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{{Worldbuilders}} '''Swords of the Serpentine''' is a fantasy GUMSHOE system by Kevin Kulp and Emily Dresner. |
{{Worldbuilders}} '''Swords of [[the Serpentine]]''' is a fantasy GUMSHOE system by Kevin Kulp and Emily Dresner. |
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The default setting that comes with the game system is known as '''Eversink''', but all of the Eversink information can be easily adapted to be run in Quelmar by changing references of '''Eversink''' to '''[[Al'Adeaf]]'''. The goddess of commerce '''Denari''' exists in the same capacity in Al'Adeaf under the name '''[[Waukeen]]'''. |
The default setting that comes with the game system is known as '''Eversink''', but all of the Eversink information can be easily adapted to be run in [[Quelmar]] by changing references of '''Eversink''' to '''[[Al'Adeaf]]'''. The goddess of commerce '''Denari''' exists in the same capacity in Al'Adeaf under the name '''[[Waukeen]]'''. |
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The level of technology that exists in Swords of the Serpentine's default setting places it anywhere between 800 and 1000 [[PR]], though your campaign might be more or less technologically advanced, placing it earlier or later in the timeline. |
The level of technology that exists in Swords of the Serpentine's default setting places it anywhere between 800 and 1000 [[PR]], though your [[campaign]] might be more or less technologically advanced, placing it earlier or later in the [[timeline]]. |
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Instead of the city sinking in water, it is sinking in quicksand. The River Serpentine still runs through the area, but 4 or 5 stories underground, where the underground civilizations such as the [[Merca]] exist. Ancient Serpentine people of the area are descendants and branches of the Merca civilization. |
Instead of the city sinking in water, it is sinking in quicksand. The River Serpentine still runs through the area, but 4 or 5 stories underground, where the underground civilizations such as the [[Merca]] exist. Ancient Serpentine people of the area are descendants and branches of the Merca civilization. |
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<onlyinclude> |
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== Mystery Outlines == |
== Mystery Outlines == |
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To demonstrate how much more free-flowing (and difficult to run) RPG mysteries can be in the GUMSHOE system, here are a number of example mysteries from [[The Beggar's Bodega (Campaign)]].<gallery> |
To demonstrate how much more free-flowing (and difficult to run) RPG mysteries can be in the GUMSHOE system, here are a number of example mysteries from [[The Beggar's Bodega (Campaign)]].<gallery> |
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File:Bbm1.png|session |
File:Bbm1.png|session 2 |
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File:Bbm3.png|Session 3 |
File:Bbm3.png|Session 3 |
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File:Bbm4.png|Session 4 |
File:Bbm4.png|Session 4 |
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File:Bbm10.png|Session 10 |
File:Bbm10.png|Session 10 |
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</gallery> |
</gallery> |
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</onlyinclude> |
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[[Category:Game System]] |
[[Category:Game System]] |
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[[Category:Beggar's Bodega]] |
[[Category:Beggar's Bodega]] |
Latest revision as of 17:00, 19 August 2024
Swords of the Serpentine is a fantasy GUMSHOE system by Kevin Kulp and Emily Dresner.
The default setting that comes with the game system is known as Eversink, but all of the Eversink information can be easily adapted to be run in Quelmar by changing references of Eversink to Al'Adeaf. The goddess of commerce Denari exists in the same capacity in Al'Adeaf under the name Waukeen.
The level of technology that exists in Swords of the Serpentine's default setting places it anywhere between 800 and 1000 PR, though your campaign might be more or less technologically advanced, placing it earlier or later in the timeline.
Instead of the city sinking in water, it is sinking in quicksand. The River Serpentine still runs through the area, but 4 or 5 stories underground, where the underground civilizations such as the Merca exist. Ancient Serpentine people of the area are descendants and branches of the Merca civilization.
Mystery Outlines[edit | edit source]
To demonstrate how much more free-flowing (and difficult to run) RPG mysteries can be in the GUMSHOE system, here are a number of example mysteries from The Beggar's Bodega (Campaign).
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session 2
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Session 3
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Session 4
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Session 5
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Session 6
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Session 7
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Session 8
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Session 9
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Session 10