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{{Infobox_character|affilliation=The Scrappers, Greenskin's Crew (First Mate)|name={{PAGENAME}}|image=|caption="They feed me, they house me, they give me water, all for some pieces of weird demon metal! THIS IS THE PEAK! THE HEIGHT OF LIVING!" - Nid, the desperate Kobold looking for any way to keep himself alive.|relatives=Gobbo Greenskin (Adoptive Sibling)|languages=Common, Draconic, Infernal, Thieves' Cant|alias=None|marital=Single|birthPlace= |
{{Infobox_character|affilliation=The Scrappers, Greenskin's Crew (First Mate)|name={{PAGENAME}}|image=|caption="They feed me, they house me, they give me water, all for some pieces of weird demon metal! THIS IS THE PEAK! THE HEIGHT OF LIVING!" - Nid, the desperate Kobold looking for any way to keep himself alive.|relatives=Gobbo Greenskin (Adoptive Sibling)|languages=Common, Draconic, Infernal, Thieves' Cant|alias=None|marital=Single|birthPlace=Martivir Waere (Peace Cave), Pteris|species=Kobold|gender=Male|height=2'5|weight=20lbs|eyes=Yellow|field1=Alignment|value1=True Neutral}} |
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'''{{PAGENAME}} '''is a Kobold Soulknife Rogue in [[Bedlam in the Badlands]]. They are played by Manuel. |
'''{{PAGENAME}} '''is a Kobold Soulknife Rogue in [[Bedlam in the Badlands]]. They are played by Manuel. |
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Nid is a small, slightly malnourished Kobold trying his best to keep himself useful for the fear that he'll be thrown out again. He joined the Scrappers a few years ago in another desperate attempt at survival. In exchange for food, water, and shelter, he works for 'Ms. Raegina' and is eternally devoted to her (until she no longer feeds or houses him). He has a sibling in Gobbo Greenskin, a goblin who he saved the life of out of recognition of a desperate person in need. |
Nid is a small, slightly malnourished Kobold trying his best to keep himself useful for the fear that he'll be thrown out again. He joined the Scrappers a few years ago in another desperate attempt at survival. In exchange for food, water, and shelter, he works for 'Ms. Raegina' and is eternally devoted to her (until she no longer feeds or houses him). He has a sibling in Gobbo Greenskin, a goblin artificer who he saved the life of out of recognition of a desperate person in need. |
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== Physical Appearance == |
== Physical Appearance == |
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Nid is scrawny, even for a Kobold. He's roughly 2 and a half feet tall (though he's never checked) and is usually seen with a large |
Nid is scrawny, even for a Kobold. He's roughly 2 and a half feet tall (though he's never checked) and is usually seen with a large skull covering his head for minor protection from dust and debris and slightly oversized leather armor. Nid has a few scars around his body from working, and cuts on his hands from his occasional tests of his own ability. His hands are also horribly beat up, but he pays it no mind. It is clear to anyone that Nid is slightly underweight, due to his work usually costing him more energy than his tiny Kobold body can provide. This has never held Nid back from anything, and in fact has helped him get into smaller places. |
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== Personality == |
== Personality == |
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Nid is excitable to the extent that is permissible by his surroundings. The only stock he puts in himself is his usefulness, as he believes it's the only thing that keeps him alive. This often means deadening his own emotions and nerves to become more useful, and he doesn't care much for the health of his body as long as he's alive. He's quite adaptable, and can usually get himself out of most, if not all, bad situations just by going with the flow. He's generally very child-like, though it's hard to say how much of that is genuine and how much of it is another survival mechanism. |
Nid is excitable to the extent that is permissible by his surroundings. The only stock he puts in himself is his usefulness, as he believes it's the only thing that keeps him alive. This often means deadening his own emotions and nerves to become more useful, and he doesn't care much for the health of his body as long as he's alive. He's quite adaptable, and can usually get himself out of most, if not all, bad situations just by going with the flow. He's generally very child-like, though it's hard to say how much of that is genuine and how much of it is another survival mechanism. He isn't the brightest, but he has a honed sense of danger and a talent of hightailing it out of there or committing horrible acts against the gods when push comes to shove. He's naturally caring, and can't help but be a pushover as a survival instinct. |
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Nid often prefers to keep to himself and his work, unless he's with Gobbo in which he becomes much more of a prankster and will generally follow Gobbo's lead on most things. Nid doesn't see himself as particularly intelligent, so he usually leaves very complex and dangerous decisions in the hands of others. |
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Nid knows very little about his abilities, but chooses not to investigate any of them further. He's not the type to ask questions if something is bringing him a great deal of benefit, such as his psionic abilities or his nerve deadening. If something makes him useful, he'll take it and use it to its fullest as anything else is both a grave disrespect to those who can't use it and a waste of perfectly good resources, even if the origins of the abilities are potentially harmful to him in the future. |
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Nid is also adventurous but only to the extent that it won't harm him. He often can be found in small, hard-to-reach (if he can be found at all) places because that's just what he's good at and it usually doesn't bring him any misfortune. This comes with a strange, twisted sense of courageousness that only exists because of his own lack of self-worth and extreme sense of self-preservation. If something has to be done for Ms. Raegina or Gobbo, Nid will almost assuredly do everything in his power to do it. Nid is often at his best when he has nothing to gain and everything to lose. |
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== History == |
== History == |
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Nid's earliest memory is being on the verge of death in the middle of crossing the vast desert of Pteris, where he was found by the Scrappers. They gave him a single drop of water and told him he could have everything he needs to stay alive as long as he brought in scrap. Out of other options, he happily accepted the deal and begun scrapping. He originally didn't use any tools out of fear that breaking any would immediately expire his usefulness, so he dug and scavenged with his bare hands until the nerves in his fingers could no longer feel pain. He figured that a better solution had to be possible so he began training psionic abilities, a power he didn't know how he knew about but a necessary development he had to make quickly. He was largely unsuccessful for a great period of time, until he happened across a goblin passed out from dehydration. The goblin reminded him of himself, and he knew what needed to be done. He dragged the goblin back to the Scrappers guild and begged them to help. This was the first time Nid went completely blank emotion-wise, a result of his psionic training. There was a mission that had to be accomplished. A goal that needed completing. His feelings didn't matter, only the goblin's life. That goblin then became Nid's sibling, Gobbo Greenskin. These two would often get into various hijinx when Nid wasn't scrapping with his new psychic blades. When he was, only the scrap mattered. Only the work mattered. He would usually bring all of his scrap to Gobbo, seeing as they're a talented artificer and could actually make use of whatever Nid was scrapping. |
Nid's earliest memory is being on the verge of death in the middle of crossing the vast desert of Pteris, where he was found by the Scrappers. They gave him a single drop of water and told him he could have everything he needs to stay alive as long as he brought in scrap. Out of other options, he happily accepted the deal and begun scrapping. He originally didn't use any tools out of fear that breaking any would immediately expire his usefulness, so he dug and scavenged with his bare hands until the nerves in his fingers could no longer feel pain. He figured that a better solution had to be possible so he began training psionic abilities, a power he didn't know how he knew about but a necessary development he had to make quickly. He was largely unsuccessful for a great period of time, until he happened across a goblin passed out from dehydration. The goblin reminded him of himself, and he knew what needed to be done. He dragged the goblin back to the Scrappers guild and begged them to help. This was the first time Nid went completely blank emotion-wise, a result of his psionic training. There was a mission that had to be accomplished. A goal that needed completing. His feelings didn't matter, only the goblin's life. That goblin then became Nid's sibling, Gobbo Greenskin. These two would often get into various hijinx when Nid wasn't scrapping with his new psychic blades. When he was, only the scrap mattered. Only the work mattered. He would usually bring all of his scrap to Gobbo, seeing as they're a talented artificer and could actually make use of whatever Nid was scrapping. Currently, Nid is pretty happy in life. He doesn't need much and tries not to take many resources for himself, seeing as he's mostly self-sufficient on his own merits of scrapping. |
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Before his life in the Scrappers, Nid lived in a dark cave with a society of enslaved Kobolds in service to a dragon. It's because of his time here that he's fluent in Draconic and Common, though he has no recollection of ever learning either language. Nid worked hard every day from childhood till the age of 10. In these years, he only knew servitude. Clean, polish, hunt, kill, and if any of those weren't done, he'd be killed. This was where he gained a natural aptitude for psionic abilities, as well. Nid happened across several records that allowed him to manipulate his own brainwaves and energies with minimal downsides, only at the cost of his emotions which he didn't have many of in the first place. Nid was able to resist Dragon Fear more often than most of his peers because of this emotion deadening trick, something he simply was good at naturally because of how malleable he was to his environment. He worked as hard as he could every day so he could be irreplaceable, unkillable, indispensable. Of course, things don't always go as planned, and the other Kobolds began getting sick of Nid and his work ethic. Because Nid had become the example, other Kobolds in the society had now become more disposable, which meant more were dying as a result of Nid staying alive. The others decided to turn on him, framing him for stealing some of the horde. No one in the entire civilization came to his defense, but because of his hard work, he was offered a choice: die now, or run out and die in the desert. Nid chose the latter, hoping that one day he'd be able to return with enough value that he wouldn't be eaten. This went almost as planned, but the world ended up being very harsh to him. Between sandstorms, a lack of sustenance, and the general exhaustion that comes with walking for days on end in the scorching sands of Pteris, he found himself near-dead from dehydration, almost passed out when he was originally located by the scrappers. His mind now blocks those memories out, for his own safety. If Nid were ever to remember them, he would likely run back to the cave that threw him away. |
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== Languages == |
== Languages == |
||
Nid's first language is Draconic, but is fluent in Common as well, and his Infernal is... getting there. He also has created his own version of Thieves' Cant, a simple dialect of code words that he shares with only his most trusted friends and allies. This is to say, only Gobbo really understands Nid when he's speaking his Thieves' Cant. He tried to tell Ms. Raegina the code words, but he's pretty sure she didn't really care. |
Nid's first language is Draconic, but is fluent in Common as well, and his Infernal is... getting there. He also has created his own version of Thieves' Cant, a simple dialect of code words that he shares with only his most trusted friends and allies. This is to say, only Gobbo really understands Nid when he's speaking his Thieves' Cant. He tried to tell Ms. Raegina the code words, but he's pretty sure she didn't really care. Nid began learning Infernal as a way to communicate with devils and demons like Ms. Raegina and the other Scrappers, and while he can be understood, he's not quite fluent. He learned Draconic in the cave society where he was raised, and picked up Common there as well. |
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== Powers and Abilities == |
== Powers and Abilities == |
||
Nid has very few possessions of his own and doesn't like to take resources that other people could be using, so naturally he learned how to conjure blades made of pure psychic energy to use for both scrapping and combat. Due to his psionic abilities, he has found a way to shut off almost all emotion when focusing heavily on a task via manipulation of the chemicals in his own brain, though he doesn't know that he's doing that. Using this, he can become much better at small and large tasks, such as sneaking around or scrapping. He can also use these abilities to telepathically communicate with a handful of people for up to 6 hours, though he usually only does this with his brother, Gobbo. This telepathic communication also has a range limit of a mile, another thing Nid does not know and has never thought to test. |
Nid has very few possessions of his own and doesn't like to take resources that other people could be using, so naturally he learned how to conjure blades made of pure psychic energy to use for both scrapping and combat. Due to his psionic abilities, he has found a way to shut off almost all emotion when focusing heavily on a task via manipulation of the chemicals in his own brain, though he doesn't know that he's doing that. Using this, he can become much better at small and large tasks, such as sneaking around or scrapping. He can also use these abilities to telepathically communicate with a handful of people for up to 6 hours, though he usually only does this with his brother, Gobbo. This telepathic communication also has a range limit of a mile, another thing Nid does not know and has never thought to test. |
||
As part of his abilities as a Kobold, Nid can start frantically clicking his tongue to create small sparks in his mouth, which acts as a sort of battle cry. It makes nearby enemies easier for him and his allies to hit, giving them advantage on their attacks for a brief moment. He can only do this twice a day before his mouth becomes too scraped up internally to light sparks. |
As part of his abilities as a Kobold, Nid can start frantically clicking his tongue to create small sparks in his mouth, which acts as a sort of battle cry. It makes nearby enemies easier for him and his allies to hit, giving them advantage on their attacks for a brief moment. He can only do this twice a day before his mouth becomes too scraped up internally to light sparks. Additionally, due to his natural ability to deaden his emotions, it's much more difficult for Nid to be frightened. This is from a combination of Draconic exposure as a youth, his Kobold heritage, and psionic abilities, none of which he knows the origins of. |
||
== Attacks and Weapons == |
== Attacks and Weapons == |
||
Nid only uses his psychic blades to attack. They deal 1d6+Nid's Dex psychic damage on hit, unless they're used as a bonus action. If used as a bonus action, they instead deal 1d4+ psychic damage. Nid also has Sneak Attack, which he tries to employ in every combat situation he can. His Sneak Attack currently deals |
Nid only uses his psychic blades to attack. They deal 1d6+Nid's Dex psychic damage on hit, unless they're used as a bonus action. If used as a bonus action, they instead deal 1d4+ psychic damage. Nid also has Sneak Attack, which he tries to employ in every combat situation he can. His Sneak Attack currently deals an additional 2d6 damage. He will often use his tongue clicking to gain an opportunity to use Sneak Attack if there's nowhere to hide. |
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[[Category:Player Characters]] |
[[Category:Player Characters]] |
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Latest revision as of 22:12, 25 November 2025
| Relatives | Gobbo Greenskin (Adoptive Sibling) |
|---|---|
| Languages | Common, Draconic, Infernal, Thieves' Cant |
| Affiliations | The Scrappers, Greenskin's Crew (First Mate) |
| Aliases | None |
| Marital Status | Single |
| Place of Birth | Martivir Waere (Peace Cave), Pteris |
| Species | Kobold |
| Gender | Male |
| Height | 2'5 |
| Weight | 20lbs |
| Eye Color | Yellow |
| Alignment | True Neutral |
Nid is a Kobold Soulknife Rogue in Bedlam in the Badlands. They are played by Manuel.
Nid is a small, slightly malnourished Kobold trying his best to keep himself useful for the fear that he'll be thrown out again. He joined the Scrappers a few years ago in another desperate attempt at survival. In exchange for food, water, and shelter, he works for 'Ms. Raegina' and is eternally devoted to her (until she no longer feeds or houses him). He has a sibling in Gobbo Greenskin, a goblin artificer who he saved the life of out of recognition of a desperate person in need.
Physical Appearance[edit | edit source]
Nid is scrawny, even for a Kobold. He's roughly 2 and a half feet tall (though he's never checked) and is usually seen with a large skull covering his head for minor protection from dust and debris and slightly oversized leather armor. Nid has a few scars around his body from working, and cuts on his hands from his occasional tests of his own ability. His hands are also horribly beat up, but he pays it no mind. It is clear to anyone that Nid is slightly underweight, due to his work usually costing him more energy than his tiny Kobold body can provide. This has never held Nid back from anything, and in fact has helped him get into smaller places.
Personality[edit | edit source]
Nid is excitable to the extent that is permissible by his surroundings. The only stock he puts in himself is his usefulness, as he believes it's the only thing that keeps him alive. This often means deadening his own emotions and nerves to become more useful, and he doesn't care much for the health of his body as long as he's alive. He's quite adaptable, and can usually get himself out of most, if not all, bad situations just by going with the flow. He's generally very child-like, though it's hard to say how much of that is genuine and how much of it is another survival mechanism. He isn't the brightest, but he has a honed sense of danger and a talent of hightailing it out of there or committing horrible acts against the gods when push comes to shove. He's naturally caring, and can't help but be a pushover as a survival instinct.
Nid often prefers to keep to himself and his work, unless he's with Gobbo in which he becomes much more of a prankster and will generally follow Gobbo's lead on most things. Nid doesn't see himself as particularly intelligent, so he usually leaves very complex and dangerous decisions in the hands of others.
Nid knows very little about his abilities, but chooses not to investigate any of them further. He's not the type to ask questions if something is bringing him a great deal of benefit, such as his psionic abilities or his nerve deadening. If something makes him useful, he'll take it and use it to its fullest as anything else is both a grave disrespect to those who can't use it and a waste of perfectly good resources, even if the origins of the abilities are potentially harmful to him in the future.
Nid is also adventurous but only to the extent that it won't harm him. He often can be found in small, hard-to-reach (if he can be found at all) places because that's just what he's good at and it usually doesn't bring him any misfortune. This comes with a strange, twisted sense of courageousness that only exists because of his own lack of self-worth and extreme sense of self-preservation. If something has to be done for Ms. Raegina or Gobbo, Nid will almost assuredly do everything in his power to do it. Nid is often at his best when he has nothing to gain and everything to lose.
History[edit | edit source]
Nid's earliest memory is being on the verge of death in the middle of crossing the vast desert of Pteris, where he was found by the Scrappers. They gave him a single drop of water and told him he could have everything he needs to stay alive as long as he brought in scrap. Out of other options, he happily accepted the deal and begun scrapping. He originally didn't use any tools out of fear that breaking any would immediately expire his usefulness, so he dug and scavenged with his bare hands until the nerves in his fingers could no longer feel pain. He figured that a better solution had to be possible so he began training psionic abilities, a power he didn't know how he knew about but a necessary development he had to make quickly. He was largely unsuccessful for a great period of time, until he happened across a goblin passed out from dehydration. The goblin reminded him of himself, and he knew what needed to be done. He dragged the goblin back to the Scrappers guild and begged them to help. This was the first time Nid went completely blank emotion-wise, a result of his psionic training. There was a mission that had to be accomplished. A goal that needed completing. His feelings didn't matter, only the goblin's life. That goblin then became Nid's sibling, Gobbo Greenskin. These two would often get into various hijinx when Nid wasn't scrapping with his new psychic blades. When he was, only the scrap mattered. Only the work mattered. He would usually bring all of his scrap to Gobbo, seeing as they're a talented artificer and could actually make use of whatever Nid was scrapping. Currently, Nid is pretty happy in life. He doesn't need much and tries not to take many resources for himself, seeing as he's mostly self-sufficient on his own merits of scrapping.
Before his life in the Scrappers, Nid lived in a dark cave with a society of enslaved Kobolds in service to a dragon. It's because of his time here that he's fluent in Draconic and Common, though he has no recollection of ever learning either language. Nid worked hard every day from childhood till the age of 10. In these years, he only knew servitude. Clean, polish, hunt, kill, and if any of those weren't done, he'd be killed. This was where he gained a natural aptitude for psionic abilities, as well. Nid happened across several records that allowed him to manipulate his own brainwaves and energies with minimal downsides, only at the cost of his emotions which he didn't have many of in the first place. Nid was able to resist Dragon Fear more often than most of his peers because of this emotion deadening trick, something he simply was good at naturally because of how malleable he was to his environment. He worked as hard as he could every day so he could be irreplaceable, unkillable, indispensable. Of course, things don't always go as planned, and the other Kobolds began getting sick of Nid and his work ethic. Because Nid had become the example, other Kobolds in the society had now become more disposable, which meant more were dying as a result of Nid staying alive. The others decided to turn on him, framing him for stealing some of the horde. No one in the entire civilization came to his defense, but because of his hard work, he was offered a choice: die now, or run out and die in the desert. Nid chose the latter, hoping that one day he'd be able to return with enough value that he wouldn't be eaten. This went almost as planned, but the world ended up being very harsh to him. Between sandstorms, a lack of sustenance, and the general exhaustion that comes with walking for days on end in the scorching sands of Pteris, he found himself near-dead from dehydration, almost passed out when he was originally located by the scrappers. His mind now blocks those memories out, for his own safety. If Nid were ever to remember them, he would likely run back to the cave that threw him away.
Languages[edit | edit source]
Nid's first language is Draconic, but is fluent in Common as well, and his Infernal is... getting there. He also has created his own version of Thieves' Cant, a simple dialect of code words that he shares with only his most trusted friends and allies. This is to say, only Gobbo really understands Nid when he's speaking his Thieves' Cant. He tried to tell Ms. Raegina the code words, but he's pretty sure she didn't really care. Nid began learning Infernal as a way to communicate with devils and demons like Ms. Raegina and the other Scrappers, and while he can be understood, he's not quite fluent. He learned Draconic in the cave society where he was raised, and picked up Common there as well.
Powers and Abilities[edit | edit source]
Nid has very few possessions of his own and doesn't like to take resources that other people could be using, so naturally he learned how to conjure blades made of pure psychic energy to use for both scrapping and combat. Due to his psionic abilities, he has found a way to shut off almost all emotion when focusing heavily on a task via manipulation of the chemicals in his own brain, though he doesn't know that he's doing that. Using this, he can become much better at small and large tasks, such as sneaking around or scrapping. He can also use these abilities to telepathically communicate with a handful of people for up to 6 hours, though he usually only does this with his brother, Gobbo. This telepathic communication also has a range limit of a mile, another thing Nid does not know and has never thought to test.
As part of his abilities as a Kobold, Nid can start frantically clicking his tongue to create small sparks in his mouth, which acts as a sort of battle cry. It makes nearby enemies easier for him and his allies to hit, giving them advantage on their attacks for a brief moment. He can only do this twice a day before his mouth becomes too scraped up internally to light sparks. Additionally, due to his natural ability to deaden his emotions, it's much more difficult for Nid to be frightened. This is from a combination of Draconic exposure as a youth, his Kobold heritage, and psionic abilities, none of which he knows the origins of.
Attacks and Weapons [edit | edit source]
Nid only uses his psychic blades to attack. They deal 1d6+Nid's Dex psychic damage on hit, unless they're used as a bonus action. If used as a bonus action, they instead deal 1d4+ psychic damage. Nid also has Sneak Attack, which he tries to employ in every combat situation he can. His Sneak Attack currently deals an additional 2d6 damage. He will often use his tongue clicking to gain an opportunity to use Sneak Attack if there's nowhere to hide.
