriff).
 
Sheriffs also work as Investigators, and sometimes go by the title Investigator or Detective when working ongoing cases in the streets.
 
=== Constables ===
Sometimes called '''Port Authorities,''' Constables in Galik work under the Chief of Constables (who in turn reports to the High Sheriff) and deal mostly with licenses, warrants, and other small time crimes. They tend to be quick to escalate things to Sheriffs.


=== Notable Laws ===
=== Notable Laws ===
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* Outdoor spell casting is outlawed without a permit, spellcasting is allowed inside at the owner's discretion.  
* Outdoor spell casting is outlawed without a permit, spellcasting is allowed inside at the owner's discretion.  
* Merchants always use "detect magic" potions when negotiating prices, to eliminate magical thievery or manipulation.  
* Merchants always use "detect magic" potions when negotiating prices, to eliminate magical thievery or manipulation.  
==== '''''Galik Minor Crisis Imperative''''' ====
''In the event of a minor crisis in this district, the following actions have been taken by the LyreGuard, in cooperation with local forces and volunteer Defenders.  Your participation in the following laws, employed during high-risk situations, is appreciated.''
''1. Light armor may be worn publicly, but no heavier protections may be employed lest you be assessed a risk against the city.''
''2. Similarly, weapons should be wrapped, and stowed with the exception of (1) sheathed primary item.''
''3. Spellcasting, as well as use of magical items, is forbidden outside or in public-use spaces, including taverns, brothels, shops, and forums.''
''Citizens found breaking Minor Crisis restrictions may be held by force until the crisis is resolved.''
[[File:Northwardmap.png|thumb|A close up map of the North Ward, taken around the time of a city-wide blackout in 465 [[PR]]]]
[[File:Northwardmap.png|thumb|A close up map of the North Ward, taken around the time of a city-wide blackout in 465 [[PR]]]]
== Places of Interest ==
=== Neighborhoods ===
* Acolyte Row, which took a particularly bad hit in [[The Naga's Glaik of Galik]] in 500 [[PR]]
* Temple Row, one block over, which similarly was hit, home to at least one temple of [[Lathander]] and another to [[Helm]]
* Mercantile Row


=== Guilds ===
=== Guilds ===
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** A group that trains itself on the most effective ways to fight dragons in case they ever come back. A lot of conspiracists.
** A group that trains itself on the most effective ways to fight dragons in case they ever come back. A lot of conspiracists.


=== Secret Societies ===
=== Secret Societies and Criminal Organizations ===
Besides being dense with trade and commerce, Galik is equally populated by illicit operations on all levels of treachery. Underground socities and guilds lurk in every district, and black markets in shadowy corners can ensure that ''ANYTHING'' is available in Galik if you know where to look. Much like the societies, except these groups don't operate under ANY rules or laws of the city, typically operating illegally in the shadows or out of the oversight of the city's councils...or purposefully outside of city council jurisdiction.
Much like the societies, except these groups don't operate under ANY rules or laws of the city, typically operating illegally in the shadows or out of the oversight of the city's councils...or purposefully outside of city council jurisdiction.


*Cults of [[Vecna]], [[Bane]], [[Tiamat]], [[Orcus]], [[the Raven Queen]], and other evil entities.
*Cults of [[Vecna]], [[Bane]], [[Tiamat]], [[Orcus]], [[the Raven Queen]], and other evil entities.
*'''[[ShadowGuild]]''' - a Thieves' Guild that operates directly under the city in the sewer system. Mostly local scum, participating in smuggling of goods in and out of the city, including human and drug trafficking. One of Galik's largest and notorious criminal organizations.
*'''[[ShadowGuild]]''' - a Thieves' Guild that operates directly under the city in the sewer system. Mostly local scum, participating in smuggling of goods in and out of the city, including human and drug trafficking.  
*[[Red Blades|The Red Blades]] - Assassins Guild
*[[Red Blades|The Red Blades]] - Assassins Guild
*'''Slavers' Guild'''
*'''Slavers' Guild'''
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*''"The Shrine of the Uplifted Sword"'', lead by Barahil the Faitful and worshiping of the dragon god [[Bahamut]].
*''"The Shrine of the Uplifted Sword"'', lead by Barahil the Faitful and worshiping of the dragon god [[Bahamut]].
* Followers of the old god [[Bane]] were known to have frequented Galik in secret, especially around the era of his son [[Iyachtu]] in the late 400s [[PR]].
* Followers of the old god [[Bane]] were known to have frequented Galik in secret, especially around the era of his son [[Iyachtu]] in the late 400s [[PR]].
* Notable absent are places of worship to [[Mielikki]] or [[Obad-Hai]], Quelmar's largest nature deities. Though separated by many dogmas, worshipers of both religious believe thoroughly the heart of the realm's largest city in no place for nature's praise.
* Notable absent are places of worship to [[Mielikki]] or [[Obad-Hai]], Quelmar's largest nature deities. Though separated by many dogmas, worshipers of both religious believe thoroughly the heart of the realm's largest city in no place for nature's praise.[[File:Golik.jpg|thumb|463x463px|left]]
* At least one temple to [[Kossuth]], and another to [[Istishia]], the two locked in holy tension.


=== Inns, Quarters, Pubs, Bars, Taverns ===
=== Inns, Quarters, Pubs, Bars, Taverns ===
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**Pregosian School of Military and Civil Engineering  
**Pregosian School of Military and Civil Engineering  


== Economy ==
== Military and Protections ==
'''Sheriff Centers''' dotted in each district contain a handful of brig cells for temporary housing and interrogation. Watchtowers are found all along the city's walls, and are managed and maintained by a group known as '''Bymeran's Walls''', a large contracted group who also hires out wall watchers and towerguards to patrol the city borders.
 
Small citadel towers, such as the '''Citadel of the Griffon''', were used to house more elite forces around the city, such as the Lyreguard (see below).
 
=== Crisis Imperatives ===
When major events in the city or realm impact the day-to-day life of Galik, the Lyreguard (see below) enact an imperative, which changes the laws of the city.
 
==== '''''Galik Minor Crisis Imperative''''' ====
''In the event of a minor crisis in this district, the following actions have been taken by the LyreGuard, in cooperation with local forces and volunteer Defenders.  Your participation in the following laws, employed during high-risk situations, is appreciated.''
''1. Light armor may be worn publicly, but no heavier protections may be employed lest you be assessed a risk against the city.''
''2. Similarly, weapons should be wrapped, and stowed with the exception of (1) sheathed primary item.''
''3. Spellcasting, as well as use of magical items, is forbidden outside or in public-use spaces, including taverns, brothels, shops, and forums.''
''Citizens found breaking Minor Crisis restrictions may be held by force until the crisis is resolved.''
 
===[[Lyreguard]]===
The Lyreguard are the elite leaders of the Galik Military, who rode around on Griffons and later air skiffs. By the late 800s PR, Air Skiffs (smaller [[airships]]) could carry a full complement of troops as well as prisoners and resources. They would also offer respite for an injured Griffon in an emergency.
 
The city's first Lyreguard worked out of the first '''Citadel of the Griffon''', which was a stable for griffons, who were considered the best mount as they were very versatile and could be well trained.
 
===[[Free Defenders (Galik)|The ''Free Defenders'']]===
The Free Defenders are made up of volunteers, and typically had a membership of over 4000 defenders at any given time. They are less trained but far more numerous, as the number of benefits that comes with enrolling (including able to carry more weapons and heavier armor) makes them an enticing side-hustle. Many wanna-be adventurers and young adrenaline junkies join the ranks to get their foot in the door of adventure. The Free Defenders all report to a Lord Commander.
 
There are 300 free defenders at any given time at the city's citadel, and another 400 defenders at the city keep. The rest of the defenders are on patrol around the city, typically going about their own lives, only going into "Defender" mode if they witness a crime. 
 
Free Defenders are also given free housing at barracks located over the cities, and meals in the mornings and evenings at communal meal bunkers.
 
=== River Watch ===
There are 600+ members of the Galik River Watch (GRW) who sail 40+ ships in and around the Galik harbor and naval yard. They keep all eyes out on the water to see any incoming fleets, and to ensure passage of trading and passenger vessels.  They all report to the High Admiral.
 
=== Sheriffs ===
Sheriffs are a very specific type of soldier in Galik who has been trained in the city's extensive laws and can formally arrest and charge criminals. Often times a Free Defender will do a "Citzen's Arrest" by keeping a criminal in place until a Sheriff can arrive to evaluate the damages and formally arrest the criminal. Sheriffs have spent years of their lives in courts and law schools, and live in Sheriff Centers found in every district. A number of sheriffs can also be found at important buildings such as the city citadel. Sheriffs have silver badges in the shape of Harps, and ultimately all follow the lead of the High Sheriff (and the UnderSheriff).
 
Sheriffs also work as Investigators, and sometimes go by the title Investigator or Detective when working ongoing cases in the streets.
 
=== Constables ===
Sometimes called '''Port Authorities,''' Constables in Galik work under the Chief of Constables (who in turn reports to the High Sheriff) and deal mostly with licenses, warrants, and other small time crimes. They tend to be quick to escalate things to Sheriffs.
 
== Shops and Economy ==
[[File:GalikMap1.jpg|thumb|401x401px|Galik Trades/Castle Wards (abstracted) as seen around 500 PR]]
[[File:GalikMap1.jpg|thumb|401x401px|Galik Trades/Castle Wards (abstracted) as seen around 500 PR]]
Galik has its own local type of currency where Gold Pieces were '''Harps''', Silver was '''Bards''', and Copper was '''Horns'''. While the prices of things in the city were largely consistent, the actual price compared to the global economy was reflected in the exchange rate of GP->Harps.
Galik has its own local type of currency where Gold Pieces were '''Harps''', Silver was '''Bards''', and Copper was '''Horns'''. While the prices of things in the city were largely consistent, the actual price compared to the global economy was reflected in the exchange rate of GP->Harps.
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== Persons of Interest ==
== Persons of Interest ==
'''''See Also [[Galik/List of PCs from Galik]]'''''


=== '''Artists''' ===
=== '''Artists''' ===
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====[[Core]]====
====[[Core]]====
The Core (pronounced "Core-Ay") family was a famous bloodline of musicians and performers that landed in Galik early in the [[PR]] era. The '''Villa of Core''' was located just off of the Temple Row neighborhood, across the street from the similarly sized '''Villa of''' '''Targon''', in the upper-class residential district.  
The Core (pronounced "Core-Ay") family was a famous bloodline of musicians and performers that landed in Galik early in the [[PR]] era. The '''Villa of Core''' was located just off of the Temple Row neighborhood, across the street from the similarly sized Temple of Targon, in the upper-class residential district.  
 
== City Underbelly ==
Besides being dense with trade and commerce, Galik is equally populated by illicit operations on all levels of treachery. Underground socities and guilds lurk in every district, and black markets in shadowy corners can ensure that ''ANYTHING'' is available in Galik if you know where to look.
 
* [[ShadowGuild]] was one of Galik's largest and notorious criminal organizations.<br />


== History ==
== History ==
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On the third night, the city guard had pieced together their intel, putting up Wanted" posters for an old looking Dwarf named '''Thriskarn'''. Thriskarn would go on to [[The Empyrosis of the Aegerian Temple|blow up the temples of Istishia and Aegir in the city]], and ultimately set off [[Ancients Alive|a chain of events]] that led to the whole realm freezing over for several months in the Arctic Autumn.
On the third night, the city guard had pieced together their intel, putting up Wanted" posters for an old looking Dwarf named '''Thriskarn'''. Thriskarn would go on to [[The Empyrosis of the Aegerian Temple|blow up the temples of Istishia and Aegir in the city]], and ultimately set off [[Ancients Alive|a chain of events]] that led to the whole realm freezing over for several months in the Arctic Autumn.
=== [[The Naga's Glaik of Galik]] ===
Only 35 years later, Galik suffered another devastating blow when a powerful psionic creature paralyzed the city, and only thanks to the help of outsiders arriving into the paralyzed city was the source of the siege detected and extinguished.


=== The Rise of [[airships]] ===
=== The Rise of [[airships]] ===
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Larger ships, with a few notable exceptions, are restricted from travel over the city and are diverted around the perimeter. This rule gave rise to air ship ports being constructed encircling the city at various locations.  
Larger ships, with a few notable exceptions, are restricted from travel over the city and are diverted around the perimeter. This rule gave rise to air ship ports being constructed encircling the city at various locations.  
=== The Great Sinking ===
Soon after the election of [[Alistair Hearthorne]] to the position of High Burgher, he and his wife [[Lenore Hearthorne]] planned to use their new power to weaken the city for takeover by the fungal servants of [[Mother]]. During this process they killed the entire council of Burghers and brought in a powerful being known as [[The Lord of the Beneath]] to assist them. After the Hearthorne's would leave for the lost city of [[Thelrya]], the Lord of the beneath would transform into a massive worm-like monster and proceed to collapse one tenth of the entire city.


=== [[New Galik]] ===
=== [[New Galik]] ===
Shortly after the [[Cyber Renaissance]], the rebuilding of Galik was underway. This highly modern, reconstructed version of Galik would be deemed ''New Galik'' and build on the remains of what was left of the city. For more information on the city's history after this point, see [[New Galik]].
Shortly after the [[Cyber Renaissance]], the rebuilding of Galik was underway. This highly modern, reconstructed version of Galik would be deemed ''New Galik'' and build on the remains of what was left of the city. For more information on the city's history after this point, see [[New Galik]].  


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