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[[File:Kreaker.jpg|thumb|405.8x405.8px]] |
{{Worldbuilders}}[[File:Kreaker.jpg|thumb|405.8x405.8px]] |
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'''The Kreaker''' is a supernatural creature native to [[The BackHalls]]. Considered hostile, the Kreaker has a nearly unstoppable will and body, and will hunt a single prey every 20-30 hours, taking it back to its lair within an unknown plane (which may be part of, or removed from) the BackHalls. |
'''The Kreaker''' is a supernatural creature native to [[The BackHalls]]. Considered hostile, the Kreaker has a nearly unstoppable will and body, and will hunt a single prey every 20-30 hours, taking it back to its lair within an unknown [[plane]] (which may be part of, or removed from) the BackHalls. |
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== Modus Operandi == |
== Modus Operandi == |
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The bodies themselves are added to a collection of a different sort. |
The bodies themselves are added to a collection of a different sort. |
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== Behind the Screen == |
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* I kid you not, everything about this creature came to me in a very vivid dream. I woke up and immediately started taking notes on everything I remembered, leading to its creation and inclusion in the Backhalls. - DMJ |
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[[Category:The BackHalls]] |
[[Category:The BackHalls]] |
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[[Category:Monsters]] |
Latest revision as of 17:37, 17 August 2024
The Kreaker is a supernatural creature native to The BackHalls. Considered hostile, the Kreaker has a nearly unstoppable will and body, and will hunt a single prey every 20-30 hours, taking it back to its lair within an unknown plane (which may be part of, or removed from) the BackHalls.
Modus Operandi[edit | edit source]
The Kreaker abducts one creature roughly every day, appearing from a nearby doorway, which momentarily portals out from the Kreaker's lair. The target of the kreaker will be subjegated to a state of paralyzed catatonia, and after reaping the target, the victim floats limply roughly 2 feet off the ground. In this state, the victim can be easily and weightlessly pushed through the hallways, or led by a rope. The kreaker guides the floating body back to their base, which requires another doorway to be opened by the kreaker (in most cases the same door the Kreaker arrived out of).
Once the kreaker has chosen and reaped its target for that day, it is relatively peaceful, refusing to attack or reap any other individuals unless they get aggressive first. The kreaker is happy to be helped, and despite not having vocal communicative abilities, the kreaker will return the favor of anyone who assists the kreaker in going back to its lair after a hunt.
The Kreaker Lair[edit | edit source]
The Kreaker's lair exists in a non-euclidean library, where sections of the collection fold onto each other, collapsing and revealing not unlike a Rolodex.
The Kreaker's collection consists of thousands and thousands of items, typically found in the bags, pouches, and pockets of the kreaker's innumerous targets over many years. The Kreaker is an intelligent creature, and enjoys sorting the collection of doodads, creating a well stocked inventory of nearly anything one might ever find on a body...weapons, books, armors, food, potions, and more.
The bodies themselves are added to a collection of a different sort.
Behind the Screen[edit | edit source]
- I kid you not, everything about this creature came to me in a very vivid dream. I woke up and immediately started taking notes on everything I remembered, leading to its creation and inclusion in the Backhalls. - DMJ