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{{Worldbuilders}} | {{Worldbuilders}}''This page is about the demiplane, for the campaign named after the Demiplane, see [[The BackHalls (Campaign)]]'' | ||
''This page is about the demiplane, for the campaign named after the Demiplane, see [[The BackHalls (Campaign)]]'' | |||
'''The BackHalls''' (Real name unknown) were a mysterious and seemingly unending labyrinth of hallways and office spaces, where the only companions you'll find are the comfort of the damp carpet under your feet, and the buzz of the florescent lights above. Creatures from all manner of time and space found themselves in the BackHalls fighting for survival. | '''The BackHalls''' (Real name unknown) were a mysterious and seemingly unending labyrinth of hallways and office spaces, where the only companions you'll find are the comfort of the damp carpet under your feet, and the buzz of the florescent lights above. Creatures from all manner of time and space found themselves in the BackHalls fighting for survival. | ||
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* Finding a set of mysterious stairs that lead upstairs. It's never been confirmed if that takes you out of the BackHalls entirely, or just out of THIS rendition of the BackHalls. Considering none of the [[Vestige|Vestiges]], the creatures the halls were built to trap, ever took the stairs. It's possible they know something about the stairs that others don't. | * Finding a set of mysterious stairs that lead upstairs. It's never been confirmed if that takes you out of the BackHalls entirely, or just out of THIS rendition of the BackHalls. Considering none of the [[Vestige|Vestiges]], the creatures the halls were built to trap, ever took the stairs. It's possible they know something about the stairs that others don't. | ||
* Traveling to [[The Royal Court (BackHalls)|The Royal Court,]] where you can be safe and wait out eternity. At the end of 1295 [[PR]] the BackHalls are dispelled, and all creatures still alive are dumped out back into Quelmar. | * Traveling to [[The Royal Court (BackHalls)|The Royal Court,]] where you can be safe and wait out eternity. At the end of 1295 [[PR]] the BackHalls are dispelled, and all creatures still alive are dumped out back into Quelmar. | ||
== Architecture == | == Architecture == | ||
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It was also rumored that one shop sold actual digestible food. There's no point to it other than to feel alive again. | It was also rumored that one shop sold actual digestible food. There's no point to it other than to feel alive again. | ||
=== | === A shop which sold "Films" and "Concessions" === | ||
<gallery> | <gallery> | ||
File:Backhallsshop1.png|A shop which sold "Films" and "Concessions" | File:Backhallsshop1.png|A shop which sold "Films" and "Concessions" | ||
File:Backhallsshop2.png|A shop that sold "gas" and took the form of a Stuckey's | File:Backhallsshop2.png|A shop that sold "gas" and took the form of a Stuckey's | ||
File:Backhallsshop3.png|A shop which sold intel and books | File:Backhallsshop3.png|A shop which sold intel and books | ||
</gallery> | </gallery> | ||
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Many groups preferred to travel in groups of 10, called '''Contubernium'''s''',''' due to it giving that group a sort of invincibility or invulnerability from [[The Allip]]. | Many groups preferred to travel in groups of 10, called '''Contubernium'''s''',''' due to it giving that group a sort of invincibility or invulnerability from [[The Allip]]. | ||
== Puzzles == | |||
Several Rooms have written puzzles placed on either the floor, or the ceiling, or even on a wall. The source of the puzzles is unknown, but it's been said that anyone who can solve the mysterious, anomalous puzzles will be instantly rewarded with treasure of some kind. Sometimes it's an instant refresher, sometimes it's a weapon or item, or sometimes it's exactly the answers you were looking for. | Several Rooms have written puzzles placed on either the floor, or the ceiling, or even on a wall. The source of the puzzles is unknown, but it's been said that anyone who can solve the mysterious, anomalous puzzles will be instantly rewarded with treasure of some kind. Sometimes it's an instant refresher, sometimes it's a weapon or item, or sometimes it's exactly the answers you were looking for. | ||
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|Vampires and vampire kobolds | |Vampires and vampire kobolds | ||
|Portals to other parts of the halls | |Portals to other parts of the halls | ||
| | |Secret doors | ||
|Various altars | |Various altars | ||
|Chambers that make you lose all you senses. | |Chambers that make you lose all you senses. | ||
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|A secret corner belonging to banished members of the [[Cult of the Dragon]] | |A secret corner belonging to banished members of the [[Cult of the Dragon]] | ||
|A gelatinous Cube good god run RUN. RUUUUUUUNNNNN. | |A gelatinous Cube good god run RUN. RUUUUUUUNNNNN. | ||
|Wild | |Wild Magic clinging to the surfaces of a room. | ||
|A store selling stone statues of the dead. | |A store selling stone statues of the dead. | ||
|A gnome riding a minotaur that claims to have memorized the entire halls | |A gnome riding a minotaur that claims to have memorized the entire halls | ||
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File:Backhallmap2.png|Snippet of Room intel taken from a Short Film | File:Backhallmap2.png|Snippet of Room intel taken from a Short Film | ||
File:Backhallsmap3.png|A map of the halls taken from the headquarters of the [[GlassBreakers]] | File:Backhallsmap3.png|A map of the halls taken from the headquarters of the [[GlassBreakers]] | ||
</gallery> | </gallery> | ||
[[Category:The BackHalls]] | [[Category:The BackHalls]] |