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{{Worldbuilders}}{{Infobox character|name=Tily|playerName=Connor|languages=Common, Sylvan, Giant, plants|affilliation=Brightwater Adventuring Team|birthDate=162 BR|birthPlace=Pteris|species=Half-Dryad|gender=non-binary (she/they)|height=5'8"|weight=140 lbs.|eyes=pink|image=Tily_tokenpic_copy.png|caption=Noktily "Tily" Nyvyne {{!}}  
{{Infobox character|name=Tily|playerName=Connor|languages=Common, Sylvan, Giant, plants|affilliation=Brightwater Adventuring Team|birthDate=162 BR|birthPlace=Pteris|species=Half-Dryad|gender=non-binary (she/they)|height=5'8"|weight=140 lbs.|eyes=pink|image=Tily_tokenpic_copy.png|caption=Noktily "Tily" Nyvyne {{!}}  
Base image from @irisgallowayart's Picrew}}
Base image from @irisgallowayart's Picrew}}


'''Noktily Nyvyne''', known as “'''Tily'''” for short, is a [[Half-Dryad]] [[fighter]] from south-central [[Pteris]] who travels as part of the [[Brightwater Campaign|Brightwater adventuring party]]. Tily’s mother Sague is a [[Dryad]] from an isolated grove in the [[Kharmaja]] desert while Tily’s father Jacul is human and a former bandit. Dryad lineage is rare on the Pteran continent; those that belong to it exhibit a unique trait: cactus spines and flowers jutting from their plant-like skin. Tily typically dresses in a dark-colored jacket or short duster overtop a dyed tunic and plain pants. Her feminine and nymphal appearance tends to obscure her muscular, boxer-like build, often to her enemies detriment. In battle, she comfortably wields a greataxe for melee and carries both handaxes and javelins for ranged attacks, though she is adept with other martial weapons and can adapt to what the situation demands.
'''Noktily Nyvyne''', known as “'''Tily'''” for short, is a [[Half-Dryad]] [[fighter]] from south-central [[Pteris]] who travels as part of the [[Brightwater Campaign|Brightwater adventuring party]]. Tily’s mother Sague is a [[Dryad]] from an isolated grove in the Kharmaja desert while Tily’s father Jacul is human and a former bandit. Dryad lineage is rare on the Pteran continent; those that belong to it exhibit a unique trait: cactus spines and flowers jutting from their plant-like skin. Tily typically dresses in a dark-colored jacket or short duster overtop a dyed tunic and plain pants. Her feminine and nymphal appearance tends to obscure her muscular, boxer-like build, often to her enemies detriment. In battle, she comfortably wields a greataxe for melee and carries both handaxes and javelins for ranged attacks, though she is adept with other martial weapons and can adapt to what the situation demands.


== Background ==
== Background ==


=== Family and Upbringing ===
=== Family and Upbringing ===
Tily’s story begins years before her birth in the vast Sea of Dunes, the [[Kharmaja]], where Jacul and his band of raiders met Sague and the two fell in love. Sague convinced her Dryad clan to shield the raiders whenever they passed by while a grateful Jacul began stealing jewels and other items of beauty for her. Though it was forbidden by the Dryads the two decided to wed, and Sague traveled with the human band for a time until, reluctantly, she agreed with Jacul to settle down upon the birth of their first child, Noktily. The trio left the desert and put down roots in the badlands trading outpost of Farena. Jacul made a living as an artisan and appraiser in town while Sague earned a wage doing physical labor and the occasional odd job & mission.
Tily’s story begins years before her birth in the vast Sea of Dunes, the Kharmaja, where Jacul and his band of raiders met Sague and the two fell in love. Sague convinced her Dryad clan to shield the raiders whenever they passed by while a grateful Jacul began stealing jewels and other items of beauty for her. Though it was forbidden by the Dryads the two decided to wed, and Sague traveled with the human band for a time until, reluctantly, she agreed with Jacul to settle down upon the birth of their first child, Noktily. The trio left the desert and put down roots in the badlands trading outpost of Farena. Jacul made a living as an artisan and appraiser in town while Sague earned a wage doing physical labor and the occasional odd job & mission.


Young Noktily’s upbringing hung in the uncertain space between her parents’ old life of adventure and her present, tethered to the trappings of settled human society. It was Jacul’s belief that bandits should only steal to survive (a few gifted gems notwithstanding) and with that no longer a necessity felt the family should put those days fully behind them. Thus, he encouraged Tily to embrace the community of Farena and to integrate into human culture. Her mother on the other hand, still longing for their old days of derring-do, slowly and quietly exposed Tily to such things through stories, training and, eventually, actual raiding trips. Tily became versed in all manner of weapon use as well as tactics: how to defend herself and how to strike first, how to analyze an opponent for their weaknesses, where and on whose person to seek valuable items. Sague also instructed her daughter on the basics of survival in the wild, as well as how to use her innate Dryad charisma to deceive and persuade others. Tily became enamored with these lessons and the possible adventures they represented, and she was a quick learner to boot. It wasn’t long before she begged to go on a real “mission” with her mother.
Young Noktily’s upbringing hung in the uncertain space between her parents’ old life of adventure and her present, tethered to the trappings of settled human society. It was Jacul’s belief that bandits should only steal to survive (a few gifted gems notwithstanding) and with that no longer a necessity felt the family should put those days fully behind them. Thus, he encouraged Tily to embrace the community of Farena and to integrate into human culture. Her mother on the other hand, still longing for their old days of derring-do, slowly and quietly exposed Tily to such things through stories, training and, eventually, actual raiding trips. Tily became versed in all manner of weapon use as well as tactics: how to defend herself and how to strike first, how to analyze an opponent for their weaknesses, where and on whose person to seek valuable items. Sague also instructed her daughter on the basics of survival in the wild, as well as how to use her innate Dryad charisma to deceive and persuade others. Tily became enamored with these lessons and the possible adventures they represented, and she was a quick learner to boot. It wasn’t long before she begged to go on a real “mission” with her mother.
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Though she was raised in a place with a fairly conventional human culture for the time, Tily’s outlook on morality remains strongly rooted in a Dryad outsider perspective. She doesn’t go out of her way to flaunt laws/rules but has no problem doing so when she feels it is practical. She takes pleasure in defeating enemies but not killing them though sometimes, she admits, it’s clearly the most effective way to do a job and won’t “fleshling out” of doing so. As one would expect, she has no qualms with the principle of Finders Keepers -- after all, stealing often presents a great opportunity to outduel or outwit an opponent! As long as you’re not stealing food from poor people or something thoughtless like that there’s no real reason not to. To Tily, life is ultimately about proving yourself and conquering challenges whether they are set by your circumstances or chosen for yourself.
Though she was raised in a place with a fairly conventional human culture for the time, Tily’s outlook on morality remains strongly rooted in a Dryad outsider perspective. She doesn’t go out of her way to flaunt laws/rules but has no problem doing so when she feels it is practical. She takes pleasure in defeating enemies but not killing them though sometimes, she admits, it’s clearly the most effective way to do a job and won’t “fleshling out” of doing so. As one would expect, she has no qualms with the principle of Finders Keepers -- after all, stealing often presents a great opportunity to outduel or outwit an opponent! As long as you’re not stealing food from poor people or something thoughtless like that there’s no real reason not to. To Tily, life is ultimately about proving yourself and conquering challenges whether they are set by your circumstances or chosen for yourself.
== The Brightwater Campaign (180 BR) ==
See [[Brightwater Campaign/The Season 1 Story]].
== Post-Brightwater Era (180 BR-) ==
After the events of Brightwater, Tily set about organizing her very own band of raiders like her mother before her. However, unlike her mother’s old crew they often worked in alliance with a subset of local towns and authorities which were known to conduct affairs in good faith and fairness. The group walked a fine line of independence and alliance, rather than operate as rogues fully outside organized society as her mother Sague’s band did. The Infernal Emergence that began in 181 BR raised the stakes for mortals across the Kharmaja, making her combat skills and experience all the more valuable.
Tily’s band became known for taking in “misfits” that didn’t fit into the civilized world’s neat boxes, just as Tily themselves once were. For recruits less suited for fighting, they found other means by which to contribute and earn a place in the group. Tily herself never lost her rough and violent Badlands edge, but she strived to direct it and her band of fighters more purposefully than others in her line of work.
Tily’s band became notorious for their defense of the pockets of plant life (natural and magical) across central Pteris, and of the vibrant greenway that sprang up along the newly formed river flowing from Ta-Shadet. “The Riverside Raiders” as they came to be known patrolled by (sea or sand) ship as well as by mount, thwarting any profiteering company or small-time despot who dared claim ownership over a section of the river basin. The waterway and its blossoming ecosystem were for no man to possess, and Tily and her raiders would knock any number of skulls to keep it that way.
The other noted feature of the Raiders: the fighting styles and strategies perfected by Tily and her lieutenants. Too swift and sturdy to be picked off by most long range attacks of the day, their prowess with throwing axes and javelins proved lethal from medium range. One of their deadly maneuvers on land involved the splitting of the band for a two-pronged assault from perpendicular angles. The targets could choose to stand their ground and be picked apart between the two perfectly synchronized, interweaving forces, or turn tail and be run down on horseback by the group’s rarely-matched land speed.
When they needed to get away from fast-paced adventure, Tily took extended leave in the town of Brightwater. She could often be found hosting axe-throwing contests or poetry nights at the local saloon and tending to the local grove. During these periods Tily was known to stay with her close confidant and the town’s mayor, Tina; however, never to be tied down, she never stayed more than a month or two before returning to lead her band once more.
In 205 BR, [[Just the Q of Us|Tily encountered Gymir]] (disguised as a human) while trying to acquire fuel for her gang's stolen war machines at an outpost controlled by devils. After a bit of distrust, Gymir revealed his true form and the two worked together to free the enslaved Kreen within the compound. They blew up the pipeline extracting infernal iron and the compound with it, and rode away on a giant sand worm! Gymir vowed to work on an alternative fuel source and Tily granted him a standing welcome to the Raiders' hideout.


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[[Category:Brightwater]]
[[Category:Brightwater]]
[[Category:Player Characters]]
[[Category:Pteris]]
[[Category:Just the Q of Us]]
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