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| {{Worldbuilders}}{{Prehistoric}}[[File:Artifacts Sketch.jpg|thumb|352x352px|Crown, Staff, Orb, Wand]]
| | {{Prehistoric}}[[File:Artifacts Sketch.jpg|thumb|352x352px|Crown, Staff, Orb, Wand]] |
| According to legend, the '''Tools of the Primordial Ancients '''were the weapons forged by [[Akadi]], [[Grumbar]], [[Istishia]], and [[Kossuth]] to fight back against the creator gods as they shaped Quelmar into existence. | | According to legend, the '''Tools of the Primordial Ancients '''were the weapons forged by [[Akadi]], [[Grumbar]], [[Istishia]], and [[Kossuth]] to fight back against the creator gods as they shaped Quelmar into existence. |
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| With godlike power over the realm, the tools have spent most of their history protected by fierce guardians, or in hiding. However, on the rare occasion that they were used, the effects were wide-reaching, unforgettable, and sometimes permanent. | | With godlike power over the realm, the tools have spent most of their history protected by fierce guardians, or in hiding. However, on the rare occasion that they were used, the effects were wide-reaching, unforgettable, and sometimes permanent. |
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| == About ==
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| The artifacts enhance each other, and by channeling two, the power of both is doubled. Channeling all four gives god-like abilities. The items were cursed, however, after the Great Fissure, to only work in the section of the realm that the Artifacts called home.
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| # The Wand only works when over the Ocean
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| # The Crown only works over Quelmar’s southern lands (Amusa and Pteris).
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| # The Staff only works over Quelmar’s green lands (Osugbo, Isonhound).
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| # The Orb works as long as the user of the orb is off the ground.
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| This meant in theory that the Orb could work simultaneously as exactly one other weapon. But it was thought that the other three (wand, crown and staff) would never work together, based on the ancient creation stories that talk about the conflicts.
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| However, a loophole to the curse was discovered, or perhaps an intentional quirk. When channeling one artifact in its proper territory, it could still draw ancient power from the others. So while you may not be able to use the wand in an Amusan volcano, you can hold both crown and wand to power the crown with twice as much power as normal.
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| The other loophole came in the form the [[Levinkan|Levinkan continent]]. It was said in ancient times, the Lightning King himself could channel all four elements. It is theorized that Lightning is the primordial energy that all four elements can call themselves a partner of. Lightning happens where the Sky’s Energy meets the Ground’s Energy, often bringing along rains and starting fires.
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| == The Tools == | | == The Tools == |
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| * When the Crown was destroyed, Edna's spirit was set free as well. | | * When the Crown was destroyed, Edna's spirit was set free as well. |
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| === [[Staff of the Marsh]] === | | === Staff of the Marsh === |
| * This legendary staff of ancient folklore was said to allow its wielder to easily command the earth of [[Osugbo]], bending it with their will, creating mountains, volcanoes, caverns, and all other worldly features with a mere thought. | | * This legendary staff of ancient folklore was said to allow its wielder to easily command the earth of [[Osugbo]], bending it with their will, creating mountains, volcanoes, caverns, and all other worldly features with a mere thought. |
| * It was held at the [[the Howling Crag|Howling Crag]], where only a fiend could access it. | | * It was held at the [[the Howling Crag|Howling Crag]], where only a fiend could access it. |
| * Tigger claims to have bonded to it in some way. | | * Tigger claims to have bonded to it in some way. |
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| === [[Orb of Gales]] === | | === Orb of Gales === |
| * A legendary artifact, said to allow its wielder to control the winds above Pteris, changing their speeds and directions at will. | | * A legendary artifact, said to allow its wielder to control the winds above Pteris, changing their speeds and directions at will. |
| * Supposedly, it will show itself to one deemed worthy: one not touching the ground in the midst of a great storm. | | * Supposedly, it will show itself to one deemed worthy: one not touching the ground in the midst of a great storm. |
| * The Orb of Gales is home to a '''Fickle Spirit '''who deems it's wielder unworthy if they make contact with a solid surface. | | * The Orb of Gales is home to a '''Fickle Spirit '''who deems it's wielder unworthy if they make contact with a solid surface. |
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| === [[Wand of the Spout]] === | | === Wand of the Spout === |
| * Created by [[Istishia]], the wand is a fabled artifact, mentioned mostly in ancient folklore. It is rumored that anyone who is strong enough to wield the wand can command the oceans, redirecting, evaporating, or freezing them through willpower alone. | | * Created by [[Istishia]], the wand is a fabled artifact, mentioned mostly in ancient folklore. It is rumored that anyone who is strong enough to wield the wand can command the oceans, redirecting, evaporating, or freezing them through willpower alone. |
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| === Destruction === | | === Destruction === |
| The secret to the Tools destruction came from an unlikely source: [[Wanda]]. A fire Genasi who had discovered the Crown long before the world froze over in the 460s [[PR|PR,]] it was one fateful evening that Wanda, a devout Kossuthian, finally received an answer to her prayers. Both she and the fire cleric [[Aritian]] received half of a vision which explained the workings of the Tools.
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| {|
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| !Wanda:
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| !Aritian:
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| !The
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| Pulls
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| Full
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| Of
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| Elemental
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| Because
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| An
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| You
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| Wield
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| Crown
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| To
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| Its
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| Anchor
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| It
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| Loses
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| !Crown
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| The
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| Power
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| The
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| Plane
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| It's
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| Anchor
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| Must
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| The
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| As
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| Weigh
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| Own
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| So
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| Now
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| Connection
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| |}
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| And only by combining their visions, did the heroic team of [[AFEW]] learn that the weapons COULD be destroyed....but it took someone with immense will and power to do so. They saw hints of this when watching [[The Paladin]] almost destroy the artifacts during the [[War of Essence]], but now with all the information they needed, the group, which had finally collected all four of the Elemental Tools, took to a field in [[Levinkan]], far enough from any civilization incase the worst were to happen.
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| And through the sheer will power and strength of [[Grindseed]], the tools were wielded, and then their connections to the planes were drawn on, connecting them to their full strength. Picturing an anchor being weighed, the BugBear emptied the tools of their connections, severing them for good from their source of power.
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| The tools were last seen, powerless, hanging above the bar in a tavern, [[The Edesian]], in [[Galik]].
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| == Behind the Screen ==
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| To "Weigh Anchor" of an artifact, a creature needs to have the willpower and/or strength to overcome the natural defenses of the artifact in question.
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| Three checks must then be made, a saving throw, a skill check, and an ability check. '''The more artifacts wielded at once, the higher the saving throw, but the lower the checks.'''
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| Great Damage Deaths invoked by the Artifacts reduce the wielder to an elemental pyre of the wielded artifacts (Dust, air, ashes, or vapor).
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| Players who don't die of great damage will fall unconcious instead and drop everything wielded (this risks the orb disappearing as well)
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| {| class="wikitable"
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| |Artifact being destroyed, and # of artifacts wielded
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| |Saving Throw
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| |Skill Check
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| |Ability Check
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| |Misbehavior
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| |-
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| |Crown
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| 1 artifact
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| 2 artifacts
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| 3 artifacts
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| 4 artifacts
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| |Wisdom
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| 13
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| 18
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| 27
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| 28
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| |Religion
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| 26
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| 21
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| 16
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| 11
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| |Constitution
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| 22
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| 17
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| 12
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| 7
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| |Overcomes the Wielder - Cue Empyro Fight
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| |-
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| |Wand
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| 1 artifact
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| 2 artifacts
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| 3 artifacts
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| 4 artifacts
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| |Constitution
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| 15
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| 20
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| 25
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| 30
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| |History
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| 21
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| 16
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| 11
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| |Strength
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| 22
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| 17
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| 12
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| 7
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| |-
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| |Staff
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| 1 artifact
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| 2 artifacts
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| 3 artifacts
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| 4 artifacts
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| |Strength
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| 18
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| 23
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| 28
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| 33
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| |Nature
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| 21
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| 16
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| 11
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| |Dexterity
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| 22
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| 17
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| 12
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| 7
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| |30 foot wide Great Fissure on the ground. Opens up to magma pools under Amusa.
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| Everyone begins to fall.
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| |-
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| |Orb
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| 1 artifact
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| 2 artifacts
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| 3 artifacts
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| 4 artifacts
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| |Dexterity
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| 15
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| 20
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| 25
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| 30
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| |Persuasion
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| 21
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| 16
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| 11
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| |Wisdom
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| 22
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| 17
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| 12
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| 7
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| |Disappears
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| |-
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| |On Failure
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| Cue Misbehavior, or can choose to bargain---their life for the consequences.
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| |On Failure
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| Take 25d10 psychic damage
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| |On Failure
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| Take 30d6 elemental damage (Fire, Thunder, Lightning, Cold)
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| |}
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| [[Category:Ancients Alive]] | | [[Category:Ancients Alive]] |
| [[Category:Item]] | | [[Category:Item]] |