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Fracturing of the Weave: Difference between revisions

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[[File:Nightsky rift.jpg|thumb|331x331px|'''Support the Artist!'''<nowiki> | VanilleIce https://www.deviantart.com/vanilleice</nowiki>]]
{{Worldbuilders}} [[File:Nightsky rift.jpg|thumb|331x331px|'''Support the Artist!'''<nowiki> | VanilleIce https://www.deviantart.com/vanilleice</nowiki>]]


== About ==
== About ==
At the end of the [[PR]] era, magic fails all over the realm, an event foreseen by the prophets and spread to the largest populations who have luckily by this time have a familiarity with mechanical means of living, no longer relying on magical solutions. However, as magic was used in several highly discreet places to contain powerful creatures or forces, destruction reigns over [[Quelmar]].
At the end of the [[PR]] era, magic fails all over the realm, an event foreseen by the prophets and spread to the largest populations who luckily by this time have a familiarity with mechanical means of living, no longer relying on magical solutions. However, as magic was used in several highly discreet places to contain powerful creatures or forces, destruction reigns over [[Quelmar]].


== Effects ==
== Effects ==
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*[[Quelmar Seasons]] become incredibly short, lasting only 3 months. Leading to every calendar year experiencing 3 months of every season.
*[[Quelmar Seasons]] become incredibly short, lasting only 3 months. Leading to every calendar year experiencing 3 months of every season.
* The Sky becomes blue.
* The Sky becomes blue.
* [[The Tourbillion]] is opened.
* The fracturing may or may not be related to "[[The Great Game Stop of 1295]]" as mentioned in [[⮞Get Submodule]]


== Behind the Screen ==
== Behind the Screen ==


* Due to the drastically different expectations between Modern and Fantasy stories, the Fracture of the Weave serves as a hard line of chaos, destruction, and rebuilding that ultimately lead to Quelmar becoming notably similar to [https://en.wikipedia.org/wiki/Earth the real world] in the [[CR]] era, allowing for many modern RPGs and stories to be set in the Quelmar realm without changing much.
* Due to the drastically different expectations between Modern and Fantasy stories, the Fracture of the [[Weave]] serves as a hard line of chaos, destruction, and rebuilding that ultimately lead to Quelmar becoming notably similar to [https://en.wikipedia.org/wiki/Earth the real world] in the [[CR]] era, allowing for many modern RPGs and stories to be set in [[The Quelmar Realm|the Quelmar realm]] without changing much.
*Despite the implications, magic still exists in small and hidden quantities around the realm even after the severance (''Think Harry Potter, Onward, or Bright)''
*Despite the implications, magic still exists in small and hidden quantities around the realm even after the severance (''Think Harry Potter, Onward, or Bright)''



Latest revision as of 16:54, 19 August 2024

Support the Artist! | VanilleIce https://www.deviantart.com/vanilleice

About[edit | edit source]

At the end of the PR era, magic fails all over the realm, an event foreseen by the prophets and spread to the largest populations who luckily by this time have a familiarity with mechanical means of living, no longer relying on magical solutions. However, as magic was used in several highly discreet places to contain powerful creatures or forces, destruction reigns over Quelmar.

Effects[edit | edit source]

Behind the Screen[edit | edit source]

  • Due to the drastically different expectations between Modern and Fantasy stories, the Fracture of the Weave serves as a hard line of chaos, destruction, and rebuilding that ultimately lead to Quelmar becoming notably similar to the real world in the CR era, allowing for many modern RPGs and stories to be set in the Quelmar realm without changing much.
  • Despite the implications, magic still exists in small and hidden quantities around the realm even after the severance (Think Harry Potter, Onward, or Bright)
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