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Mirth: Difference between revisions

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(Edited Powers, Abilities, Etc. section)
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{{Infobox_character|affilliation=(N/A for now)|name={{PAGENAME}}|image=MirthNewFullRef.png|caption="It is a pleasure to meet you all."|relatives=Unknown|languages=Common, Sylvan|marital=Single|birthPlace=|species=Reborn|gender=Non-binary (They, He, Her)|height=6'10"|weight=270|eyes=Gray}}
{{Infobox_character|affilliation=(N/A for now)|name={{PAGENAME}}|image=MirthNewFullRef.png|caption="It is a pleasure to meet you all."|relatives=Unknown|languages=Common, Sylvan|marital=Single|birthPlace=|species=Reborn|gender=Non-binary (They, He, Her)|height=6'10"|weight=270|eyes=Gray}}


'''{{PAGENAME}} '''is undead paladin of Agape. A masked acolyte dedicated to sharing their deity's warmth to those willing to listen, as they too were embraced by it. They aim to help the world where they can, while uncovering who they were before reanimation.
'''{{PAGENAME}} '''is undead paladin of [[Agape]]. A masked acolyte dedicated to sharing their deity's warmth to those willing to listen, as they too were embraced by it. They aim to help the world where they can, while uncovering who they were before reanimation.


== Physical Appearance ==
== Physical Appearance ==
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=== Other Traits ===
=== Other Traits ===


* Channel Divinity
* Constructed Resilience
* Defense Fighting Style
* Defense Fighting Style
* Divine Health
* Divine Health
* Divine Smite
* Divine Smite
* '''Ancestral Legacy'''
* Integrated Protection
** If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
* Sentry’s Rest
** If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
* Specialized Design
* '''Deathless Nature'''
** You have escaped death, a fact represented by the following benefits:
*** You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
*** You have advantage on death saving throws.
*** You don’t need to eat, drink, or breathe.
*** You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
* '''Knowledge from a Past Life'''
** You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


=== Languages ===
=== Languages ===
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* Common
* Common
* Sylvan
* Sylvan

=== Immunities ===

* Disease


=== Attacks and Weapons  ===
=== Attacks and Weapons  ===

Revision as of 03:21, 14 April 2024

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Mirth
"It is a pleasure to meet you all."
Relatives Unknown
Languages Common, Sylvan
Affiliations (N/A for now)
Marital Status Single
Species Reborn
Gender Non-binary (They, He, Her)
Height 6'10"
Weight 270
Eye Color Gray


Mirth is undead paladin of Agape. A masked acolyte dedicated to sharing their deity's warmth to those willing to listen, as they too were embraced by it. They aim to help the world where they can, while uncovering who they were before reanimation.

Physical Appearance

Standing at 6'10", Mirth is a towering figure that never leaves an inch of greenish gray skin exposed. Under the mask, however, their gray eyes are their most noticeable features. Next to all that, rotting skin of course. Their hair is black and kept at a long with wild white streaks stemming from the sides of their head. Mirth is decorates themself with flowers from a personal garden to mask their fetor.

Mask off

Personality

Although they seem to aim to intimidate, Mirth always tries to be sociable. This sect of Agape aims to practice chivalry over anything else, which made Mirth into a gentleman-y type when interacting with others. But, this has left them with a posture that's hard to crack. Their strong suit is manners, not humor. Mirth takes things literally, no matter the tone. Be careful when trying to make jokes with this one.

History

Their purpose was to be the reanimated bride for a desperate scientist who experimented with existence crystals interacting with dead organic matter. Wanting no part in a life that delegated them to be a literal object of affection, they were able to escape from their creator turned captor. Fortunately, the deity Agape heard their please for true love and granted them as such. It promised that it would grant them unconditional devotion under Its light, as long as they served under it. Willing and able, Mirth joined a group of paladins that committed themselves to the deity and its message.

After training under this sect for most of their un-life, they decided to join the Tempests' Adventuring Company in hopes of further proving themself worthy of Agape's warmth and to find out who they were before reanimation.

Mirth's Journal

Powers, Abilities, Etc.

Actions

  • Channel Divinity
  • Channel Divinity: Turn the Unholy
  • Divine Sense
  • Lay on Hands

Other Traits

  • Defense Fighting Style
  • Divine Health
  • Divine Smite
  • Ancestral Legacy
    • If you replace a race with this lineage, you can keep the following elements of that race: any skill proficiencies you gained from it and any climbing, flying, or swimming speed you gained from it.
    • If you don't keep any of those elements or you choose this lineage at character creation, you gain proficiency in two skills of your choice.
  • Deathless Nature
    • You have escaped death, a fact represented by the following benefits:
      • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
      • You have advantage on death saving throws.
      • You don’t need to eat, drink, or breathe.
      • You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.
  • Knowledge from a Past Life
    • You temporarily remember glimpses of the past, perhaps faded memories from ages ago or a previous life. When you make an ability check that uses a skill, you can roll a d6 immediately after seeing the number on the d20 and add the number on the d6 to the check. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Languages

  • Common
  • Sylvan

Attacks and Weapons 

  • Mace
  • Rapier

Gallery

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