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Editing List of Quelmar Spells

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{{Worldbuilders}}{{Quelmar Specifc}}{{Expand list}}
{{DISPLAYTITLE:List of Spells}}
{{Quelmar Specifc}}
 
This is a list of magical spells invented or otherwise engineered by Quelmar natives.
This is a list of magical spells invented or otherwise engineered by Quelmar natives.


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'''Range''': Touch
'''Range''': Touch


'''Components''': V, S, M (ink or pigment for the inscription, 1 ounce of magnetized iron and 200 powdered gold pieces, which the spell consumes)
'''Components''': V, S, M (ink or pigment for the inscription, 1 ounce of magnetized iron and 200 powdered gold pieces,
which the spell consumes)


'''Duration''': Until dispelled
'''Duration''': Until dispelled
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''Invented by [[Elza]]''
''Invented by [[Elza]]''


As you cast this spell, you inscribe a glyph of debitas on or within an object you are holding, similarly to the symbol spell. The object should be one which can be easily stowed or hidden, such as a small card or plaque, a blank page in a book, or a piece of jewelry. If you attempt to cast this spell on an object that already has magical properties of any kind(including a curse or another spell such as symbol or glyph of warding) it fails with a puff of silver smoke, and does not consume the materials required. A glyph of debitas can be no more than 6 inches in diameter, and may be any symbol, inscription, or unique character that links to or identifies an individual with an Intelligence score of 7 or higher, who is then treated as the owner of the glyph. The glyph is nearly invisible to any creature or construct other than the owner, requiring a DC 20Intelligence (Investigation) check to see it, and a successful DC 20 Intelligence (Arcana) check once found to discern the function of the glyph. Creatures who know of this spell or the debidraw spell and have seen either of their effects before do not need to make the Intelligence (Arcana) check to discern the glyph's function. The glyph acts as a miniature gateway to a micro-plane under the jurisdiction of Garl Glittergold, Gnomish god of protection, trickery, and most importantly, wealth. The gateway will only accept objects smaller than 1 foot in diameter, and it will only accept objects that can be considered forms of wealth (coins, gemstones with monetary value, etc). These may be "deposited" into the micro-plane by touching the glyph in one hand, holding the object or objects in another hand, and reciting the command word debitas.(This may be done one at a time or in lump sums by using mundane containers like small pouches or boxes.) The objects "deposited" into the micro-plane retain full value while inside. By linking themselves to a glyph of debitas, the owner enters into a contract of sorts with Garl Glittergold, who, in exchange for securing the micro-plane from thieves and other hazards, exacts a small fee every time wealth is extracted from this glyph using the debidraw spell. The glyph cannot be removed and the object it is inscribed on cannot be destroyed by non-magical means, except by the owner. Any attempt by a creature that is not the owner to non-magically remove the glyph or destroy the object it is inscribed on incurs 1 psychic damage (per attempt). This damage cannot be resisted or prevented in any way. If targeted by a dispel magic spell cast using a spell slot of 5th-level or lower, glyph of debitas also adds the owner of the glyph's proficiency modifier to the spellcasting ability check DC of dispel magic.
As you cast this spell, you inscribe a glyph of debitas on orwithin an object you are holding, similarly to the symbol spell.The object should be one which can be easily stowed orhidden, such as a small card or plaque, a blank page in abook, or a piece of jewelry. If you attempt to cast this spell onan object that already has magical properites of any kind(including a curse or another spell such as symbol or glyph ofwarding) it fails with a puff of silver smoke, and does notconsume the materials required.A glyph of debitas can be no more than 6 inches indiameter, and may be any symbol, inscription, or uniquecharacter that links to or identifies an individual with anIntelligence score of 7 or higher, who is then treated as theowner of the glyph. The glyph is nearly invisible to anycreature or construct other than the owner, requiring a DC 20Intelligence (Investigation) check to see it, and a successfulDC 20 Intelligence (Arcana) check once found to discern thefunction of the glyph. Creatures who know of this spell or thedebidraw spell and have seen either of their effects before donot need to make the Intelligence (Arcana) check to discernthe glyph's function.The glyph acts as a miniature gateway to a micro-planeunder the jurisdiction of Garl Glitterhold, Gnomish god ofprotection, trickery, and most importantly, wealth. Thegateway will only accept objects smaller than 1 foot indiameter, and it will only accept objects that can beconsidered forms of wealth (coins, gemstones with monetaryvalue, etc). These may be "deposited" into the micro-plane bytouching the glyph in one hand, holding the object or objectsin another hand, and reciting the command word debitas.(This may be done one at a time or in lump sums by usingmundane containers like small pouches or boxes.) Theobjects "deposited" into the micro-plane retain full valuewhile inside.By linking themselves to a glyph of debitas, the ownerenters into a contract of sorts with Garl Glitterhold, who, inexchange for securing the micro-plane from thieves and otherhazards, exacts a small fee every time wealth is extractedfrom this glyph using the debidraw spell.The glyph cannot be removed and the object it is inscribedon cannot be destroyed by non-magical means, except by theowner. Any attempt by a creature that is not the owner to non-magically remove the glyph or destroy the object it isinscribed on incurs 1 psychic damage (per attempt). Thisdamage cannot be resisted or prevented in any way. Iftargeted by a dispel magic spell cast using a spell slot of 5th-level or lower, glyph of debitas also adds the owner of theglyph's proficiency modifier to the spellcasting ability checkDC of dispel magic.


== [[Elza|Elzanque-El]]'s Debidraw ==
== [[Elza|Elzanque-El]]'s Debidraw ==
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''Invented by [[Elza]]''
''Invented by [[Elza]]''


You touch a glyph of debitas that you own and speak the command word debidraw while visualizing in your mind the exact amount and type of currency you wish to "withdraw" from the micro-plane. As long as the micro-plane inside your glyph contains the equivalent of the amount and type of currency you have visualized while casting this spell, the amount will be spoken out loud as a "confirmation" in a cackling whisper that only you can hear. Within seconds, invoking the contract between yourself and Garl Glittergold, Gnomish god of protection and wealth, the amount and type of currency appears in an appropriately-sized magical container in front of you marked with the glyph you used to cast this spell, and the equivalent of the "withdrawal" disappears from your micro-plane. The magical container is only visible to you, since it only partially exists on the material plane, and disappears when emptied. If you do not empty the container within 1 minute, the glyph will disappear and the container will become non-magical and visible to all. If this happens, it still disappears when emptied. In exchange for securing the micro-plane from thieves and other hazards, Garl Glittergold's contract with you exacts a small fee every time wealth is extracted from the glyph using this spell. As this spell is cast, after the "confirmation" is heard aloud, an additional 2% of the expected "withdrawn" wealth is removed from your micro-plane, and enters into Garl's Glittering hold.
You touch a glyph of debitas that you own and speak thecommand word debidraw while visualizing in your mind theexact amount and type of currency you wish to "withdraw"from the micro-plane. As long as the micro-plane inside yourglyph contains the equivalent of the amount and type ofcurrency you have visualized while casting this spell, theamount will be spoken out loud as a "confirmation" in acackling whisper that only you can hear.Within seconds, invoking the contract between yourselfand Garl Glitterhold, Gnomish god of protection and wealth,the amount and type of currency appears in an appropriately-sized magical container in front of you marked with the glyphyou used to cast this spell, and the equivalent of the"withdrawal" disappears from your micro-plane. The magicalcontainer is only visible to you, since it only partially exists onthe material plane, and disappears when emptied. If you donot empty the container within 1 minute, the glyph willdisappear and the container will become non-magical andvisible to all. If this happens, it still disappears when emptied.In exchange for securing the micro-plane from thieves andother hazards, Garl Glitterhold's contract with you exacts asmall fee every time wealth is extracted from the glyph usingthis spell. As this spell is cast, after the "confirmation" isheard aloud, an additional 2% of the expected "withdrawn"wealth is removed from your micro-plane, and enters intoGarl's Glittering hold.


== Vision of Destiny ==
== Vision of Destiny ==
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''Invented by mages at [[The Shadowfell]] for [[The Hunt for Zugs]]''
''Invented by mages at [[The Shadowfell]] for [[The Hunt for Zugs]]''


Drawing from the timeless matter of the Astral Plane, the caster may open a window in the life of a target from which they have collected a variety of material components. Once the components are gathered and the ritual has been completed, the window shows the life of the target, played out in fast motion, as if their life was "flashing before" the caster's eyes. The visions consist of the moment the target was born, all the way until the target's death, only hindered by areas and enchantments of nondetection, which prevent that moment in time from being viewed.
Drawing from the timeless matter of the Astral Plane, the caster may open a window in the life of a target from which they have collected a variety of material components from. Once the components are gathered and the ritual has been completed, the window shows the life of the target, played out in fast motion, as if their life was "flashing before" the caster's eyes. The visions consist of the moment the target was born, all the way until the target's death, only hindered by areas and enchantments of nondetection, which prevent that moment in time from being viewed.


== Swarm of Monkeys ==
== Swarm of Monkeys ==
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'''Components''': V, S
'''Components''': V, S


'''Duration:''' Up to 1 minute
'''Duration:''' Instantaneous


You cast a minor spell to slightly inconvenience a single creature that you can see. When you cast this spell, one of the following happens.
You cast a minor spell to slightly inconvenience a single creature that you can see. When you cast this spell, one of the following happens.
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At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, its damage increases by 2d6 and you can target one more creature for each level above 3th.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, its damage increases by 2d6 and you can target one more creature for each level above 3th.


== Naxxradormu's Expeditious Brewing ==
''2nd-level transmutation''
'''Casting Time:''' 10 minutes
'''Range:''' Touch
'''Components:''' V, S, M (a vial of bronze dragon’s blood which the spell consumes)
'''Duration:''' Until Dispelled
You imbue a sealed container of size medium or smaller with the time manipulating abilities of the bronze dragonflight. As long as that container remains sealed, food and drink within the container ages at twice its normal rate.
'''At Higher Levels.''' When you cast this spell using a spell slot of 3rd level or higher, the rate of aging doubles for each slot level above 2nd.
== Spawn Hellfire ==
''Evocation cantrip''
'''Casting Time:''' 1 action
'''Range:''' 60 feet
'''Components:''' V, S
'''Duration:''' Instantaneous
Hellish flames reeking of sulfur sprout up at a creature that you can see within range. The scent is strong enough to be detected by creatures within 60ft, and the flames flicker and dance with an eagerness to consume. The target must succeed on a Dexterity saving throw or take 1d8 fire damage. The target gains no benefit from cover for this saving throw.
'''At Higher Levels.''' The spells damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
== Ymbtry's Blackened Hallmarks ==
''10th-Level Epic Spell''
Details are lost to history, it is known to have been invented and practiced by [[Ymbtry]], and used to send gods and demons alike to an imprisoned demiplane which would later be known as [[The BackHalls]].
It was said that creatures could still be banished to The BackHalls by incorrectly casting Imprisonment or Banishment, accidentally sending them to the wrong place...THIS wrong place.
[[Category:JAMathon 2022]]
[[Category:JAMathon 2022]]
[[Category:JAMathon]]
[[Category:JAMathon]]
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