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{{Worldbuilders}} | {{Worldbuilders}}''This page is about the demiplane, for the campaign named after the Demiplane, see [[The BackHalls (Campaign)]]'' | ||
''This page is about the demiplane, for the campaign named after the Demiplane, see [[The BackHalls (Campaign)]]'' | |||
'''The BackHalls''' (Real name unknown) were a mysterious and seemingly unending labyrinth of hallways and office spaces, where the only companions you'll find are the comfort of the damp carpet under your feet, and the buzz of the florescent lights above. Creatures from all manner of time and space found themselves in the BackHalls fighting for survival. | '''The BackHalls''' (Real name unknown) were a mysterious and seemingly unending labyrinth of hallways and office spaces, where the only companions you'll find are the comfort of the damp carpet under your feet, and the buzz of the florescent lights above. Creatures from all manner of time and space found themselves in the BackHalls fighting for survival. | ||
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=== Life in the Halls === | === Life in the Halls === | ||
The souls banished to the BackHalls never needed to eat, sleep, or drink. They don't get physically sleepy, but may find themselves wearing thin on abilities and power (such as magic) as they exhaust their power, requiring them to still rest for a time to regain natural strength. | The souls banished to the BackHalls never needed to eat, sleep, or drink. They don't get physically sleepy, but may find themselves wearing thin on abilities and power (such as magic) as they exhaust their power, requiring them to still rest for a time to regain natural strength. | ||
== Architecture == | == Architecture == | ||
The walls of the BackHalls were said to be covered in an offensive wallpaper of beige and yellow colors, featuring vertical columns of repeating fleur-de-lis. There were no doors in the hallways, only open passages, though whether or not there were historically any doors is an open question, considering that wooden debris could be found in various places. | The walls of the BackHalls were said to be covered in an offensive wallpaper of beige and yellow colors, featuring vertical columns of repeating fleur-de-lis. There were no doors in the hallways, only open passages, though whether or not there were historically any doors is an open question, considering that wooden debris could be found in various places. | ||
[[File:Backhallsshop3.png|thumb|A shop which sold intel and books]] | |||
=== Shops === | === Shops === | ||
Every 42nd Room in the BackHalls was home to a strange shop. Shops came in all shapes, sizes, forms, and sold any number of weird things. | Every 42nd Room in the BackHalls was home to a strange shop. Shops came in all shapes, sizes, forms, and sold any number of weird things. | ||
The economy in the BackHalls was based off of '''Trinkets''' and not money. Trinkets took the form of literally anything small and deemed valuable to someone in the halls. That could include true valuables like jewelry, as well as lesser valuables like portraits, books, weapons, parchment, hair, and all manner of strange left-behinds. | The economy in the BackHalls was based off of '''Trinkets''' and not money. Trinkets took the form of literally anything small and deemed valuable to someone in the halls. That could include true valuables like jewelry, as well as lesser valuables like portraits, books, weapons, parchment, hair, and all manner of strange left-behinds. | ||
One shop wound up being a [[Stuckey's]] | One shop wound up being a [[Stuckey's]] | ||
*This specific shop was run by a recneck attendant named Zeke. He gave out temporary tattoos which granted powers such as Spell Slots, Action Surges, etc. | *This specific shop was run by a recneck attendant named Zeke. He gave out temporary tattoos which granted powers such as Spell Slots, Action Surges, etc. | ||
*The Stuckey's had mounted mirrors in the corners of the room like a gas station, but unlike normal mirrors, these also seemed to show spooky demons lurking around the room | *The Stuckey's had mounted mirrors in the corners of the room like a gas station, but unlike normal mirrors, these also seemed to show spooky demons lurking around the room | ||
=== | === A shop which sold "Films" and "Concessions" === | ||
<gallery> | <gallery> | ||
File:Backhallsshop1.png|A shop which sold "Films" and "Concessions" | File:Backhallsshop1.png|A shop which sold "Films" and "Concessions" | ||
File:Backhallsshop2.png|A shop that sold "gas" and took the form of a Stuckey's | File:Backhallsshop2.png|A shop that sold "gas" and took the form of a Stuckey's | ||
</gallery> | </gallery> | ||
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Many groups preferred to travel in groups of 10, called '''Contubernium'''s''',''' due to it giving that group a sort of invincibility or invulnerability from [[The Allip]]. | Many groups preferred to travel in groups of 10, called '''Contubernium'''s''',''' due to it giving that group a sort of invincibility or invulnerability from [[The Allip]]. | ||
== Puzzles == | |||
Several Rooms have written puzzles placed on either the floor, or the ceiling, or even on a wall. The source of the puzzles is unknown, but it's been said that anyone who can solve the mysterious, anomalous puzzles will be instantly rewarded with treasure of some kind. Sometimes it's an instant refresher, sometimes it's a weapon or item, or sometimes it's exactly the answers you were looking for. | Several Rooms have written puzzles placed on either the floor, or the ceiling, or even on a wall. The source of the puzzles is unknown, but it's been said that anyone who can solve the mysterious, anomalous puzzles will be instantly rewarded with treasure of some kind. Sometimes it's an instant refresher, sometimes it's a weapon or item, or sometimes it's exactly the answers you were looking for. | ||
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|Vampires and vampire kobolds | |Vampires and vampire kobolds | ||
|Portals to other parts of the halls | |Portals to other parts of the halls | ||
| | |Secret doors | ||
|Various altars | |Various altars | ||
|Chambers that make you lose all you senses. | |Chambers that make you lose all you senses. | ||
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|A Korred with a serious case of Deja Vu | |A Korred with a serious case of Deja Vu | ||
|An ancient looking man who claims that he built the halls to lock away the Masters | |An ancient looking man who claims that he built the halls to lock away the Masters | ||
|"IPOS WAS HERE" | |"IPOS WAS HERE" | ||
|- | |- | ||
|A secret corner belonging to banished members of the [[Cult of the Dragon]] | |A secret corner belonging to banished members of the [[Cult of the Dragon]] | ||
|A gelatinous Cube good god run RUN. RUUUUUUUNNNNN. | |A gelatinous Cube good god run RUN. RUUUUUUUNNNNN. | ||
|Wild | |Wild Magic clinging to the surfaces of a room. | ||
|A store selling stone statues of the dead. | |A store selling stone statues of the dead. | ||
|A gnome riding a minotaur that claims to have memorized the entire halls | |A gnome riding a minotaur that claims to have memorized the entire halls | ||
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* Asmodeus' Rejects | * Asmodeus' Rejects | ||
** Devils who had been cursed to the halls, who were disappointed to find out that killing themselves did NOT send them back to hell. | ** Devils who had been cursed to the halls, who were disappointed to find out that killing themselves did NOT send them back to hell. | ||
* [[MapGabbers]] | * [[MapGabbers]] | ||
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*Camera Barbarians / Polaroid Ragers | *Camera Barbarians / Polaroid Ragers | ||
**A group of half giants who managed to get ahold of a [[Polaroid Camera]], which they would utilize as a flashbomb, blinding anyone they came across and granting them the opportunity to pummel them. | **A group of half giants who managed to get ahold of a [[Polaroid Camera]], which they would utilize as a flashbomb, blinding anyone they came across and granting them the opportunity to pummel them. | ||
*[[The Royal Court (BackHalls)|The Royal Court]] / The Kingdom | *[[The Royal Court (BackHalls)|The Royal Court]] / The Kingdom | ||
**Said to have once run the entire BackHalls, seemingly managed to "escape" the halls by breaking out of the outermost walls and building an independent kingdom at a spatial distance from the rooms of the labyrinth. | **Said to have once run the entire BackHalls, seemingly managed to "escape" the halls by breaking out of the outermost walls and building an independent kingdom at a spatial distance from the rooms of the labyrinth. | ||
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**A small clan of druids that populated the halls. | **A small clan of druids that populated the halls. | ||
*[[Pelor|Pelorians]] | *[[Pelor|Pelorians]] | ||
*[[The City (The BackHalls)|The City]] (including the Pistol Arrows/Pistoleros) | *[[The City (The BackHalls)|The City]] (including the Pistol Arrows/Pistoleros) | ||
*The Watchers | *The Watchers | ||
*Circus of the Lost | *Circus of the Lost | ||
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File:Backhallmap2.png|Snippet of Room intel taken from a Short Film | File:Backhallmap2.png|Snippet of Room intel taken from a Short Film | ||
File:Backhallsmap3.png|A map of the halls taken from the headquarters of the [[GlassBreakers]] | File:Backhallsmap3.png|A map of the halls taken from the headquarters of the [[GlassBreakers]] | ||
</gallery> | </gallery> | ||
[[Category:The BackHalls]] | [[Category:The BackHalls]] |