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{{Worldbuilders}} |
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== Scavaging Tables == |
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=== Endings: === |
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4 endings were fully prepared for the descendants [[campaign]]: |
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# Players learn and figure that they can use the [[Tarrasque]] to save(?) the realm basically saving themselves but dooming the [[dragons]] (this is the ancestor echo ending) |
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# Players can decide they will be turning the wheel after all, trapping themselves (sacrificial “better than we were” ending) |
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# Players can learn to use the crystal network to destroy the island, killing dragons, and a high risk escape scenario that ultimately stops the production of [[Warforged]] along the way (good and bad ending) |
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# Players could decide not to do anything, and can work with [[Presidith]] to leave the island for good and let the realm be. (Bad ending) |
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== Scavenging Table == |
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Early on, the campaign's priority was survival on a mysterious island, and the following basic crafting systems were implemented for use in sessions 1-3. Depending on the success of a Survival check, the players could roll up to 4d10 and check this table. |
Early on, the campaign's priority was survival on a mysterious island, and the following basic crafting systems were implemented for use in sessions 1-3. Depending on the success of a Survival check, the players could roll up to 4d10 and check this table. |
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|[[Durian (Disambiguation)|Durian]] |
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|Durian |
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|Food |
|Food |
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|38 |
|38 |
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|Ichor Paste (Wyvern Gland Resin) |
|Ichor Paste ([[Wyvern]] Gland Resin) |
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|adhesive |
|adhesive |
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|40 |
|40 |
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|Kiston Crystal |
|[[Kiston]] Crystal |
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|$$$$ |
|$$$$ |
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=== Session 1 === |
=== Session 1 === |
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Session 1: Outlive |
[[Session]] 1: Outlive |
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Players start with no spell slots, level 1 exhaustion. |
Players start with no spell slots, level 1 exhaustion. |
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Scavenging |
Scavenging |
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-List of items they can find |
-[[List of Items|List of items]] they can find |
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-Includes natural things like coconuts, large palms, etc |
-Includes natural things like coconuts, large palms, etc |
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Bottle-Episode Esque bit where the players explain what they can do to each other, what good skills they have as far as surviving goes. |
Bottle-Episode Esque bit where the players explain what they can do to each other, what good skills they have as far as surviving goes. |
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· Emphasis: Players get to know each other |
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· As the storm starts to subside at dawn, they can explore, search for life, any indication of where they are, etc. But the beaches seem to go on for a while, and the land seems untouched. |
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· Survival checks to hunt down material and such. Maybe start working on weapons. |
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If the players go too far east/west on the beach, have a coastal encounter with the large decapod |
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More Scavenging and Exploring - Possible Giant Frogs or Giant Eagle Attacks |
More Scavenging and Exploring - Possible Giant Frogs or Giant Eagle Attacks |
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Ends with Discovery of the Blue Dragon in the Cave |
Ends with Discovery of the Blue [[Dragon]] in the Cave |
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[[Category:It Came From Kiston]] |
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Latest revision as of 16:11, 6 October 2024
Endings:[edit | edit source]
4 endings were fully prepared for the descendants campaign:
- Players learn and figure that they can use the Tarrasque to save(?) the realm basically saving themselves but dooming the dragons (this is the ancestor echo ending)
- Players can decide they will be turning the wheel after all, trapping themselves (sacrificial “better than we were” ending)
- Players can learn to use the crystal network to destroy the island, killing dragons, and a high risk escape scenario that ultimately stops the production of Warforged along the way (good and bad ending)
- Players could decide not to do anything, and can work with Presidith to leave the island for good and let the realm be. (Bad ending)
Scavenging Table[edit | edit source]
Early on, the campaign's priority was survival on a mysterious island, and the following basic crafting systems were implemented for use in sessions 1-3. Depending on the success of a Survival check, the players could roll up to 4d10 and check this table.
| (1-4)d10 | Item | Uses |
| 1 | Sand | Useless |
| 2 | Fertile Soil | Food |
| 3 | Dirt | Structure |
| 4 | Flower | $$$$ |
| 5 | Feather | $$$$ |
| 6 | Berries | Food |
| 7 | Rocks | Structure |
| 8 | Shell | Weapon |
| 9 | Ash | Fire |
| 10 | Butterfly | $$$$ |
| 11 | Charcoal | Structure |
| 12 | Salt | Food |
| 13 | Tall Grass | Rope |
| 14 | Reeds | Rope |
| 15 | Clay | adhesive |
| 16 | Thick Branches | Structure |
| 17 | Flint | Fire |
| 18 | Fern Foliage | Structure |
| 19 | Mushroom | Food |
| 20 | Manure | adhesive |
| 21 | Sapling | Rope |
| 22 | Nuts | Food |
| 23 | Egg | Food |
| 24 | Spider Web | adhesive |
| 25 | Carrot | Food |
| 26 | Durian | Food |
| 27 | Vines | Rope |
| 28 | Seaweed | Rope |
| 29 | Bones | Structure |
| 30 | Eggplant | Food |
| 31 | Claw | Weapon |
| 32 | Birds Nest (empty) | Rope |
| 33 | Seeds | Food |
| 34 | Mango | Food |
| 35 | Gold Nugget | $$$$ |
| 36 | Teeth | Weapon |
| 37 | Hot Peppers | Weapon |
| 38 | Ichor Paste (Wyvern Gland Resin) | adhesive |
| 39 | Thorns | Weapon |
| 40 | Kiston Crystal | $$$$ |
Crafting Table[edit | edit source]
In combination with the scavenging above, the following rules guided what the players could create using what they scavenged.
| Axe | Weapon+Adhesive/Rope |
| Shovel | Structure+Adhesive/rope |
| Saw | Weapon+Adhesive/Rope |
| Hammer | Structure+Adhesive/rope |
| Torch | Fire+Structure |
| Campfire | Structure+Fire |
| Traps | Food+Structure+Rope |
| Rope | Rope |
| Tent | Structure+Adhesive+Rope |
| Fishing Rod | Structure+rope |
| Net | Rope+adhesive/rope |
| Backpack | Structure+adhesive/rope |
| Spear | Weapon+Structure |
| Bow+Arrow | Structure+Rope+Weapon |
| Sword | Weapon |
| Wall/Fence | Structure+Rope/adhesive |
Session Outlines[edit | edit source]
Session 1[edit | edit source]
Session 1: Outlive
Players start with no spell slots, level 1 exhaustion.
Both can be fixed on a long rest.
Wake two people up on beach
See one person out at Sea
Combat with SeaSerpantfolk
Find two more people underwater.
Quippers (Pirahnas) in the water
Scavenging
-List of items they can find
-Includes natural things like coconuts, large palms, etc
-Remnants of their ship (AND OTHER SHIPS)
---weapons, armor
Island Checks
-Crossing large rivers/ravines
-Climbing Cliffs
-Constitution Saving versus more exhaustion
Bottle-Episode Esque bit where the players explain what they can do to each other, what good skills they have as far as surviving goes. · Emphasis: Players get to know each other · As the storm starts to subside at dawn, they can explore, search for life, any indication of where they are, etc. But the beaches seem to go on for a while, and the land seems untouched. · Survival checks to hunt down material and such. Maybe start working on weapons. If the players go too far east/west on the beach, have a coastal encounter with the large decapod
More Scavenging and Exploring - Possible Giant Frogs or Giant Eagle Attacks
Ends with Discovery of the Blue Dragon in the Cave
