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{{Infobox_character|affilliation=Karrakin Trade Baronies, Free |
{{Infobox_character|affilliation=Karrakin Trade Baronies (Former), Amber Lions Free Company (Former), Ungratefuls (Brief Ally), HORUS (Indirect), The Silver Lining|name=Raison "Peacock" Ser|image=Peacock.png|caption=Art from Maddel_art Picrew|relatives=None Known|alias=PEACOCK|gender=He/They}} |
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'''{{PAGENAME}} '''is a freelancer mercenary from the Karrakin Trade Baronies currently on contract with [[SPIRAL|Cpt. Simon Dominguez]] on board the ''Silver Lining.'' They are a PC in the Lancer campaign [[In The Shadows of a Willow|In The Shadows of a Willow.]] |
'''{{PAGENAME}} '''is a freelancer mercenary from the Long Rim, originally hailing from the Karrakin Trade Baronies, and currently on contract with [[SPIRAL|Cpt. Simon Dominguez]] on board the ''Silver Lining.'' They are a PC in the Lancer campaign [[In The Shadows of a Willow|In The Shadows of a Willow.]] |
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== Physical Appearance == |
== Physical Appearance == |
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== History == |
== History == |
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Raison doesn't talk much about their early life prior to joining the Amber Lions Free Company, though it is unclear if that is due to their private nature or because they genuinely do not remember much before their mercenary service. Regardless, they |
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A brief history of your character's life. |
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== |
== Pilot Profile == |
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Examples include Common, Elvish, TwitchTalk, Thieves Cant, or French |
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== |
=== '''H.A.S.E''' === |
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You don't have to give it all away. Just let us know what you're known to do in battle. |
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* Hull: 3 |
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== Attacks and Weapons == |
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* Agility: 0 |
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Your favorite weapons. |
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* Systems: 3 |
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* Engineering: 2 |
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=== '''Skill Triggers''' === |
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* Show Off: +6 |
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* Take Control: +6 |
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* Assault: +4 |
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* Charm: +4 |
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=== '''Talents''' === |
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* Nuclear Cavalier 1 - Aggressive Heat Bleed |
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* Nuclear Cavalier 2 - Fusion Hemorrhage |
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* Nuclear Cavalier 3 - Here, Catch! |
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* Nimbus 1 - Cloud Cover |
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* Nimbus 1 - Cumulonimbus |
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* Nimbus 1 - Tropospheric Waltz |
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* An Affectatious Affectationem Affectare 1 - Prima Facie |
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* An Affectatious Affectationem Affectare 2 - Inceptio |
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* An Affectatious Affectationem Affectare 3 - Crepusculum |
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=== '''Licenses''' === |
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* HORUS Couatl 3 |
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* HORUS Goblin 2 |
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* HA Genghis 1 |
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=== '''Core Bonuses''' === |
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* GMS Standardized Construction - By replacing proprietary components with same-spec GMS equivalents, you can simultaneously improve both your chassis’s modularity and ease of repair. |
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* HORUS The Lession of the Open Door - There is a body and a deep pit, and both are named Tartarus. Once it held kings and titans and myths. Now, the gates that held it back are flung wide, and Tartarus is free. Here is the terrible question: who opened it, and why? – “Lesson Two”, The Six Lessons of Kilo Nueve. |
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== Mech Hangar == |
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[[File:CouatlLancer.jpg|thumb|Art from Field Guide to Castor and Pollux Lancer Supplement]] |
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=== '''Ageless And Unknowable (ANU)''' === |
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Ageless and Unkowable (ANU for short) is a mech from the HORUS pattern-group COUATL. Coated in a shimmering multi-layer polymer, this mech is constantly projecting a hypnotic memetic pattern across its surface to draw the eye of combatants. Once the target is under their thrall, it is designed to unleash wild bursts of energy and plasma to tear the target down. This mech (and the license to print it) was obtained during a fateful mission of which PEACOCK is the only known survivor. |
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==== '''Core Systems''' ==== |
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* I Rise - The Couatl may fly when it moves or boosts. |
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* Look At Me - The Couatl cannot become Hidden |
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* My Plumage Is The Most Beautiful - 1/Round when a hostile character ends their turn within Sensors and line of sight, the Couatl may use its reaction to force them to make a Systems save. On a failure, they cannot draw line of sight to any character other than the Couatl until the end of their next turn. The Couatl always counts as being in their line of sight for the same duration, regardless of obstructions. |
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* I Am As The Brilliant Sun - You erupt into empyrean pseudo-flame and blinding memetic radiance. Hostile characters within a '''Burst 2''' cannot draw line of sight beyond that area, and if they end their turn in the area they take 2 Heat and must pass a '''Systems''' save or become '''Jammed''' until the end of their next turn. A character may only be '''Jammed''' this way 1/Scene. If a hostile character outside this area ends their turn within your '''Sensors''' and line of sight they must pass a '''Systems''' save or immediately move up to 3 spaces directly towards you. This aura lasts until the end of the scene, you are destroyed, or you dispel it as a quick action. |
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==== '''Mounts''' ==== |
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* Fuel Rod Gun |
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* Demisolar Lens |
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* Corona Purge |
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==== '''Systems''' ==== |
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* Nephele Flight System |
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* Advanced Operating System |
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* Explosive Vents |
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* H0R_OS System Upgrade I |
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* H0R_OS System Upgrade II |
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* Paladin Defragmentation Subroutine |
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* Iridescent Holo-Scales |
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* Soul-Class NHP (Groupie) |
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== Mission Logs== |
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>//ACCESS_GRANTED |
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<div style="font-weight:bold;line-height:1.6;">Mission Logs</div> |
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<div style="font-weight:bold;line-height:1.6;">Soaked Feet</div> |
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<div style="line-height:1.0;">Wherein the first official op goes pear shaped</div> |
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<div class="toccolours mw-collapsible mw-collapsed" style="font-family: Lucida Console;"> |
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<div style="font-weight:bold;line-height:1.6;">Something Beautiful</div> |
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<div style="line-height:1.0;">Wherein they glimpse a̴̼̖͙͎̱̺̭͕͐̋̓͗̂͜n̵̢̻͙͔͉͓̂̈́̌̌̅͆̚̚͠d̴̛̤̪̲̯͙̏̋͗̂̍̉̕ ̶̢̛̖͍̻̣͈̠̻̰̿̔͝b̶̮͎̒͗̿͗e̷̡̢̘̩͚̤̔̔̅͊̾̌c̵̛̟̫̼o̷̟̓͝m̴͔̩̤͐́̈́͐̋͜ȩ̶̉̌̌̕̚ ̵̖̑̾p̸̡͓̥̠̣̫̳̃̎̾̽ͅå̸̧͇̟̥r̴̩͓͕̓̀͆͝t̷̼̫̲̱̜͈͗͝ ̸͓̪̻͙̆́̈́̑̓̀̇̔̎o̴̥̰͓͚̙̘̺̓̃̾̓̕f̷̹͋̎̍͝͝ ̵̧̛̪̬͓̌͌ something beautiful</div> |
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<div style="font-weight:bold;line-height:1.6;">Peacock</div> |
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<div style="line-height:1.0;">Wherein they receive their moniker </div> |
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<div class="toccolours mw-collapsible mw-collapsed" style="font-family: Lucida Console;"> |
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<div style="font-weight:bold;line-height:1.6;">Groupie</div> |
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<div style="line-height:1.0;">Wherein they awaken a new p̴̥̍a̴͇̱̅̈́͋͊ŕ̷͎͍̦̺̽t̴͔͕̲̫̟̄͌͗̆̑̃ͅ ̵̝͈̞̿̈o̶͚̠͋̊̕f̷̢̪̓̎̾̅̓̈ ̸̹̮̣̄̈́ț̸̑h̸̛̭̋̽̓͝ȩ̸̚m̶̙̻̿ş̴͇̹̫͎̀͆͝ͅe̸͈͂l̴̪̟͖̖̯̈́ͅv̵̝͕̫̟̀̎͂͘͘ͅe̸̯̭̮͍̾͜ͅş̶̽͂͝͠ friend </div> |
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<div class="toccolours mw-collapsible mw-collapsed" style="font-family: Lucida Console;"> |
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<div style="font-weight:bold;line-height:1.6;">Among The Fey</div> |
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<div style="line-height:1.0;">Wherein they s̶̹̙̹̭͓̱͐͛̽e̶̛̲̼͗͒̽̑̀̋͌̑ë̸̗̬̖̋̄̓̕̕ ̸̳̩͖̹̻͇͎̼̥̾t̷̝̀h̶̥̘̬͓̼͚̉̇͛̇͛͋͝e̸̱͇̠͍͓͙͌̆͋ ̸̢͍͈̝̦̥͒̇̂̏͜s̸̨̮̯̭̫̙̫̆ț̸̨͓̲̆͆͋r̶̨͎̟̤̺̫̟͐̀i̸̧̡͙͍̪̔̑n̵̦͉̤̿̾̀̃͑͆̄g̸̦̲̩̤̝̪̙̎͛̆͜s̶̡̨͔͉̤̮̭̀̀̂̚̕͝͝͝ͅ become aware of certain limitations and meet the howlers </div> |
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<div style="font-weight:bold;line-height:1.6;">Sable Clouds with Silver Linings</div> |
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<div style="line-height:1.0;">Wherein dark clouds lead to a new opportunity</div> |
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[[Category:Player Characters]] |
[[Category:Player Characters]] |
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{{Worldbuilders}} |
{{Worldbuilders}} |
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Revision as of 07:05, 26 July 2026
| Relatives | None Known |
|---|---|
| Affiliations | Karrakin Trade Baronies (Former), Amber Lions Free Company (Former), Ungratefuls (Brief Ally), HORUS (Indirect), The Silver Lining |
| Aliases | PEACOCK |
| Gender | He/They |
Peacock is a freelancer mercenary from the Long Rim, originally hailing from the Karrakin Trade Baronies, and currently on contract with Cpt. Simon Dominguez on board the Silver Lining. They are a PC in the Lancer campaign In The Shadows of a Willow.
Physical Appearance
Describe your appearance. Eye color, height, weight, hair color, particular clothing items, scars, tattoos, etc.
Personality
Is your character social? A drunk? Laid back?
History
Raison doesn't talk much about their early life prior to joining the Amber Lions Free Company, though it is unclear if that is due to their private nature or because they genuinely do not remember much before their mercenary service. Regardless, they
Pilot Profile
H.A.S.E
- Hull: 3
- Agility: 0
- Systems: 3
- Engineering: 2
Skill Triggers
- Show Off: +6
- Take Control: +6
- Assault: +4
- Charm: +4
Talents
- Nuclear Cavalier 1 - Aggressive Heat Bleed
- Nuclear Cavalier 2 - Fusion Hemorrhage
- Nuclear Cavalier 3 - Here, Catch!
- Nimbus 1 - Cloud Cover
- Nimbus 1 - Cumulonimbus
- Nimbus 1 - Tropospheric Waltz
- An Affectatious Affectationem Affectare 1 - Prima Facie
- An Affectatious Affectationem Affectare 2 - Inceptio
- An Affectatious Affectationem Affectare 3 - Crepusculum
Licenses
- HORUS Couatl 3
- HORUS Goblin 2
- HA Genghis 1
Core Bonuses
- GMS Standardized Construction - By replacing proprietary components with same-spec GMS equivalents, you can simultaneously improve both your chassis’s modularity and ease of repair.
- HORUS The Lession of the Open Door - There is a body and a deep pit, and both are named Tartarus. Once it held kings and titans and myths. Now, the gates that held it back are flung wide, and Tartarus is free. Here is the terrible question: who opened it, and why? – “Lesson Two”, The Six Lessons of Kilo Nueve.
Mech Hangar

Ageless And Unknowable (ANU)
Ageless and Unkowable (ANU for short) is a mech from the HORUS pattern-group COUATL. Coated in a shimmering multi-layer polymer, this mech is constantly projecting a hypnotic memetic pattern across its surface to draw the eye of combatants. Once the target is under their thrall, it is designed to unleash wild bursts of energy and plasma to tear the target down. This mech (and the license to print it) was obtained during a fateful mission of which PEACOCK is the only known survivor.
Core Systems
- I Rise - The Couatl may fly when it moves or boosts.
- Look At Me - The Couatl cannot become Hidden
- My Plumage Is The Most Beautiful - 1/Round when a hostile character ends their turn within Sensors and line of sight, the Couatl may use its reaction to force them to make a Systems save. On a failure, they cannot draw line of sight to any character other than the Couatl until the end of their next turn. The Couatl always counts as being in their line of sight for the same duration, regardless of obstructions.
- I Am As The Brilliant Sun - You erupt into empyrean pseudo-flame and blinding memetic radiance. Hostile characters within a Burst 2 cannot draw line of sight beyond that area, and if they end their turn in the area they take 2 Heat and must pass a Systems save or become Jammed until the end of their next turn. A character may only be Jammed this way 1/Scene. If a hostile character outside this area ends their turn within your Sensors and line of sight they must pass a Systems save or immediately move up to 3 spaces directly towards you. This aura lasts until the end of the scene, you are destroyed, or you dispel it as a quick action.
Mounts
- Fuel Rod Gun
- Demisolar Lens
- Corona Purge
Systems
- Nephele Flight System
- Advanced Operating System
- Explosive Vents
- H0R_OS System Upgrade I
- H0R_OS System Upgrade II
- Paladin Defragmentation Subroutine
- Iridescent Holo-Scales
- Soul-Class NHP (Groupie)
Mission Logs
>//ACCESS_GRANTED
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