×
Create a new article
Write your page title here:
We currently have 1,662 articles on The Quelmar Wiki. Type your article name above or click on one of the titles below and start writing!



The Quelmar Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Worldbuilders}} [[File:Halforc.png|thumb|Depiction of a female half-orc. <nowiki>https://forgottenrealms.fandom.com/wiki/Half-orc#Description</nowiki>. ]]
[[File:Halforc.png|thumb|Depiction of a female half-orc. <nowiki>https://forgottenrealms.fandom.com/wiki/Half-orc#Description</nowiki>. ]]
Half-Orc Barbarians are a popular character choice in fantasy role-playing games, such as Dungeons and Dragons. They are a combination of the Half-Orc race, which is known for its toughness and ferocity, and the Barbarian class, which is all about raw physical power and a willingness to engage in combat.


A half-orc is a fictional character often found in fantasy literature, games, and media. They are typically depicted as a humanoid hybrid of an orc and another race, such as a human or an elf. Half-orcs often possess physical characteristics of both races, such as prominent teeth, strong jaws, and coarse hair.
Half-Orc Barbarians are typically depicted as fierce and intimidating warriors, with a primal nature that makes them excellent at close-quarters combat. They are often characterized as being very physical and muscular, with a great deal of endurance and strength. They are also known for their ability to withstand pain and injury, making them formidable opponents in battle.


In many fantasy worlds, half-orcs face discrimination and prejudice from other races due to their heritage. They may struggle to find acceptance and a place in society, leading some to become outcasts or turn to a life of violence.
One of the unique aspects of Half-Orc Barbarians is their rage ability. When they enter a state of rage, they become even more ferocious and powerful, gaining a boost to their strength and resistance to damage. This ability can be triggered by various triggers such as being attacked, seeing a friend hurt, or even taunting.


Despite their difficult upbringing, half-orcs can also possess unique strengths and abilities, such as exceptional physical strength and endurance, which make them formidable warriors.
In terms of backstory, Half-Orc Barbarians are often born into difficult circumstances, such as growing up in harsh environments or facing discrimination due to their mixed heritage. Many of them turn to a life of adventure and combat as a way to prove themselves and overcome their challenges.


Half-orcs are a fictional humanoid hybrid race that commonly appear in fantasy literature, role-playing games, and other media. They are often portrayed as being the result of a union between an orc and another humanoid species, such as a human or an elf.
Overall, Half-Orc Barbarians are a popular and powerful character choice for players who enjoy a brute force approach to combat and role-playing.
 
Physical Characteristics: Half-orcs typically have a mix of physical traits from both their orc and non-orc parent. These traits may include a prominent brow, a square jaw, pointed ears, coarse hair, and tusks. They are generally taller and more muscular than humans but are not as tall or massive as pureblood orcs. Half-orcs also tend to have green or grayish skin, which can vary in tone depending on their ancestry.
 
Personality and Culture: Half-orcs often struggle to find acceptance in society due to their mixed heritage, and many are raised in harsh or violent environments. As a result, they tend to be rough around the edges and may have a brash, aggressive demeanor. However, they can also be fiercely loyal to those they consider allies, and some half-orcs value honor and courage above all else.
 
In some fantasy settings, half-orcs may have their own distinct culture, with customs and traditions that blend aspects of orc and human (or other) cultures. They may also be integrated into human or orc society, though they may face prejudice from both.
 
Abilities: Half-orcs often possess superior physical abilities, including strength, endurance, and resilience. They may also have heightened senses and reflexes, which make them formidable fighters. However, they may be slower to learn magical abilities or other more subtle skills.
 
Role-playing: In role-playing games, half-orcs are a popular choice for players who want to create a character with a unique backstory and set of abilities. Many game systems provide players with a range of options for customizing their half-orc characters, including different physical attributes, backgrounds, and skills.
 
Overall, half-orcs are a fascinating and complex fantasy race that offers plenty of opportunities for storytelling and role-playing. Whether they are portrayed as outcasts, warriors, or something in between, they are sure to add depth and richness to any fantasy world.


'''Half-orcs''' are medium sized humanoids that are descended from [[Orc|orcs]] and [[Human|humans]]. They are typically half human and are a little stronger and taller than their human parent but their appearances can vary wildly. In Quelmar, they are considered New World Crossbreeds, since they were not recognized before 0 BR. They often find themselves as heavy lifters, soldiers, or fighters in general due to their innate strength. Having the combined physical power of their orcish ancestors with the agility of their human ones, half-orcs were formidable individuals. Though they were often shunned in both human and orcish society for different reasons, half-orcs have proven themselves from time to time as worthy heroes and dangerous villains. Their existence implied an interesting back story that most would not like to dwell on.
'''Half-orcs''' are medium sized humanoids that are descended from [[Orc|orcs]] and [[Human|humans]]. They are typically half human and are a little stronger and taller than their human parent but their appearances can vary wildly. In Quelmar, they are considered New World Crossbreeds, since they were not recognized before 0 BR. They often find themselves as heavy lifters, soldiers, or fighters in general due to their innate strength. Having the combined physical power of their orcish ancestors with the agility of their human ones, half-orcs were formidable individuals. Though they were often shunned in both human and orcish society for different reasons, half-orcs have proven themselves from time to time as worthy heroes and dangerous villains. Their existence implied an interesting back story that most would not like to dwell on.
Line 55: Line 44:


=== The Mark of Gruumsh ===
=== The Mark of Gruumsh ===
The one-eyed god Gruumsh created the orcs, and even those orcs who turn away from his worship can’t fully escape his influence. The same is true of half-orcs, though their human blood moderates the impact of their orcish heritage. Some half-orcs⁠ hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh exultation when they join in melee combat—and either exult along with him or shiver with fear and loathing. Half-orcs⁠ are not evil by nature, but evil does lurk within them, whether they embrace it or rebel against it.
The one-eyed god Gruumsh created the orcs, and even those orcs who turn away from his worship can’t fully escape his influence. The same is true of half-orcs, though their human blood moderates the impact of their orcish heritage. Some half-orcs⁠ hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumsh’s exultation when they join in melee combat—and either exult along with him or shiver with fear and loathing. Half-orcs⁠ are not evil by nature, but evil does lurk within them, whether they embrace it or rebel against it.


Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple bodily pleasures—feasting, drinking, wrestling, drumming, and wild dancing—fill their hearts with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. The most accomplished half-orcs⁠ are those with enough self-control to get by in a civilized land.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesn’t just quicken their pulse, it makes their bodies burn. An insult stings like acid, and sadness saps their strength. But they laugh loudly and heartily, and simple bodily pleasures—feasting, drinking, wrestling, drumming, and wild dancing—fill their hearts with joy. They tend to be short-tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. The most accomplished half-orcs⁠ are those with enough self-control to get by in a civilized land.
We’re going to look at writing personal plot for a race that’s been around a long time but often fails to get a lot of the love other races deserve. Today, we’re talking about the half-orc. I personally love half-orcs, and one of my favorite PCs I’ve ever played was Rukh Redmane, half-orc paladin, a character who warred between the two sides of his blood. I think they have a lot of role-playing potential, but they often seem to be overlooked.
Half-orcs arguably have their origin back in ''The Lord of the Rings'', where we find a few different examples of people who seem to have mixed human and orcish blood, including the mighty Uruk-Hai. They showed up in 1st edition D&D as a playable race, but they all but vanished from 2nd edition. TSR was trying to clean up D&D’s image, and as a race with potentially problematic origins, they pushed the half-orc to the back of the group. They came back in 3rd edition, however, and they’ve been a mainstay ever since.
One reason half-orcs have been so problematic is that early D&D felt they could only result from violence and rape. More recent editions have handled them differently, including Eberron, which features orcs as being a bit more civilized and suggests that, like half-elves, half-orcs are now essentially a race that breeds true and are their own people. 5th edition also touched on this, suggesting that they could be from the unions of fierce northern barbarians joined n alliance with orcish tribes. In my Shattered Pact campaign, half-orcs are more properly known as Urku. They are actually their own race, having originated from good orcs who followed a good orcish god and who were uplifted by that god to a different state of being. However you want to include half-orcs in your game, make sure that your half-orc players are comfortable with it. This is something good to discuss if someone expresses a desire to play a half-orc during a Session Zero game.
Part of what might generate plot in your campaign might be how the rest of the world views half-orcs. Are they reviled? Feared? Or are they accepted as any other race? Rukh lived in a world where half-orcs were uncommon and despised, and he had a lot of work to do in finding acceptance. Quests to prove oneself and one’s good intentions could be a big part of what constitutes personal plot for a half-orc player character.
The attempt to embrace both sides of one’s nature, as well as the idea of rejecting one side, could be excellent story potential as well. Maybe a half-orc revels in the strength of their orcish nature and wants to cleanse the “weak” human side. Or maybe they are trying to subsume the orcish blood, not letting its rage overcome them. I had actually considered multi-classing into barbarian to represent Rukh’s more untamed side taking over at times. I never did, but it might have made for an interesting plot hook, as he likely would’ve despised the power of his rage. Maybe ultimately, accepting both sides would’ve been the way he could have found peace. Alas that the campaign ended before we got that far.
If half-orcs are truly a mix of orcish and human blood in your campaign, a potential story could be the character dealing with the side of their heritage that they weren’t raised in. Amongst humans, a half-orc is likely larger and stronger, leading them to either be a bully or a protector. What happens when their orcish parent’s tribe starts raiding the village? Will they help fight them off? Betray the place where they grew up (and which perhaps rejected them)? Will they use their blood to enter into diplomacy? Challenge the chief for the right to lead the tribe?
If they grew up among orcs, then they would be smaller and weaker, likely bullied. Did this make them feel inadequate, or did they work twice as hard to be as powerful as the others around them? Maybe they are favored in their tribe for their wits and are chosen to take on an important quest for the good of the tribe, or to be their representative in a quest with others (the other PCs). Their difference could be why they’re capable of getting along with the others.
This makes me think of a campaign in which the PCs are representatives of different peoples going on a quest to save the world, a la Lord of the Rings. Imagine the surprise when the local orcs put up their own representative – the half-orc. “You have my sword.” “And my bow!” “And I will tear the damned throat out of anyone who messes with us!”
I hope this has gotten you thinking about half-orcs and how to support someone who wants to play one in your campaign. I know that Caduceus Clay from Critical Role helped up the popularity of firbolgs as a PC race. I hope that Fjord has done the same for half-orcs. I hope to see more of them down the road.
Please note that all contributions to The Quelmar Wiki are considered to be released under the Creative Commons Attribution (see The Quelmar Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)
Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)

Recent changes

  • 192.168.0.32 • 27 minutes ago
  • Glamourpal • Yesterday at 00:41
  • Glamourpal • Yesterday at 00:37
  • Glamourpal • Yesterday at 00:33
  • Cookies help us deliver our services. By using our services, you agree to our use of cookies. (Hi Margarita's Table. 🇩🇪)