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==Log/Journal==
==Log/Journal==
RIVER ME TIMBERS
RIVER ME TIMBERS

I was called in, along with 6 other adventures, to look into the contamination of the local river. Something up stream had tainted it with fresh and spoiling meat. Billiam got us access to a boat with oars and told us to row up stream to locate, identify and deal with the source of the water issue. In hindsight, it may have been faster to walk up the bank of the river instead of rowing against the current. Only two of the seven of us were of a physical build conducive to such manual labor. We rowed until we noticed that the contamination was at its worst and someone pointed a large dark serpentine shape in the water ahead. At that point, we disembarked and beached the boat. There were odd clumps mushrooms along both banks in firey colors, but we will work those out later. Seconds after securing the boat, two giant snakes charged our group from the water, coming around either end of the boat. While most of the party commenced a pitched battle by the boat, I remembered my retraining and moved to a tactical position where I could fire off my spells from a safe distance. Shortly after the snakes attacked, two large crocodids also attacked. Our party was struggling but doing well when the crocodids made a chirping sound, and a giant crocodid with humanoid arms came out of the water to join them in the fight. We were able to drop the snake that stood between me and the "Daddy Croc". At this point I made a grave miscalculation. I felt,due to my dwindling arcane energy, I had to do something about the "Daddy Croc", who was severely affected our probability of survival. I make an assumption that the baby croc, who was engaged in combat with one my fellows, wouldn't turn away from that to attack me. I was not able to stay far enough away as I tried to work my way around to get in range to hit "Daddy Croc" with Witch Bolt. I most have been too tempting of a morsel for the baby croc to pass up. I was unconsciousness in six seconds. In the end, we did prevailed, but we lost one of our party.
I was called in, along with 6 other adventures, to look into the contamination of the local river. Something up stream had tainted it with fresh and spoiling meat. Billiam got us access to a boat with oars and told us to row up stream to locate, identify and deal with the source of the water issue. In hindsight, it may have been faster to walk up the bank of the river instead of rowing against the current. Only two of the seven of us were of a physical build conducive to such manual labor. We rowed until we noticed that the contamination was at its worst and someone pointed a large dark serpentine shape in the water ahead. At that point, we disembarked and beached the boat. There were odd clumps mushrooms along both banks in firey colors, but we will work those out later. Seconds after securing the boat, two giant snakes charged our group from the water, coming around either end of the boat. While most of the party commenced a pitched battle by the boat, I remembered my retraining and moved to a tactical position where I could fire off my spells from a safe distance. Shortly after the snakes attacked, two large crocodids also attacked. Our party was struggling but doing well when the crocodids made a chirping sound, and a giant crocodid with humanoid arms came out of the water to join them in the fight. We were able to drop the snake that stood between me and the "Daddy Croc". At this point I made a grave miscalculation. I felt,due to my dwindling arcane energy, I had to do something about the "Daddy Croc", who was severely affected our probability of survival. I make an assumption that the baby croc, who was engaged in combat with one my fellows, wouldn't turn away from that to attack me. I was not able to stay far enough away as I tried to work my way around to get in range to hit "Daddy Croc" with Witch Bolt. I most have been too tempting of a morsel for the baby croc to pass up. I was unconsciousness in six seconds. In the end, we did prevailed, but we lost one of our party.



Revision as of 17:21, 23 May 2023

Twilsby Pendergras
Twilsby Pendergras
Relatives Parents and siblings, aunts, uncles and cousins
Languages Common, Elvish, Draconic, Gnomish
Affiliations Scribes and Librarians Guild, The Domain of the Arcane
Aliases Just "Twilsby" he's not forthcoming with the Pendergras.
Marital Status Single
Place of Birth Sneerwell
Date of Death TBD
Place of Death TBD
Species Variant Human
Gender Male
Height 5'6"
Weight 90 lbs
Eye Color Gold


Twilsby Pendergras is a Variant Human, Sage, Wizard of the Order of Scribes.

Physical Appearance

Twilsby Pendergras is a human "quill-necked geek." He's all skin and  bones at less than a hundred pounds from being too busy researching to eat and not enough physical activity. Twilsby is short, standing at five and a half feet tall, if he would ever stand up straight.

His mousy brown straight hair was cut with a gallon bowl as a guide. He all so has a four inch long goaty growing on his chin, which is Twilsby's best attempt at a "wizard's beard" he can manage at twenty-two years old. The most physically striking thing about Twilsby Pendergras is his gold eyes.

Personality

Twilsby Pendergras is a bright-eyed, and over-eager idealist. Almost in spite of his great wealth of academic knowledge, he can be infuriating positive. "Right...there's always a solution!" Twilsby can come across timid and unsure of himself until he is in situation where the focus is academic and then he's quite confident and excited. Sometimes Twilsby can seem aloof while he's analyzing the situation. Again, this changes abruptly when he's figuring whatever it is out.


History

The Pendergras name is deeply connected to the  last three hundred years of magical (and political) history on this continent. Nevertheless, the family's magical interests have branched out greatly from  Colin's artificing of machines of war. Magical instruction and testing begins not long after an individual is born.

Twilsby was named after a beloved great grandfather on his mother's side. Said name sake was an honored researcher and librarian at "The Ivory Tower", Jakop Warren Twilsby, but every one just called him "Twilsby." Great Grandpa Twilsby helped to develop the "Order of Scribes" in Sneerwell. That Order is same one the great grandson is part of and has invested him time and energy into developing further. After graduating at age 18 from Diphel's School of Magic in Sneerwell, Twilsby traveled to the far off continent of Amusa, in The City of Galik, one particular Scribes and Librarians, and The Domain of The Arcane Guilds to further his studies.

Twilsby's current fascination with magic and more specifically the use of scrolls started at the age of 3 years old when he "accidentally" got his hands on a scroll of Silent Image.  For 10 minutes there was an image of the wizened Great Grandpa Twilsby following his  Great Grandson, waving and making silly faces, much to the toddler's delight.

The younger Twilsby fell in love with the writen word, magic and furthermore where the two intersect in Spell Books and Scrolls. Early in his school years, he found a passion for sharing knowledge, research and experimentation. There's no area of knowledge that's immune from Twilsby's inquiring mind, but his deepest passion is in developing better understanding of and improving processes for using and creating scrolls and spell books.

Log/Journal

RIVER ME TIMBERS

I was called in, along with 6 other adventures, to look into the contamination of the local river. Something up stream had tainted it with fresh and spoiling meat. Billiam got us access to a boat with oars and told us to row up stream to locate, identify and deal with the source of the water issue. In hindsight, it may have been faster to walk up the bank of the river instead of rowing against the current. Only two of the seven of us were of a physical build conducive to such manual labor. We rowed until we noticed that the contamination was at its worst and someone pointed a large dark serpentine shape in the water ahead. At that point, we disembarked and beached the boat. There were odd clumps mushrooms along both banks in firey colors, but we will work those out later. Seconds after securing the boat, two giant snakes charged our group from the water, coming around either end of the boat. While most of the party commenced a pitched battle by the boat, I remembered my retraining and moved to a tactical position where I could fire off my spells from a safe distance. Shortly after the snakes attacked, two large crocodids also attacked. Our party was struggling but doing well when the crocodids made a chirping sound, and a giant crocodid with humanoid arms came out of the water to join them in the fight. We were able to drop the snake that stood between me and the "Daddy Croc". At this point I made a grave miscalculation. I felt,due to my dwindling arcane energy, I had to do something about the "Daddy Croc", who was severely affected our probability of survival. I make an assumption that the baby croc, who was engaged in combat with one my fellows, wouldn't turn away from that to attack me. I was not able to stay far enough away as I tried to work my way around to get in range to hit "Daddy Croc" with Witch Bolt. I most have been too tempting of a morsel for the baby croc to pass up. I was unconsciousness in six seconds. In the end, we did prevailed, but we lost one of our party.

Languages

Common, Elvish, Draconic, and Gnomish

Powers and Abilities

Twilsby uses an awakened spell book as his spell focus. He also utilizes a magic quill that he conjure up at will. The quill writes in an endless supply of magical ink in any color he wishes. The feather end of the quill can erase anything written with the quill. Copying spells with this quill only takes two minutes per level of the spell.

When twilsby casts a wizard spell with a spell slot, he can temporarily replace its damage type with a type that appears in another spell in his spellbook, which magically alters the spell's formula for this casting only. The latter spell must be of the same level as the spell slot he expends.

When Twilsby casts a wizard spell as a ritual, he can use the spell's normal casting time, rather than adding 10 minutes to it. Once he uses this benefit, he can't do so again until he finishes a long rest.

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Recent changes

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